![:p](http://forums.revora.net/public/style_emoticons/default/tongue.gif)
This way a player must know when to use the spell (even if you change the Spells so the player can only use it once per map
![;)](http://forums.revora.net/public/style_emoticons/default/wink.gif)
Posted 27 January 2012 - 04:38 AM
Posted 20 March 2012 - 10:48 PM
Sorry about the long reply time ..PC Crashed ..Yeah, even tho it now says build a cave troll. it still doesnt let me pass it. i built 3 cave trolls and two of everything possible. As for the old maps, Lots of fun. nice and challenging without the power points.
Edited by JUS_SAURON, 21 March 2012 - 01:09 AM.
Posted 28 April 2012 - 11:32 PM
Edited by JUS_SAURON, 29 April 2012 - 01:07 AM.
Posted 08 June 2012 - 03:29 AM
Edited by JUS_SAURON, 08 June 2012 - 03:30 AM.
Posted 08 June 2012 - 06:34 AM
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
Posted 10 June 2012 - 04:59 PM
A troll Hero
He is buildable at level 3 Troll cage
Cost : $5000
Powers:
1. Nearby trolls gain Exp 5 times faster
2. Can upgrade a Mountain troll with armor equal to an attack troll
3. Can throw fire bombs
4. Can light torch for 30 secs .
The mountain troll when upgraded is equal in armor to an attack troll
and has a weapon equal in damage to a Troll with a Club weapon
The True attack trolls now get Troll veteran which gives them health armor and can heal at level 3
making them superior to these upgraded mountain trolls
Their weapon is different to show their disadvantage in damage ( its smaller )
The Fire torch can set fire to buildings which must be put out ( by porter / rain /snow / floodhorse etc )
As he's such an Uber Troll he is at level 10 ,
he's costly : Troll cage $2000 , Level 2 $ 500 , Level 3 $ 1000 Build cost $5000 Total = $8500
but he can quickly transform a weak troll army into a fighting force .
Edited by JUS_SAURON, 13 March 2023 - 03:54 AM.
Posted 11 June 2012 - 10:38 PM
Posted 16 June 2012 - 04:20 PM
Edited by JUS_SAURON, 16 June 2012 - 04:43 PM.
Posted 24 June 2012 - 02:36 AM
Posted 24 June 2012 - 08:41 AM
Edited by Ridder Blauw, 24 June 2012 - 08:42 AM.
The Nazgûl's Watch
Posted 02 June 2013 - 10:17 PM
A very Small Update :
For Isengard :
Extractions :
Scaffolding can generate resources and have archers patrol the base
with the Fortress upgrade they gain a Ballista
added production bonus for scaffolding and Furnaces near fortress
giving some added firepower to Isengard's Base
Sorry about pic quality ... BFME screenshot not working ?1? so I took a phone pic
will fix if possible ...
Posted 02 September 2013 - 12:49 AM
A small update :
Horns Of Rohan
The Royal Rohirrim Horde blows their horn causing nearby enemies to become frozen with fear
It can be set as an Auto-Ability
I tried to recreate the scene in LOTR3 when the charging Rohirrim at Minis Tirith caused the orcs to
be paralized with fear
I was perfecting this power for a while .....
Last update for a while so ENJOY !
Posted 18 July 2020 - 09:16 PM
A minor update , that took quite a long time to perfect
I just incorporated the BFME1 Maps with Working Scripting AI
It now brings BFME1 experience as close as possible to the original
5 Maps - Wold , Pelagir , Crossroads , Mouths of the EntWash , Drudan Forest
Elves merge with Rohan on these Maps
For Picks , check MODDB
https://www.moddb.co...auron-bfme2-mod
So now the MOD is truly COMPLETE
I may just have to re-test the BFME1 Campaigns for bugs
I can look at ROTWK next , I can most likely do 1 Hero each week , until the BFME2 mod is ported into ROTWK
Posted 02 August 2020 - 02:40 AM
Another minor update
Testing and balancing , will update soon
I also have a script which closes the gate whenever the main citadel is 75% or less health
and have made a hack of sorts , to get gate / citadel / walls etc to be rebuilt
Archers go on walls once gate is closed for defense
So it’s getting closer and closer to BFME 1
Posted 11 April 2021 - 05:09 AM
Last update
greater improvement for BFME1 style maps , and some coding improvements all around
Added a Camp style map , Nurn
This may be the last update for BFME2 , then I can probably port to ROTWK , a few powers
The BFME1 castle coding and scripting is a bit crazy to be honest , so I have it as a separate version , to ensure the original has a backup
It is as close to BFME 1 style as I can get it for now , while the normal maps game style are still operational
https://www.moddb.co...-bfme2-mod-ver2
Posted 19 February 2022 - 02:10 PM
Edited by JUS_SAURON, 19 February 2022 - 02:13 PM.
Posted 13 March 2023 - 02:34 AM
New Update
https://hosting.phot...=320&fit=bounds
https://hosting.phot...=320&fit=bounds
Elven - Arcane Library
Has magical upgrades for the elven faction
1. Double Range for Heal Wells
2. Statues repel enemies
3. Level 3 Mallorn Trees give camouflage
4. Reduces the Costs and Build Times of Ents
5. Towers cost 50% less
6. Eagles gain more Health
Dwarves - Miners
Can mine for more wealth
Strong against Creep Lairs and Enemy Towers
Protects nearby Structures
Edited by JUS_SAURON, 13 March 2023 - 03:57 AM.
Posted 07 June 2023 - 09:52 AM
Last update on the miners
New Power - Ore Vein
Create an Ore vein , which miners can enter to generate resources
it can Collapse, damaging nearby units , when they pass over an activate it
some pics
https://photos.app.g...eh27nUMU1V9LwNA
https://photos.app.g...ca3ctC9GHx89xU7
https://photos.app.g...UAzA13k3u7hq3y5
https://photos.app.g...JMk4tprmqJBh9C9
https://photos.app.g...vSLs1VCbif953f6
Edited by JUS_SAURON, 07 June 2023 - 05:40 PM.
0 members, 4 guests, 0 anonymous users