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Splitting Elves into Two Factions.


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#21 MirkwoodArcher

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Posted 11 November 2009 - 10:36 PM

Look HERE! ;)


The answer to all the questions and ideas has come! :good:
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#22 Guest_Guest_*

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Posted 14 November 2009 - 12:29 PM

I still think the elves should be split if you split MotE. It's the only good faction that can be split and still be unique.

#23 Guest_Guest_*

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Posted 14 November 2009 - 01:06 PM

Now I know that means uneven number of factions for good and evil. But, so what? tongue.gif

Not cool...

Any splitting further than this would be Elves, but this will not happen for these reasons:
* We have NO assets what so ever to even start a new elven faction!

Rivendell map? A lot of buildings that could be scaled and used as lego for building indicidual buildings. Textures could be used for entirelly new buildings.

* Making factions is time consuming and rather booring coding work! Also considering that we have no assets, it would take ages to make a new elven faction. We have to draw the line somewhere, and it's here!

There are assets already, and boring?? Your not a fan of the elves are you Nazgul :p

* The elves in Middle Earth at the time was simply not that many to fill separate factions. For these lore reasons, it's more suitable to have them all in one faction, just like the dwarves!

Sure, but then you should NOT split Harad/Rhun...

#24 Uruk King

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Posted 14 November 2009 - 01:19 PM

I disagree with the notion of splitting the Elves completely, but theoretically there was enough culture in the surviving Elven realms to develop their own unique fighting force; Rivendell having the most powerful melee units and cavalry, Lothlorien boasting the best archers archers and decent warriors, and Mirkwood specialising in stealth and archery, as well as skill with a spear.

I know this is a wee bit off topic, but I think Nazgul has settled the matter of splitting factions. What I thought of was a specialisation technology for the elves, in which you select one of two specialisations from the fortress; Rivendell and Mirkwood, with Lothlorien serving as the core of the faction, being situated close to both these realms. This creates more strategic diversity, if you were facing a powerful close-combat enemy, like Isengard, the Rivendell elves can give you a bonus on the battlfield being heavily armoured and excelling in melee, but can't stealth. If you're facing a foe with a lot of spammables like Moria or Mordor, the stealth and archery of Mirkwood, combined with defensive infantry can give Lothlorien and edge. Choose Rivendell and you unlock the powerful close combat warriors and cavalry:

Rivendell Warriors (powerful swordsmen wielding two-handed swords)
Mothlond Sentries (same, long spears give more damage, but at the cost of low armour)
Rivendell Lancers (fast and strong horsemen)
Noldor Warriors (same as the ones in the mod)

Choose Mirkwood and you unlock additional stealthed archer units and infantry:

Mirkwood Archers (same, but with fast reload speed and range)
Mirkwood Horse Scouts (archers mounted on horses)
Mirkwood Guardians (hardy defensive spearmen, can stealth in trees)

Thats as much of as I can think of concerning the notion.
I will remember Rhovanion Alliance, RIP .

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#25 Nazgûl

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Posted 14 November 2009 - 02:31 PM

@Guest: I don't follow your logic... especielly not about elves compared to easterlings and haradrims.

But I'll tell you what... If you model and animate build ups and collapse anims for 8-12 structures, and preferably make them actually look like stables, barracks, etc and a big fortress with all upgrades and expansions, etc... I promise we'll consider splitting elves as well :p

Edited by Nazgûl, 15 November 2009 - 01:55 AM.

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#26 khamulrulz

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Posted 14 November 2009 - 02:47 PM

the fact of the matter is, no matter if you come up with rivendell structures (i've seen someone make them), elves didn't have that much of a presence in middle-earth at the time of WotR. and rivendell had no participation in the war whatsoever to justify making it a separate faction. (other than the sons of elrond). also, the units would just be like in rj: reskinned versions of the lorien units. harad/rhun and gondor/rohan actually have separate cultures and fighting styles, with unique units. and about there being more evil factions than good, that's actually how it was in the war of the ring. more bad guys than good i'm afraid.

the fact of the matter is that nazgul has repeatedly said that he will not split the elven faction. why can't you take no for an answer? do you really think that you are going to change his mind by being sarcastic and negative about it?

Edited by khamulrulz, 14 November 2009 - 02:49 PM.

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#27 Nazgûl

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Posted 14 November 2009 - 10:17 PM

What he said ^^ :p

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#28 yams in a can

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Posted 15 November 2009 - 01:09 AM

I disagree with the notion of splitting the Elves completely, but theoretically there was enough culture in the surviving Elven realms to develop their own unique fighting force; Rivendell having the most powerful melee units and cavalry, Lothlorien boasting the best archers archers and decent warriors, and Mirkwood specialising in stealth and archery, as well as skill with a spear.

I know this is a wee bit off topic, but I think Nazgul has settled the matter of splitting factions. What I thought of was a specialisation technology for the elves, in which you select one of two specialisations from the fortress; Rivendell and Mirkwood, with Lothlorien serving as the core of the faction, being situated close to both these realms. This creates more strategic diversity, if you were facing a powerful close-combat enemy, like Isengard, the Rivendell elves can give you a bonus on the battlfield being heavily armoured and excelling in melee, but can't stealth. If you're facing a foe with a lot of spammables like Moria or Mordor, the stealth and archery of Mirkwood, combined with defensive infantry can give Lothlorien and edge. Choose Rivendell and you unlock the powerful close combat warriors and cavalry:

Rivendell Warriors (powerful swordsmen wielding two-handed swords)
Mothlond Sentries (same, long spears give more damage, but at the cost of low armour)
Rivendell Lancers (fast and strong horsemen)
Noldor Warriors (same as the ones in the mod)

Choose Mirkwood and you unlock additional stealthed archer units and infantry:

Mirkwood Archers (same, but with fast reload speed and range)
Mirkwood Horse Scouts (archers mounted on horses)
Mirkwood Guardians (hardy defensive spearmen, can stealth in trees)

Thats as much of as I can think of concerning the notion.


I really like that idea, as each minifaction provides elite units for Lorien.

Edited by Nazgûl, 15 November 2009 - 01:56 AM.

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To the professor, John Ronald Reuel Tolkien.


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-yams in a can


#29 Nazgûl

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Posted 15 November 2009 - 02:13 AM

If you guys really want to explore elves in all manners possible, I strongly recommend the RJ mod :D

SEE will not split elves for resons stated earlier... :p

// C}{riZpc_punch.gif
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----------------------------------------------------------------------------------------------------


#30 Uruk King

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Posted 15 November 2009 - 07:05 AM

To make the purpose of my idea plain, I never intended splitting the Elves into two factions, merely increasing the number of units available to the player. Like I said earlier, the Elven numbers in middle-earth may have been low, but there was enough of them to hold out against Sauron's invasions of their realms (at least that was the case in Mirkwood and Lothlorien). Any changes would have be new units, (quite possibly the structures in which they would be called from), not a gargantuan effort to divide them.

Just as well, there were conflicts in Middle-earth before the time of the WotR, so the Elves of Rivendell may have had a small token force in the region, just enough for protection, as well as patrolling the Misty Mountains for ememy movement, also several Elves who survived the battles of the Last Alliance retired to Rivendell, just like Elrond.

I don't deny that the RJ mod offers more dimensions to the Elves in a lovely way, but their method was something much larger than what I suggested in SEE. And I've always held great confidence in SEE's success.
I will remember Rhovanion Alliance, RIP .

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