S.E.E. Beta 4.7 status
#22
Posted 30 June 2009 - 12:10 PM
#23 Guest_Guest_char741_*_*
Posted 07 August 2009 - 02:36 AM
#24
Posted 07 August 2009 - 03:35 AM
PS. If anybody would like to hook up and play this mod with me, pm me asap.
#25
Posted 07 August 2009 - 05:57 AM
If you guys like the mod so far your going to flip when the next beta is released
#27
Posted 07 August 2009 - 01:12 PM
Edited by Ar-Adûnakhôr, 07 August 2009 - 01:14 PM.
#28
Posted 07 August 2009 - 01:12 PM
Edited by Ar-Adûnakhôr, 07 August 2009 - 01:14 PM.
#29 Guest_Guest_*
Posted 07 August 2009 - 02:49 PM
#30
Posted 07 August 2009 - 09:03 PM
#31
Posted 08 August 2009 - 07:30 PM
As far as I'm aware it's all hanging on the evilmen fortress. Once that's up and running properly I imagine the next beta will be released within the next week or so ( after the evil men fortress is completed ).
What exactly needs doing on the fortress?
#35
Posted 15 August 2009 - 05:34 AM
"You cannot know anything; only suspect. You must suspect to be wrong. To have overlooked, something, anticipate."
~Malik Al-Sayf, from the original Assassin's Creed from 2007
Yes, I do live by this advice to the best of my ability.
#36
Posted 22 August 2009 - 04:01 PM
To the professor, John Ronald Reuel Tolkien.
-yams in a can
#39
Posted 01 October 2009 - 03:55 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#40
Posted 01 October 2009 - 04:40 PM
Even a rough guess will do.
Thanks.
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