JUS_SAURON Showcase
#181
Posted 04 September 2011 - 12:42 PM
#182
Posted 04 September 2011 - 01:19 PM
Just remember, even though coding looks hard, just imagine how much more difficult animating is
#183
Posted 04 September 2011 - 02:26 PM
Great job JUS! It all looks amazing.
Just remember, even though coding looks hard, just imagine how much more difficult animating is
Trust me I know .. That's why My mod focuses on 100% INI coding
To create a new gameplay style .. with not really much new models at all
And I'm sending out a few Calls for Beta Testers now for Skirmish Mode of : Rise Of Harad
I really want to polish this up and probably focus on using RENX
#184
Posted 14 September 2011 - 12:06 AM
Rohan Warrior
Rohan warrior
They are similiar to the Peasants
They have forged blades upgrade and Armour Upgrades .. with Helmet as well
But they also have a Weapon toggle as their Rohirrim counterparts
They can use their Barbed Arrows for 30 sec which is quite effective against monsters and Berserkers etc.
I disliked the original Rohan archers and wanted Rohan units for men to be different in that
they are comparable to simple , poor peasants but are versatile warriors with Bow and Sword
i.e a mix between Peasants and Rohirrim
This was my Last TO DO ... I NEVER thought I'd pull it off
Special Thanks to Ganon for the Renx assist !
#185
Posted 14 September 2011 - 02:16 AM
#186
Posted 14 September 2011 - 06:13 AM
a gift as its my first binding...
Now that I know how to bind .. Any suggestions for new models / units and their abilities ?
#187
Posted 14 September 2011 - 06:51 AM
Something like giving Boromir a bow can be fun.
...
...It would also give you more practice rigging.
Edited by Ganon, 14 September 2011 - 10:03 AM.
#188
Posted 14 September 2011 - 07:32 AM
#189
Posted 17 September 2011 - 10:09 PM
As I removed Harad and the Mumakils etc from Mordor they are left wanting ..
So I wanted some more Orc Hordes .. with a bit of speciality
Orc Sentinels
They are a group of Orcs with Clubs ... nothing special
But wait .. those aren't Clubs .. they're TORCHES !
Torches Lit
They can light their torches for 30 secs .. with More Fire Damage !
I was able to get 4 different Models done with different Clubs and Two skins for variety
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I also had added Orc Pikmen a while back and will work on an Armored Orc Horde
Edited by JUS_SAURON, 17 September 2011 - 10:12 PM.
#190
Posted 17 September 2011 - 11:00 PM
#193
Posted 18 September 2011 - 07:47 PM
Well on to more Binding ...
Armoured Orc
This Armoured Orc is Similar to a Berserker
He can use Sword ... Bow and ..... SHIELD !
Yes... equipped with the Shield he has greater Armour against arrows etc ...
You can change whatever you want him to use as neccesary
And this would be the full Troops for Mordor
1. Mordor Fighters
2. Mordor Archers
3. Mordor PikeOrcs
4. Orc Sentinels
5. Amoured Orc
and they get the Goblins from the scrapped Goblin Faction
6. Goblin Fighters
7. Goblin Archers
This addition would bolster the Orc Army for Mordor
I will have to play a bit to test out these guys !
Edited by JUS_SAURON, 18 September 2011 - 07:49 PM.
#194
Posted 18 September 2011 - 09:21 PM
#195
Posted 18 September 2011 - 09:25 PM
#197
Posted 26 September 2011 - 07:46 PM
Water Spouts
these water spouts are not stationary ..they burst out of the ground at enemy troops
And they put out fires ..Duh
Not meant to be an UBER power like the tornado ... just capable of getting rid of weak enemy troops
The Immortals get this power
Will be in the next update (in a few days )
Edited by JUS_SAURON, 26 September 2011 - 08:25 PM.
#198
Posted 26 September 2011 - 08:00 PM
#199
Posted 26 September 2011 - 08:26 PM
#200
Posted 26 September 2011 - 09:44 PM
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