Balance suggestions
#2
Posted 25 October 2009 - 03:53 AM
Typhoon=1000
Typhoon=1 torpedo
Dreadnought=2000
Dreadnought=2 missiles
Boomer=2 torpedoes and missiles
Boomer=2000
Do the math:
Balanced Boomer=4000
However, a unit worth that much is ridiculous and Yuri doesn't need a second sub hunter.
As a result, I purpose that the Boomer have it's torpedoes stripped.
Oh yeah and the Enhanced by my opinion is
Edited by Darkstorm, 25 October 2009 - 04:06 AM.
#4
Posted 25 October 2009 - 06:44 PM
Cyborg Prototype should do less damage to infantry. But it's price is also higher than the Enhanced
I still have no clue as to how the Genius works, as far as I know, it's an Adept that can cross water.
I'll be happy to do a little multiplayer, I work with Hamachi for those interested.
IRC: #menthosogma (Rizon)
#5
Posted 25 October 2009 - 06:58 PM
Cyborg Prototype is an infantry killer, it does less damage to vehicles so these are the way to stop him. Enhanced is weaker against infantry but is good against both vehicles and buildings (not as good against buildings as Prototype is though). And it costs damn 1750$!
Genius is a hover Epsilon Adept with super psi wave which damages both infantry and vehicles and it can capture air units.
#6
Posted 25 October 2009 - 07:43 PM
Edit: Although the Gaia Platform is a secret tech artillery unit, it doesn't really pack that big of a punch compared to the normal tech 3 artillery.
Edited by Alien55234, 25 October 2009 - 10:07 PM.
IRC: #menthosogma (Rizon)
#7
Posted 25 October 2009 - 11:27 PM
#9
Posted 26 October 2009 - 02:00 AM
#11
Posted 27 October 2009 - 03:27 PM
Mega report post GO!
Piranha
It does average damage to everything. I would say to nerf it's damage to tanks or infantry. I would suggest it's weapon being weaker than the Typhoon's and that it's cost and speed compensate for that.
Itineris
Or that's how I thought it was spelled..
Well, it's a very nice voxel so credit to who made it.
It's weapon doesn't do anything to infantry and it can't attack buildings. So if it doesn't turn out that it has some powerful anti-tank weapon, I'd suggest it being open top.
Meerth Battleship
Another great voxel so credit is due. Although it's Floating Disc move sound and voice are kinda off.
It's weapon is great against infantry, reasonable against tanks (takes 3 or 4 shots to destroy a Rhino) but it can't destroy buildings to save it's life. It's damage against defenses is slightly better.
It's AA seems ok, it's pretty difficult to see when it fires it's weapon. It's muzzle flash can be barely seen.
Chrono Tank
Nothing wrong with him. Except that he can't chrono across water and this:
Humvee here!
Decimator Tank
Ah, our favorite big guns. unfortunatly it's projectile doesn't hold up to the tank's namesake. Then again, this is just cosmetic. But from now on I'm calling it the Needle Tank.
Crate War game mode
Woah, crates zoom you by. You barely have time to notice them and they disappear. Not a major problem as there is always a huge amount of crates everywhere, but it's pretty disappointing to just miss a crate in front of a unit.
Tsunami YR map
This map has some major problems with it's water. The majority of navy or amphibious units get stuck on water or can't get on land again.
Multiplayer
I keep getting a reconnection error 10/10 times. Is it because it's not implemented properly yet? Or is it just me?
Edited by Alien55234, 27 October 2009 - 07:59 PM.
IRC: #menthosogma (Rizon)
#12
Posted 27 October 2009 - 09:43 PM
So I'd say refit them to be stronger and more expensive if needed. I am LOVIN' the piranhas btw. My favorite unit in MO.
Edited by Darkstorm, 27 October 2009 - 09:43 PM.
#13
Posted 27 October 2009 - 09:53 PM
Crate War game mode
Woah, crates zoom you by. You barely have time to notice them and they disappear. Not a major problem as there is always a huge amount of crates everywhere, but it's pretty disappointing to just miss a crate in front of a unit.
What?
I keep getting a reconnection error 10/10 times. Is it because it's not implemented properly yet? Or is it just me?
You remembered to uninstall NPSE before going online?
#14
Posted 28 October 2009 - 08:29 AM
Edit: Nevermind, that doesn't work either.
Edit 2:
Crate War game mode
What?
What I meant was that the crates disappear far too fast. You can barely get them unless you have a unit right next to them.
Edited by Alien55234, 28 October 2009 - 01:56 PM.
IRC: #menthosogma (Rizon)
#15
Posted 28 October 2009 - 11:45 PM
#17
Posted 29 October 2009 - 04:10 AM
#18
Posted 29 October 2009 - 02:06 PM
IRC: #menthosogma (Rizon)
#19
Posted 29 October 2009 - 09:40 PM
#20
Posted 30 October 2009 - 09:29 AM
Edit: I think the Siege Chopper's auto heal should be reimplemented. They don't have much armor and there are very few ways to repair them. (Unless you can somehow get it on a Service Depot.)
Also, is it just me or do a lot of infantry have auto heal? Last time I checked the Brute and Desolater among others could self heal.
Edit 2: Slave Miners can kill a Terror Drone in one hit. If a vehicle becomes infected with a Terror Drone and you let it enter a Tank Bunker it won't take any damage.
Edited by Alien55234, 06 November 2009 - 05:15 PM.
IRC: #menthosogma (Rizon)
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