Showcase for new models - NEW Lone Wolf
#141
Posted 18 August 2009 - 08:42 AM
#142
Posted 18 August 2009 - 02:18 PM
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#143
Posted 18 August 2009 - 03:51 PM
look at the technology in 40k fluff for ideas on how advanced they are
#144
Posted 18 August 2009 - 03:57 PM
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#145
Posted 18 August 2009 - 05:21 PM
#146
Posted 18 August 2009 - 05:30 PM
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#147
Posted 18 August 2009 - 06:49 PM
still believe this is a terrible idea, wed be the mockery of all chapters
Edited by Long Fang, 18 August 2009 - 06:53 PM.
#148
Posted 18 August 2009 - 07:04 PM
Alot can happen to HUMAN military tech even in a couple years. Imagine x40,000 that? Then add the influence of xenos culture out among the stars? Maybe for pete's sake they found a species who perfected the bow beyond all cultures everywhere and then they just adopted it? Anything can be done differently when highly-intelligent and adaptive cultures/species/civilizations do it their own way. Lets NOT be minimalistic please. The human approach to things is not even a speck of c*ck sh*t in the vastness of the intelligent universe.
Anyway, Meph can do as he pleases. I trust he and the team will make a good choice.
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#149
Posted 19 August 2009 - 02:57 AM
At risk of opening up an emperor's sized can of promethium-based whoop-ass...
I have been watching this team for quite awhile, and since I really don't have any skills, I've kept quiet. However comma...
I love SW... they're the only chapter I'd ever play, buy, build or paint... but what I've really wanted since the first DoW game is a playable SW mod. Something that looked and felt like Space Wolves, not some recolored Blood Angels BS... To that end, and I know I'm only speaking for ME, I don't understand the preoccupation with canon. Bows, advanced-tech bows, quivers' capacity... Come on, dudes! If Misters King and Lightner can make stuff up as they go, why would a mod be held to some "arbitrary" standard of what's realistic and what isn't?
BTW... in the 41st century, what exactly is "realistic"? And who cares what the other chapters think! We're WOLVES DAMMIT!!! SONS OF RUSS!!!!!
IMHO, kudos, mega-support and <<cue the Wayne's World music>> "We're Not Worthy" chants to the WL team. Although I don't think I have any skills to offer, I humbly believe that there are dozens of us (maybe more, I suppose - lol ) waiting for this kick-ass team to finish their kick-ass mod...
I just wanna have fun and play a cool Space Wolves mod with Long Fangs, and Grey Hunters, and Bloodclaws, and Wolf Priests, and and the awesome Bjorn-dude, and...
Thanks, and please spare the promethium...
#150
Posted 19 August 2009 - 03:10 AM
Now Schleeb - you've made a terrible mistake... You've posted support for the Mod - and you know what that means? A visit from the Wolf Priest.
The team is growing nicely, and the addition of a talented animator has been a MAJOR morale boost. However, there is definitely room for more. I ask only - would you be willing to learn something to help out the mod? I also had very little in the way of skill so to speak, some experience of painting TT models, but no knowledge of 3D Max or 3D modelling whatsoever. But it didn't take long to produce the models you see here. So it really is possible, and we could really use an Object Editor (the one who controls what the model does) or an FX editor (the one who makes all those lovely spells work!). If you are up for it - let me know. More hands mean this epic project will find its way to your sweaty paws a whole lot faster.
#151
Posted 19 August 2009 - 09:33 AM
#152
Posted 19 August 2009 - 01:51 PM
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#153
Posted 19 August 2009 - 04:36 PM
#154
Posted 19 August 2009 - 04:46 PM
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#155
Posted 19 August 2009 - 04:57 PM
ok im cutting straight to the point. im new on this and im not sure how far along this mod is because i had a quick look and its an amazing idea i love space wolves and would offer to help if i had the slightest clue how to. so how far along is this?
Welcome Goosey, take a gander at the progress tracker to see how far along we are! Hard to convey how far along if you're not familiar with the process. However, suffice to say models are now being painted, coding is well under way. Still a long long way to go though - animating and synkills follow after painting. It's all a great deal of work. Don't expect anything playable in 2009 (well, maybe an Alpha with a lot of placeholders, maybe). 2010 will be the year of the wolf.
The amazing thing is I was standing where you are about 4 monthss ago. So if you're willing to learn - you CAN help, and the more hands we have, the faster this can get done.
Now, we could really use a FX editor. How about having a look at some of the tutorials on relicforums and learning how to do that? I'm told it's fairly easy. Do you have any artistic abilities?
first of all sorry for this reply coming so late. Im not especcially artistic but i am not bad and desperate to help so i will take a look at these tutorials and see what i can do.
#156
Posted 20 August 2009 - 03:48 AM
ok im cutting straight to the point. im new on this and im not sure how far along this mod is because i had a quick look and its an amazing idea i love space wolves and would offer to help if i had the slightest clue how to. so how far along is this?
Welcome Goosey, take a gander at the progress tracker to see how far along we are! Hard to convey how far along if you're not familiar with the process. However, suffice to say models are now being painted, coding is well under way. Still a long long way to go though - animating and synkills follow after painting. It's all a great deal of work. Don't expect anything playable in 2009 (well, maybe an Alpha with a lot of placeholders, maybe). 2010 will be the year of the wolf.
The amazing thing is I was standing where you are about 4 monthss ago. So if you're willing to learn - you CAN help, and the more hands we have, the faster this can get done.
Now, we could really use a FX editor. How about having a look at some of the tutorials on relicforums and learning how to do that? I'm told it's fairly easy. Do you have any artistic abilities?
first of all sorry for this reply coming so late. Im not especcially artistic but i am not bad and desperate to help so i will take a look at these tutorials and see what i can do.
That's great knews Goosey - probably the most usefull thing would be an FX editor right now - will PM you my msn address.
#157
Posted 20 August 2009 - 07:56 PM
#158
Posted 21 August 2009 - 09:59 PM
#159
Posted 09 September 2009 - 11:59 AM
If so, i have an IDEA! (again)
You might or might not know Capitol Imperialis, super heavy transport vechile of Space Marines. And arent Space Wolves huge mean steroid monsters? It would fit them pritty well.
With some pelts, fangs skulls + stuff (it is pritty plain) it would look wolfy and cool (maybe not longaboatish, but still pritty feral). And dont you like lil bit o artistic freedom.
http://mustangsallin...images/cd12.jpg (ignore the imperial guard markings, other people like artistic freedom too)
Skuld isnt bad, it just looks like it needs bit improvement.
But hey, tell me what you think about Capitol
#160
Posted 09 September 2009 - 01:48 PM
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