Posted 27 January 2012 - 04:38 AM
This way a player must know when to use the spell (even if you change the Spells so the player can only use it once per map )
Posted 20 March 2012 - 10:48 PM
Sorry about the long reply time ..PC Crashed ..
Yeah, even tho it now says build a cave troll. it still doesnt let me pass it. i built 3 cave trolls and two of everything possible. As for the old maps, Lots of fun. nice and challenging without the power points.
I will redo this campaign map .........
I'll have to dump some of the (non working ) objectives
Just Fixed Two Glitches
1. Good Fangorn Map error : Map would not load : FIXED
2. Faulty Objectives for EvilLorien Map : FIXED
New file link on the3rdage.net Uploaded
Thanks for the Testing ..
Edited by JUS_SAURON, 21 March 2012 - 01:09 AM.
Posted 28 April 2012 - 11:32 PM
This has been last on my TODO list ..
Morgul Orcs : They can be upgraded with Dual Weapons OR a Shield
You pick Offence or Defense .You can only choose one upgrade type .
They a built at level 2 Orc Pit costing $400 | 60 Command Points
They also can stealth near trees
The other Orcs in the Orc Pit
1. Mordor Fighters : Cost $20 | 20 Command Points
2.Mordor Archers : Cost $100 | 60 Command Points - Fire Arrows
3. Mordor Pikes : Cost $400 | 60 Command Points | Level 2 Orc Pit
4. Morgul Orcs : Cost $400 | 60 Command Points | Level 2 Orc Pit - Dual weapons - Shield OR Sword - Stealth
5. Orc Sentinels :: Cost $500 | 60 Command Points | Level 3 Orc Pit - Dual weapons - Fire Torches
6. Barradur Orc : Cost $500 | 10 Command Points | Level 3 Orc Pit - Bow ,Sword , Shield - Stealth
NB : I created 5 different models for variation .. with texture randomization as well for a mixed horde .
I wanted them to have actual sub-objects as upgrades , the additional sword OR Shield
but be similiar to all other orcs in look i.e ALOT of work for a seeming simple idea !!
The shield design was chosen to blend with the anims of the Orc warrior .
The normal mordor fighters have only one weapon as Dual weapons is a Special Upgrade for certain Hordes
Download at the3rdage link now avalable !
Play and enjoy the new Orc Troops !
Edited by JUS_SAURON, 29 April 2012 - 01:07 AM.
Posted 08 June 2012 - 03:29 AM
Troll Labour :
Cost : $2000
Purchase this Tech Upgrade at the Troll cage .
All lumbermils can produce trolls with can harvest greater resourses
The trolls have an Axe for chopping wood and will carry logs to the lumbermills like the normal worker
Once the upgrade is purchased , ALL lumbermills will produce a free troll .
You can buy more Trolls at the lumbermill if needed .
They harvest 50 wood and cost $600 .
They can protect the lumbermill better .
...... I made sure the sub-objects axe and log were placed just right !
Took me 6 hours in total .
Enjoy only at the3rdage .net
Edited by JUS_SAURON, 08 June 2012 - 03:30 AM.
Posted 08 June 2012 - 06:34 AM
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
Posted 10 June 2012 - 04:59 PM
He is buildable at level 3 Troll cage
Cost : $5000
1. Nearby trolls gain Exp 5 times faster
2. Can upgrade a Mountain troll with armor equal to an attack troll
3. Can throw fire bombs
4. Can light torch for 30 secs .
The mountain troll when upgraded is equal in armor to an attack troll
and has a weapon equal in damage to a Troll with a Club weapon
The True attack trolls now get Troll veteran which gives them health armor and can heal at level 3
making them superior to these upgraded mountain trolls
Their weapon is different to show their disadvantage in damage ( its smaller )
The Fire torch can set fire to buildings which must be put out ( by porter / rain /snow / floodhorse etc )
As he's such an Uber Troll he is at level 10 ,
he's costly : Troll cage $2000 , Level 2 $ 500 , Level 3 $ 1000 Build cost $5000 Total = $8500
but he can quickly transform a weak troll army into a fighting force .
Posted 11 June 2012 - 10:38 PM
Posted 16 June 2012 - 04:20 PM
He dies quickly enough ,
His counterbalance Good hero is Treebeard
When trolls are about you hide in your towers and send out the pikemen
I've adjusted the armor of monsters to be weak against pikemen
Mordor lost all Haradrim and Mumakils .. so this gives them back something . a stronger troll army
they are a troll / orc / nazgul faction only
Edited by JUS_SAURON, 16 June 2012 - 04:43 PM.
Posted 24 June 2012 - 02:36 AM
This Mod sounds Great, really want to try it out, downloaded the Mod and followed the instructions but when I try and run the game I get an error message that says:
Unknown field "ShadowLOD" in block "StaticGameLOD".
Error parsing field "shadowLOD" in block "staticGameLOD" in file
"Data\INI\GameLOD.ini", line 20.
Error parsing INI block "ShadowLOD" in file
Can anybody help me out with this ?
Thanks in advance.
Posted 24 June 2012 - 08:41 AM
Edited by Ridder Blauw, 24 June 2012 - 08:42 AM.
The Nazgûl's Watch
Posted 02 June 2013 - 10:17 PM
A very Small Update :
For Isengard :
Scaffolding can generate resources and have archers patrol the base
with the Fortress upgrade they gain a Ballista
added production bonus for scaffolding and Furnaces near fortress
giving some added firepower to Isengard's Base
Sorry about pic quality ... BFME screenshot not working ?1? so I took a phone pic
will fix if possible ...
Posted 02 September 2013 - 12:49 AM
A small update :
Horns Of Rohan
The Royal Rohirrim Horde blows their horn causing nearby enemies to become frozen with fear
It can be set as an Auto-Ability
I tried to recreate the scene in LOTR3 when the charging Rohirrim at Minis Tirith caused the orcs to
be paralized with fear
I was perfecting this power for a while .....
Last update for a while so ENJOY !
Posted 18 July 2020 - 09:16 PM
A minor update , that took quite a long time to perfect
I just incorporated the BFME1 Maps with Working Scripting AI
It now brings BFME1 experience as close as possible to the original
5 Maps - Wold , Pelagir , Crossroads , Mouths of the EntWash , Drudan Forest
Elves merge with Rohan on these Maps
For Picks , check MODDB
So now the MOD is truly COMPLETE
I may just have to re-test the BFME1 Campaigns for bugs
I can look at ROTWK next , I can most likely do 1 Hero each week , until the BFME2 mod is ported into ROTWK
Posted 02 August 2020 - 02:40 AM
Another minor update
Testing and balancing , will update soon
I also have a script which closes the gate whenever the main citadel is 75% or less health
and have made a hack of sorts , to get gate / citadel / walls etc to be rebuilt
Archers go on walls once gate is closed for defense
So it’s getting closer and closer to BFME 1
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