The Great Map Competition
Posted 18 June 2010 - 04:36 PM
You can make the maps larger if you want. I'm sure people will play 2v2s and such and just double up on factions. And at worst, you just have 2 people playing on a larger map.
Geonosis was the only one done, I had an ice-themed one about 50% completed but feel free to work on whatever you want.
Posted 10 September 2010 - 09:13 AM
It's all very rough and incomplete at the moment, but these few screens just show a little of how the texturing and general layout will hopefully look. I also managed to work out a map.ini to fade out the trees when the camera passes over them, so you'll be able to see and move units underneath the giant tree roots
I really hope work gradually starts up again, because i love this mod, and i'm sure i'm not the only one who would like to atleast see a limited alpha version released. I think there'd be some interest if you tried to start some recruiting - even i'd sign up and help out if you wanted (though my modding skills are pretty limited to maps, 2d art and audio ).
Posted 27 September 2010 - 01:06 AM
Posted 27 September 2010 - 02:01 AM
"Old modders never die, they just fade away" ~ Hostile
Posted 27 September 2010 - 02:12 AM
“The special quality of hell is to see everything clearly down to the last detail.” ~ Yukio Mishima, The Temple of the Golden Pavilion
Posted 29 October 2010 - 06:48 AM
Posted 30 October 2010 - 09:58 AM
And yeah the goblin buildings did look alright. Though they're more just placeholding at the moment. Eventually some custom props would be amazing, but obviously that's not a priority at the moment.
And i did make it a little bigger, though all the water is walkable too, so i didn't want to make it too massive. I'll likely be doing a few more Star Wars maps, so there's always opportunity for some huge 2P maps
Edited by _Haldir_, 30 October 2010 - 10:00 AM.
Posted 17 November 2010 - 03:06 PM
Anyway, here's a few screenies. It'll look better with clone troopers and gunships
PM'd to Ed and Devon.
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