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S.E.E. Beta 4.7 status


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#21 Mordor Slayer

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Posted 30 June 2009 - 07:52 AM

The problem which is causing the delayed release is the fact that the team has to rely on someone else to finish the fortress for them, and that's taking longer than expected.
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#22 witchkingshour

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Posted 30 June 2009 - 12:10 PM

Naz whether if we ever see 4.7. I appreciate you as well as the whole S.E.E. on what you done.. This is tbe best mod and gameplay expierience I have ever expierienced... I appreciate everything you guys done and I know it's very hard wortk and time consuming.. If I have to wait as long as it takes for it, I will and it if it never comes, Then I just wanna say Thank you for what you have given us... I still play a lot of S.E.E. to this very day.. So in short I wanna say Thank you and just do what you gotta do...
"The world of Men will fall"



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#23 Guest_Guest_char741_*_*

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Posted 07 August 2009 - 02:36 AM

You guys have worked a tremendous amount and came out with the BEST BFME2 mod out there today. Idc if Beta 4.7 ever comes out because I am extremely satisfied with what you've already given us. Thank you for making a great mod.

#24 CapturetheBomb

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Posted 07 August 2009 - 03:35 AM

I agree with the guest above. There are very few features that could be added to the mod to make it perfect, but this is near enough to perfection. I don't know what you modders do for a living, but I wouldn't be surprised if you applied for a job at a gaming company. This work is billions of times better than EAs version.

PS. If anybody would like to hook up and play this mod with me, pm me asap.

#25 ttandchotmail

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Posted 07 August 2009 - 05:57 AM

As crazy as this might sound I'm just a guy that works at the back of a k mart store. You need to be a genius in this field to get a job doing this over here. So I just do this as a hobby ^_^ I tried a couple of times to get a job doing this but didn't even get replies :(

If you guys like the mod so far your going to flip when the next beta is released :p
No chance of returning....Zero chance of surviving....Well!? When do we get started?
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#26 Arthadan

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Posted 07 August 2009 - 08:23 AM

By the way, what is the current status of the mod? It has been a while since I saw Nazgul here for the last time....
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#27 Archon

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Posted 07 August 2009 - 01:12 PM

Yeah me too...I think they're just about finished except for the Rhûn fortress, but I could be wrong :p

Edited by Ar-Adûnakhôr, 07 August 2009 - 01:14 PM.

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#28 Archon

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Posted 07 August 2009 - 01:12 PM

oops *double post*

Edited by Ar-Adûnakhôr, 07 August 2009 - 01:14 PM.

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#29 Guest_Guest_*

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Posted 07 August 2009 - 02:49 PM

Ya I just want to know the progress of 4.7 because I haven't heard much for a while.

#30 ttandchotmail

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Posted 07 August 2009 - 09:03 PM

As far as I'm aware it's all hanging on the evilmen fortress. Once that's up and running properly I imagine the next beta will be released within the next week or so ( after the evil men fortress is completed ).
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#31 Skipper 24

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Posted 08 August 2009 - 07:30 PM

As far as I'm aware it's all hanging on the evilmen fortress. Once that's up and running properly I imagine the next beta will be released within the next week or so ( after the evil men fortress is completed ).


What exactly needs doing on the fortress?
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#32 ttandchotmail

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Posted 08 August 2009 - 11:29 PM

Not sure, I'm not a part of that area. I think it needs animations and destructive states. Not too sure on that. might even need coding after that as well.
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#33 charlie

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Posted 08 August 2009 - 11:41 PM

Hopefully they finish the fortress and can give a release date for 4.7
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#34 witchkingshour

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Posted 09 August 2009 - 04:44 PM

It will be worth the wait! I can't wait to be evil men! :p And I think in this beta, Witch-king has his voice?
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#35 Emperor of the East

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Posted 15 August 2009 - 05:34 AM

I am no doubt looking forward to the entire Men of the Steppes faction. I read the "Evil Men Faction!" thread, and I liked the double-faction so much that I found just what it needs to be perfected. Just add Easterling Archers, Haradrim Spearmen, Variag Horsemen and Archers, Easterling Horse Archers (like in book), Pallando, Alatar, Khamul (2nd Nazgul), Indur (7th Nazgul, or you can use Dendra the 5th Nazgul, they're both southerners), Mahud infantry, Half-Trolls of Far Harad, Corsairs, Dalamyr, Giant Scorpions (as big as the one Gorkil rides), Aerial units (dragons or fellbeasts, its entirely up to you), and walla!! You have just the Men of the Steppes double-faction everyone wants to see. How do choose which of the Harad or Rhun Fortresses to start with? PS, the essentail guide to Arms and Armies (Weapons and Warfare) depicts Easterling Archers and describes and depicts Haradrim anti-cavalry :p

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#36 yams in a can

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Posted 22 August 2009 - 04:01 PM

What will the final version be,all I can think of is a Evil men faction complete, re-designed power trees,redesigned powers for all heroes,and a solution for the forge blades issue,maybe a mini faction system like the Men of the West for every one...

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#37 ttandchotmail

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Posted 23 August 2009 - 01:49 AM

I hadn't heard of anything being changed for the heroes powers, but the campaign still needs to get up and running again as well
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#38 Khamûl the Black Nazgûl

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Posted 29 September 2009 - 10:03 PM

What you need for the Evil-Men Faction is Black-Númenóreans, the Mouth of Sauron's followers at the Black Gate.
"The Shadow of the Dol Goldur is the Second of the Nine."

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#39 Nazgûl

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Posted 01 October 2009 - 03:55 PM

I'm back... for now... trying to reach former Head Coder Sûlherokhh with an offer I hope he can't refuse... If he will, I will offer it to someone else. SEE... well WILL be finished! So help me... Sauron! =p

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#40 Slicx

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Posted 01 October 2009 - 04:40 PM

Have you got an ETA for 4.7?

Even a rough guess will do.

Thanks.




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