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Showcase for new models - NEW Lone Wolf


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#121 Mephistoned

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Posted 31 July 2009 - 08:38 PM

Textured Grey Wolf in showcase.

#122 Mephistoned

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Posted 09 August 2009 - 08:01 PM

Have updated the Wulfen head to a more Wolf-man look. In showcase.

#123 Mephistoned

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Posted 13 August 2009 - 06:32 PM

Was preparing the Wolf Scout for texturing. Found that the full Arbites style combat shotgun was a bit heavy for a model that's supposed to be a light infiltrator - so have changed it to a Lupar pattern (named after the Italian Lupara or wolf-shot) sawn-off shotgun, shorter-ranged but fire on the move. Have also added a lever-reload, which will hopefully mean we can spin reload a la Swarzenegger in T2.

Also the sniper rifle didn't sit so well with the resourceful hunter in the wild theme of the model - with his traps, wolf pelt etc. And then it came to me - Rambo's been on cable a lot recently. A composite bow! One that can fire normal arrows or explosive tip for those pesky tanks.

A non-textured WiP for y'all.

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#124 Long Fang

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Posted 15 August 2009 - 01:01 PM

your not serious adding a bow to wolf scouts??
War Within, War Without, War Unending. For Russ and the Alfather! For the Wolftime!

#125 gesmana

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Posted 15 August 2009 - 06:26 PM

Say that to psycannon.

#126 Mephistoned

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Posted 16 August 2009 - 11:01 AM

I never do anything which isn't serious. :p

If you want the full debate - head over to relicforums!

#127 thudo

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Posted 16 August 2009 - 02:34 PM

I honestly don't see the debate: your bow has NEVER been done in DoW1 so WTF are the fluff-zealots complaining about? This is also alot about gameplay -- not just how accurately we all mimic War40k canon. You can have a mod that totally follows War40k to-the-letter but if its boring as sh*t to play and doesn't offer new ideas and risk-taking, gameplay-wise, then why bother? Modding is risk-taking: thats our biz -- we do this for the love, art, passion of freely giving our labours to offer something no one has. The futuristic bow/arrow system can easily be managed and be balanced to do things other weapons cannot.
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#128 Long Fang

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Posted 16 August 2009 - 07:23 PM

This is the wolf lords mod, not Rambos wolves i would strongly hold out for sticking to fluff , i dont want to lose what makes Russ's chapter the best.

edit: meph why do u prefer to use relic forums feedback than ours?

Edited by Long Fang, 16 August 2009 - 08:11 PM.

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#129 thudo

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Posted 16 August 2009 - 09:35 PM

How is a damn bow gonna kill a Space Wolves mod? F**K me.. its not like Meph is gonna next have WL troops drive canoes and hunt caribou! All this passion over nothing really except to disturb the "fluff nazis".
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#130 gesmana

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Posted 17 August 2009 - 10:41 AM

well doesnt every mod make have lil bit o fluffnazi? "OMG! No Wulven!!! We need to make mod of our own! Sieg Hail!"

#131 Long Fang

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Posted 17 August 2009 - 11:36 AM

fine if you dont like the fluff, how is a bow meant to penetrate power armour? and how many arrows can he fit up his @55
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#132 thudo

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Posted 17 August 2009 - 01:59 PM

how is a bow meant to penetrate power armour? and how many arrows can he fit up his @55

The Bow isn't but explosive-tipped arrows hurtled at high velocity to the fact this is the year 40,000AD and bow technology is vastly superior then bow technology of today. You do the creative math -- bow mechanics could have been drastically re-invented much like how old fads come back into style as someone took an old idea and improved it for modern use. This isn't a medieval bow we're talking here: its a hyper-era one fine tuned to send specially-contoured arrows projectiles with installed-munitions at its tip to transect enemy armour or whatever. This is such a huge debate over nothing where some imagination can be used to rationalize the use of ancient tech for modern purposes. Cue the punch line: "The Bow, reinvented".
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#133 Chief_Scout

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Posted 17 August 2009 - 02:20 PM

also, you could attack some super-light cabels to the arrows and use them for climing up rockfaces and such
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#134 Mephistoned

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Posted 17 August 2009 - 02:24 PM

I think Thud is channeling the little wolfcub in me - fluff-naziism gets my goatee too.

