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Bree-land Map


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#61 Scryer

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Posted 15 October 2009 - 01:50 AM

Lol, what are the chances I'd be on now :) ?

Well it's hard to explain. It's basically developing a unique look for your map. It's best that you find your own inspiration though.

Here's some RJ maps that you should take a look at:

- Lanthir Lamath by Hendambar
- Combe Valley
- Cair Andros the Dawnless Day

Those maps are created by our mapping team and I would give them credit on here (again) but they didn't place their names in the description :p .

Anyways those maps do have some strong themes chosen. I would argue that those maps have specific colours and seasons chosen for their themes.

I am not a mapper though. So a theme is not really needed in a map, it would just make your map stand out a little more.
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#62 Windrider

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Posted 15 October 2009 - 01:58 AM

Scryer, what do you mean by "theme"?


HELP WITH 2D MAP ART TGA FILES!!!!!!!!!!!!!!!!!! :p :) ;)

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#63 Scryer

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Posted 15 October 2009 - 02:17 AM

Like I mentioned before it is hard to explain...

It's a feeling/mood of the map, to put it across bluntly.
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#64 Windrider

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Posted 19 October 2009 - 01:07 AM

Well, I've got some good work done on the texturing - it's much improved. And I filled in some of that empty space with extra lairs. There is now one elevator at each entrance to the town. Did I mention that Gollum is now in the map? And I'm also considering releasing a snowy version of the map - how does that sound? Also - I figured out the 2D art files!!! YAY! :good:

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#65 Windrider

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Posted 22 October 2009 - 12:45 PM

Here is a third version of the map. This has got new and improved texturing, more lairs, more arrow towers, and more elevators! This map is awesome now!!!

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#66 Dant

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Posted 22 October 2009 - 02:21 PM

I'm sorry about noobish question but i put your map in.It doesn't appear on list :cool2: ,Could you please tell me how to do it. :w00t:

C:\Documents and Settings\user\Application Data\My The Lord of the Rings, The Rise of the Witch-king Files\Maps


Thanks you :good:
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#67 Florisz

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Posted 22 October 2009 - 02:32 PM

You know user should be the name you use on the computer, right? :cool2:
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#68 Scryer

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Posted 22 October 2009 - 11:23 PM

It's looking great so far. Good job on the 2D art!

I've done some playing and I know that the map is still in a WIP stage but here's some criticism:

- You have a huge amount of space to work with.

Once again, don't be afraid to make bold statements with your map. You have tons of space to fill. So don't be afraid to add any trading outposts (not the capturable building, but a legit trading outpost), or major props like that.

If another map doesn't have Buckleberry Ferry in it, maybe you could add that as well?
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#69 Dant

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Posted 23 October 2009 - 07:50 AM

You know user should be the name you use on the computer, right? :thumbsdownsmiley:


It just "user" for me. :mellow:
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#70 Windrider

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Posted 23 October 2009 - 05:22 PM

Wow, that's a great idea to put the buckleberry ferry in there! Thanks! By trading post, you mean like civilian buildings arranged to look like a trading post, right?

Edited by Windrider, 23 October 2009 - 05:23 PM.

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#71 Windrider

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Posted 23 October 2009 - 05:26 PM

To Dant, try this:
1. Extract all of the files to your desktop.
2. Open up the .map file and go to "Save As..."
3. Save it in the default location, which should be the one I described.
4. Now the map should appear in the list not as a regular map but as a created map. To get the gate capturing etc. to work properly, go to that directory I described in an earlier post and put all the other files that were in the ZIP download in there. If that doesn't work, please respond on this topic or PM me and I'll try to help. BTW, what Operating System are you using? Cause that can make a difference with some things.

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#72 Dant

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Posted 23 October 2009 - 11:19 PM

Gonna try it now, Thanks for you help. :closedeyes:
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#73 Scryer

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Posted 24 October 2009 - 03:29 AM

Wow, that's a great idea to put the buckleberry ferry in there! Thanks! By trading post, you mean like civilian buildings arranged to look like a trading post, right?


Yeah that's right. You can even set up hamlets if you really want.

With Buckleberry Ferry, you might need a river though... But search it up and make sure that no other map is using it first :closedeyes: .
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#74 Scryer

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Posted 15 December 2009 - 11:42 PM

Ok kids, double posting = :good: . So -1 respect for me. Yeah I keep respect points, so what?

Windrider, I hope you're still working on this map, it was really starting to come around :p . Anyways, I hate to advertise games on forums, but have you played Assassin's Creed 2? Because there is this town called Forli (I'm gonna quickly check that :good: ) and it really has a great environment to it that reminded me a lot like your Bree map and the Bree we saw in the films.

So if you have to cash to rent the game (I'm not even going to get started on it..) or if you can borrow it from someone else, I recommend it just so that you can play the Forli level and hopefully you might get more inspiration for your map. The level also has a lot going for it outside of the city walls so hopefully you can get even more ideas for that aspect of your map.

I completely understand if you've decided to move away from mapping but I just thought I would share something with you that could give you some inspiration.
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#75 Windrider

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Posted 16 December 2009 - 04:42 PM

I am still here, Scryer. The reasons for my silence are these: first, my mom put me on a month's computer restriction, and plus, I finally made the switch back to XP (on a side note, if you have Vista, I HIGHLY recommend that you get rid of it). I have not forgotten Bree, it's just that when I looked at it last, I realized the texturing stank and I would have to redo it completely. That turned me away from it for a while. But I will get back to it. In other news, I have also begun work on an Anduin River map that puts major emphasis on naval warfare like no other map I've seen - one player even starts out on an island! Of course, they'll have default control of a shipwright.

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#76 Windrider

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Posted 23 December 2009 - 02:49 PM

OK, Here is Bree 1.03. Not sure how much different it is from the last upload, but since it's been so long since I've worked on this map seriously, this is where I'll be starting from. Please enjoy. :p

P.s. - I'm having trouble uploading the file, will try again later.

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#77 Windrider

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Posted 21 February 2010 - 01:43 AM

Please Excuse my silence, guys - I have had major tech issues reently, both my hard drive and my motherboard died
Fortunately, I have got a new computer and it's got Windows 7 on it. So just as soon as I figure out how to get Virtual PC running, I may work on this some more.

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#78 Crusard

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Posted 24 February 2010 - 11:48 PM

What's this map going to be about? I seem to have missed the topic and after reading the first page I've still no clue ^^

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#79 Windrider

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Posted 25 February 2010 - 12:44 AM

What's this map going to be about? I seem to have missed the topic and after reading the first page I've still no clue ^^


I am designing a map to represent the town of Bree as seen in Fellowship of the Ring - or I would, if only Windows 7 64-bit would cooperate!!!!! If anyone has any suggestions for running a 32-bit game on a 64-bit system, please post here! I've already tried Virtual PC 07, and since I have Win7 Home Premium, I can't get that XP compaatibility mode. HELP!!!!!!!

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#80 Windrider

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Posted 25 February 2010 - 10:58 PM

Great News!!!!!! BFME is now running as smoothly - or actually, smoother - than ever before. I now have a great graphics card, so I can take in-game screenshots on Ultra - High Quality. Work on Bree will resume shortly, hopefully. And if anyone else has problems with Windows 7 compatibility, please post here and I will be happy to direct you to a fix that worked for me. Another note: if you do get this to work on Win7 64-bit, you should install this mod before downloading the patch. I'm not sure why, but when I tried to install the patch before the mod, some .dll file got messed up. So please continue to post your suggestions here, cause BREE IS BACK!!!

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