Posted 20 June 2009 - 03:05 AM
Mace Windu- 1 Revive
Grevious- 1 Revive
Jango Fett- 3 Revives
Kit Fitso- 3 Revives
Of course the few characters that came back as shadows were probably some of the more powerful in the time period so things would be different. They would only get one life and then they'd come back as ghosts with entirely different movesets:
-Yoda, he would be able to train heroes to grant them experience and small troops of Jedi battalions
-Obi-Wan, trains troops and leads them
-Qui-Gon-Jinn, he was great at facing fears....so use that
For Palpatine, don't use clones, instead you can play upon what happens in the movie. Basically when you first buy him he looks human still without the scared tissue. When he dies the first time he comes back as Scared Palpatine
Posted 24 June 2009 - 06:17 PM
I think that if a campaign was implemented, heroes should only be able to be acquired once per campaign stage, and that the ghost idea should be in, but ultimately dropping your guard for one moment in a game and having that put a character out of the game after one mistake just doesn't sound fun. There's a fine line between getting it realistic and making it so real that it sucks the life out of the game (not overreacting or anything, i just think it would be silly).
Anyways, hopefully you do keep it in, and if not the idea of super powerful heroes seems more negotiable than having them die early-game, then get overrun too easily with no backup.
Will buff units be implemented if there are non-revivable heroes?
Posted 04 July 2009 - 03:42 PM
jedi are fragile and niche driven, except the respective grandmasters, throw them at something and only overwelming firepower will stop them, or each other.
the magical drunken teleporter
SELF PROCLAIMED FORUM DRUNK!!
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