Look HERE!
The answer to all the questions and ideas has come!
Posted 14 November 2009 - 12:29 PM
Posted 14 November 2009 - 01:06 PM
Not cool...Now I know that means uneven number of factions for good and evil. But, so what? tongue.gif
Rivendell map? A lot of buildings that could be scaled and used as lego for building indicidual buildings. Textures could be used for entirelly new buildings.Any splitting further than this would be Elves, but this will not happen for these reasons:
* We have NO assets what so ever to even start a new elven faction!
There are assets already, and boring?? Your not a fan of the elves are you Nazgul* Making factions is time consuming and rather booring coding work! Also considering that we have no assets, it would take ages to make a new elven faction. We have to draw the line somewhere, and it's here!
Sure, but then you should NOT split Harad/Rhun...* The elves in Middle Earth at the time was simply not that many to fill separate factions. For these lore reasons, it's more suitable to have them all in one faction, just like the dwarves!
Posted 14 November 2009 - 01:19 PM
Posted 14 November 2009 - 02:31 PM
Edited by Nazgûl, 15 November 2009 - 01:55 AM.
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"Do not come between the Nazgûl and his mod!"
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Posted 14 November 2009 - 02:47 PM
Edited by khamulrulz, 14 November 2009 - 02:49 PM.
Posted 14 November 2009 - 10:17 PM
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"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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Posted 15 November 2009 - 01:09 AM
I disagree with the notion of splitting the Elves completely, but theoretically there was enough culture in the surviving Elven realms to develop their own unique fighting force; Rivendell having the most powerful melee units and cavalry, Lothlorien boasting the best archers archers and decent warriors, and Mirkwood specialising in stealth and archery, as well as skill with a spear.
I know this is a wee bit off topic, but I think Nazgul has settled the matter of splitting factions. What I thought of was a specialisation technology for the elves, in which you select one of two specialisations from the fortress; Rivendell and Mirkwood, with Lothlorien serving as the core of the faction, being situated close to both these realms. This creates more strategic diversity, if you were facing a powerful close-combat enemy, like Isengard, the Rivendell elves can give you a bonus on the battlfield being heavily armoured and excelling in melee, but can't stealth. If you're facing a foe with a lot of spammables like Moria or Mordor, the stealth and archery of Mirkwood, combined with defensive infantry can give Lothlorien and edge. Choose Rivendell and you unlock the powerful close combat warriors and cavalry:
Rivendell Warriors (powerful swordsmen wielding two-handed swords)
Mothlond Sentries (same, long spears give more damage, but at the cost of low armour)
Rivendell Lancers (fast and strong horsemen)
Noldor Warriors (same as the ones in the mod)
Choose Mirkwood and you unlock additional stealthed archer units and infantry:
Mirkwood Archers (same, but with fast reload speed and range)
Mirkwood Horse Scouts (archers mounted on horses)
Mirkwood Guardians (hardy defensive spearmen, can stealth in trees)
Thats as much of as I can think of concerning the notion.
Edited by Nazgûl, 15 November 2009 - 01:56 AM.
To the professor, John Ronald Reuel Tolkien.
-yams in a can
Posted 15 November 2009 - 02:13 AM
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"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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Posted 15 November 2009 - 07:05 AM
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