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#221 Unknown

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Posted 27 January 2012 - 04:38 AM

I would say let a few powers be bought such as War Chant, Elven Gifts (boost effects) but no summons or vision spell :p
This way a player must know when to use the spell (even if you change the Spells so the player can only use it once per map ;))

#222 JUS_SAURON

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Posted 20 March 2012 - 10:48 PM

Yeah, even tho it now says build a cave troll. it still doesnt let me pass it. i built 3 cave trolls and two of everything possible. As for the old maps, Lots of fun. nice and challenging without the power points.

Sorry about the long reply time ..PC Crashed ..
I will redo this campaign map .........
I'll have to dump some of the (non working ) objectives
EDIT :
Just Fixed Two Glitches

1. Good Fangorn Map error : Map would not load : FIXED
2. Faulty Objectives for EvilLorien Map : FIXED

New file link on the3rdage.net Uploaded
Thanks for the Testing ..

Edited by JUS_SAURON, 21 March 2012 - 01:09 AM.


#223 JUS_SAURON

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Posted 28 April 2012 - 11:32 PM

Its been a while since I've had motivation to do something ...
This has been last on my TODO list ..

Morgul Orcs : They can be upgraded with Dual Weapons OR a Shield

You pick Offence or Defense .You can only choose one upgrade type .
They a built at level 2 Orc Pit costing $400 | 60 Command Points

They also can stealth near trees

http://i931.photobuc.../MorgulOrcs.jpg

The other Orcs in the Orc Pit

1. Mordor Fighters : Cost $20 | 20 Command Points
2.Mordor Archers : Cost $100 | 60 Command Points - Fire Arrows
3. Mordor Pikes : Cost $400 | 60 Command Points | Level 2 Orc Pit
4. Morgul Orcs : Cost $400 | 60 Command Points | Level 2 Orc Pit - Dual weapons - Shield OR Sword - Stealth
5. Orc Sentinels :: Cost $500 | 60 Command Points | Level 3 Orc Pit - Dual weapons - Fire Torches
6. Barradur Orc : Cost $500 | 10 Command Points | Level 3 Orc Pit - Bow ,Sword , Shield - Stealth


http://i931.photobuc...SAURON/orc2.jpg

http://i931.photobuc...rcBerserker.jpg

NB : I created 5 different models for variation .. with texture randomization as well for a mixed horde .
I wanted them to have actual sub-objects as upgrades , the additional sword OR Shield
but be similiar to all other orcs in look i.e ALOT of work for a seeming simple idea !!
The shield design was chosen to blend with the anims of the Orc warrior .

The normal mordor fighters have only one weapon as Dual weapons is a Special Upgrade for certain Hordes

Download at the3rdage link now avalable !
Play and enjoy the new Orc Troops !

Edited by JUS_SAURON, 29 April 2012 - 01:07 AM.


#224 JUS_SAURON

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Posted 08 June 2012 - 03:29 AM

And something NEW ...

Posted Image

Troll Labour :
Cost : $2000
Purchase this Tech Upgrade at the Troll cage .
All lumbermils can produce trolls with can harvest greater resourses

The trolls have an Axe for chopping wood and will carry logs to the lumbermills like the normal worker
Once the upgrade is purchased , ALL lumbermills will produce a free troll .
You can buy more Trolls at the lumbermill if needed .
They harvest 50 wood and cost $600 .
They can protect the lumbermill better .

...... I made sure the sub-objects axe and log were placed just right !
Took me 6 hours in total .

Enjoy only at the3rdage .net

Edited by JUS_SAURON, 08 June 2012 - 03:30 AM.


#225 MattTheLegoman

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Posted 08 June 2012 - 06:34 AM

Cutting wood, like a boss!

Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#226 Bofur

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Posted 08 June 2012 - 09:12 AM

I've never seen this before. It's unique. I like it.

left64_by_obsidianlake-d5ruayp.pngAotF.pngright64_by_obsidianlake-d5ruf44.png


#227 JUS_SAURON

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Posted 10 June 2012 - 04:59 PM

A troll Hero

TrollHero.jpg


He is buildable at level 3 Troll cage
Cost : $5000
Powers:
1. Nearby trolls gain Exp 5 times faster
2. Can upgrade a Mountain troll with armor equal to an attack troll
3. Can throw fire bombs
4. Can light torch for 30 secs .

The mountain troll when upgraded is equal in armor to an attack troll
and has a weapon equal in damage to a Troll with a Club weapon

The True attack trolls now get Troll veteran which gives them health armor and can heal at level 3
making them superior to these upgraded mountain trolls

Their weapon is different to show their disadvantage in damage ( its smaller )

The Fire torch can set fire to buildings which must be put out ( by porter / rain /snow / floodhorse etc )

As he's such an Uber Troll he is at level 10 ,
he's costly : Troll cage $2000 , Level 2 $ 500 , Level 3 $ 1000 Build cost $5000 Total = $8500
but he can quickly transform a weak troll army into a fighting force .


Edited by JUS_SAURON, 13 March 2023 - 03:54 AM.


#228 Elric

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Posted 11 June 2012 - 10:38 PM

Still seems slightly over powered in my opinion. Seems like he can overkill an enemies fort with trolls. think about it. Someone gets troll thing. gets all the upgrades in 10 min and kills any ai in that amount of time. maybe not brutal but all the other pretty much. Idk i might be wrong but ah..

#229 JUS_SAURON

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Posted 16 June 2012 - 04:20 PM

Indeed powerful , But very costly and relatively weak HP 7000 , against Pike he is is even weaker
He dies quickly enough ,
His counterbalance Good hero is Treebeard

When trolls are about you hide in your towers and send out the pikemen
I've adjusted the armor of monsters to be weak against pikemen

Mordor lost all Haradrim and Mumakils .. so this gives them back something . a stronger troll army
they are a troll / orc / nazgul faction only

Edited by JUS_SAURON, 16 June 2012 - 04:43 PM.


#230 Guest_RaF_*

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Posted 24 June 2012 - 02:36 AM

Hi

This Mod sounds Great, really want to try it out, downloaded the Mod and followed the instructions but when I try and run the game I get an error message that says:

Unknown field "ShadowLOD" in block "StaticGameLOD".
Error parsing field "shadowLOD" in block "staticGameLOD" in file
"Data\INI\GameLOD.ini", line 20.

Error parsing INI block "ShadowLOD" in file
"Data\INI\GameLOD.ini".

Can anybody help me out with this ?

Thanks in advance.

#231 Ridder Blauw

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Posted 24 June 2012 - 08:41 AM

Ensure you patched your game.

Edited by Ridder Blauw, 24 June 2012 - 08:42 AM.


#232 JUS_SAURON

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Posted 02 June 2013 - 10:17 PM

A very Small Update :

 

For Isengard :

 

Extractions :

Scaffolding can generate resources  and have archers patrol the base

with the Fortress upgrade they gain a Ballista

added production bonus for scaffolding and Furnaces near fortress

 

giving some added firepower to Isengard's Base

 

 

 

 

Extraction.jpg

 

Sorry about pic quality ... BFME screenshot not working ?1? so I took a phone pic

will fix if possible ...



#233 JUS_SAURON

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Posted 02 September 2013 - 12:49 AM

A small update :

 

Horns Of Rohan

 

The Royal Rohirrim Horde blows their horn causing nearby enemies to become frozen with fear

It can be set as an Auto-Ability

 

I tried to recreate the scene in LOTR3 when the charging Rohirrim at Minis Tirith caused the orcs to

be paralized with fear

 

I was perfecting this power for a while .....

 

Last update for a while so ENJOY !