This seems to keep coming up and I think we need to draw a line between fluff and army lists.

Is it totally out of line with SW ethos (fluff) for a Wolfscout to use a high-tech composite bow? I would say not.

Is it on the codex SW army list? No.

I don't see however that army list = fluff. Many of the best golden demon conversions etc have bent the army lists a little, but kept in line with the ethos of the army. Some gaming clubs have in-house rules. GW itself has 'chapter-approved' house rules, variations, scenarios. This hobby REALLY REALLY isn't so strict. The rules are there to provide a level playing field. But in DOW we have balancing for that. And it's a lot harder to cheat in DOW...

I can only imagine that's it's the people who recently joined the hobby that are lobo-locked into the one single point-for-point incarnation of an army. I remember the days when space marines wended their way through space crusade corridors with hovering tarantula platforms, facing armies of orks, necrons, chaos marines and ED209 inspired dreadnoughts, all fighting together. How things have changed! (gets all teary-eyed). And yes, bows were once in the wargear book of dear old W40K (still have it somewhere back in a box in ol' blighty).

I am super-strict when it comes to the ethos of the army. You won't find anything in our mod that really knocks the concept of 'Space Wolf'. I mean, I'm pretty damn certain the native Fenrisians from which the SW hail use bows (along with axes). Hell some imperial guard still use lances! So we're actually deadly true to the fluff, just not to the army list. This is not a closer-to-codex mod that aims to exactly reproduce the army list. Sorry, but it ain't.

Think of it like a film adaptation of a book. Take Lord of the Rings. Peter Jackson changed a few things, showed a few things the books didn't, but he never really broke from the source material, and I would argue he often made it better (with a few exceptions). But because the medium is different, the film will ALWAYS be a little different from the book. And the same here - this is not TT, this is DOW, but this is not some random creation we just cooked up over dinner, it's Games Workshop's the Space Wolves, just how we see them.

I don't favor one thread over another, I just don't like to repeat myself. Realism is interesting, but not the most vital 40K ideology. How about explosive tipped arrows? Rocket-propelled bolts (like bolter rounds in arrow form)?

Let's all just calm down and have some fun. If you want me I'll be in the Fang texturing. Mephistoned out.

#135 thudo

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Posted 17 August 2009 - 02:30 PM

As long as this current bow discussion does not in any way dissuade the WL team from modding then all is peachy. This aside has gone on long enough.
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#136 Mephistoned

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Posted 17 August 2009 - 03:03 PM

As long as this current bow discussion does not in any way dissuade the WL team from modding then all is peachy. This aside has gone on long enough.


Fenrisian wolves on combidrugs couldn't stop us. Oh btw - do you know anyone who might like to OE?

#137 thudo

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Posted 17 August 2009 - 03:17 PM

haha.. OE... hohoho.. yeah well thats another dealio. I had to get Catwell some OE love because it can be real byatch. Check the RN Adv. Modding forums for the OE tuts there from HH. Those will help.
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#138 Long Fang

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Posted 17 August 2009 - 09:06 PM

kk i see i cant stop this but in reply thudo the common bow and arrow, how much has it changed in 2000 years , more, what can it penetrate these days that it cant? is the wolf scout going to have a quiver with 3 arrows in it? are all the arrows going to be explosive, wow their goes my stealth in a giant bang. and chief scout can u remember the play of air units (like jumping over walls etc) was like in SS, have to be a v small wall
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#139 Mephistoned

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Posted 18 August 2009 - 01:36 AM

kk i see i cant stop this but in reply thudo the common bow and arrow, how much has it changed in 2000 years , more, what can it penetrate these days that it cant? is the wolf scout going to have a quiver with 3 arrows in it? are all the arrows going to be explosive, wow their goes my stealth in a giant bang. and chief scout can u remember the play of air units (like jumping over walls etc) was like in SS, have to be a v small wall


Patience Long Fang, all will be revealed.

#140 thudo

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Posted 18 August 2009 - 01:42 AM

Alot can change to suit the winds of war. In times of desperation, humanity's greatest innovations are born from the perils of war. Enuff said.
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