#234 JUS_SAURON

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Posted 18 July 2020 - 09:16 PM

A minor update , that took quite a long time to perfect

 

I just incorporated the BFME1 Maps with Working Scripting AI

It now brings BFME1 experience as close as possible to the original 

5 Maps  - Wold , Pelagir  , Crossroads , Mouths of the EntWash , Drudan Forest

Elves merge with Rohan on these Maps 

 

For Picks , check MODDB

 

https://www.moddb.co...auron-bfme2-mod

 

So now the MOD is truly COMPLETE 

I may just have to re-test the BFME1 Campaigns for bugs

 

I can look at ROTWK next , I can most likely do 1 Hero each week , until the BFME2 mod is ported into ROTWK



#235 JUS_SAURON

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Posted 02 August 2020 - 02:40 AM

Another minor update

Testing and balancing , will update soon

I also have a script which closes the gate whenever the main citadel is 75% or less health 

and have made a hack of sorts , to get gate / citadel / walls etc to be rebuilt 

Archers go on walls once gate is closed for defense 

 

So it’s getting closer and closer to BFME 1

 



#236 JUS_SAURON

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Posted 11 April 2021 - 05:09 AM

Last update 

greater improvement for BFME1 style maps , and some coding improvements all around 

Added a Camp style map , Nurn 

This may be the last update for BFME2 , then I can probably port to ROTWK , a few powers 

 

The BFME1 castle coding and scripting is a bit crazy to be honest , so I have it as a separate version , to ensure the original has a backup 

It is as close to BFME 1 style as I can get it for now , while the normal maps game style are still operational 

 

https://www.moddb.co...-bfme2-mod-ver2



#237 JUS_SAURON

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Posted 19 February 2022 - 02:10 PM

This may be the last update , but a Major one
I finally did some brainstorming and improved Isengard
 
Uruk Fighter
BroadShields + Uruk Captain
Now gets additional armor upgrade ,and an upgrade that gives all hordes an Uruk Captain , which replaces the banner carrier 
 
 
 
 
Uruk crossbows
Steel bolts 
Now get a knockback effect to the arrows .
This is a bit weaker than Fire arrows , but have the advantage of knocking down the opponent , and they temporarily cannot attack 
 
Uruk pike 
Gets a Rush power similar to Dwarven Guardians
The horde rushes forward , knocking back enemies and dealing extra damage 
 
I tested and is pleased with these upgrades 
The AI also gets these upgrades 

Edited by JUS_SAURON, 19 February 2022 - 02:13 PM.


#238 JUS_SAURON

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Posted 13 March 2023 - 02:34 AM

New Update

 

https://hosting.phot...=320&fit=bounds

https://hosting.phot...=320&fit=bounds

 

 

miner.jpeg?width=320&height=320&fit=boun

 

library.png?width=320&height=320&fit=bou

 

 

Elven - Arcane Library

Has magical upgrades for the elven faction

1. Double Range for Heal Wells

2. Statues repel enemies

3. Level 3 Mallorn Trees give camouflage 

4. Reduces the Costs and Build Times of Ents

5. Towers cost 50% less

6. Eagles gain more Health

 

 

Dwarves - Miners

Can mine for more wealth

Strong against Creep Lairs and Enemy Towers

Protects nearby Structures


Edited by JUS_SAURON, 13 March 2023 - 03:57 AM.


#239 JUS_SAURON

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Posted 07 June 2023 - 09:52 AM

Last update on the miners

New Power - Ore Vein

Create an Ore vein , which miners can enter to generate resources 

it can Collapse, damaging nearby units , when they pass over an activate it

 

some pics

 

https://photos.app.g...eh27nUMU1V9LwNA

 

https://photos.app.g...ca3ctC9GHx89xU7
 

https://photos.app.g...UAzA13k3u7hq3y5

 

https://photos.app.g...JMk4tprmqJBh9C9
 

https://photos.app.g...vSLs1VCbif953f6


Edited by JUS_SAURON, 07 June 2023 - 05:40 PM.





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