Moria for SEE
#101
Posted 06 November 2012 - 06:17 PM
Mines of Moria?
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#103
Posted 06 November 2012 - 09:22 PM
#104
Posted 06 November 2012 - 09:42 PM
Edited by Fredius, 06 November 2012 - 09:42 PM.
#105
Posted 06 November 2012 - 09:53 PM
Life is Fire.
#106
Posted 06 November 2012 - 11:22 PM
Redhorn Lodes - a large area where dwarven mining has carved a large chamber, With many passages leading out and intermixing players will need to use the mining chamber for resources since build space will be limited at start locations.
Cistern - a mostly water filled map deep in the depths of mora, Flooding will make it hard to build and expand.
#108
Posted 07 November 2012 - 02:23 AM
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#109
Posted 10 November 2012 - 12:37 AM
#110
Posted 10 November 2012 - 04:35 AM
Now all that's missing is that cistern map...
Life is Fire.
#111
Posted 12 November 2012 - 02:01 AM
Enough rambling:
#112
Posted 12 November 2012 - 02:14 AM
#114
Posted 12 November 2012 - 02:33 AM
One thing: Do you plan on making each of the maps unique or will they all have a lot in common (colour, lighting, sounds)? You could make Cistern have a watery glow, instead of the standard Moria colour?
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#115
Posted 12 November 2012 - 03:31 PM
Looks great! Maybe add some other tunnels that caved in and flooded.
The map doesn't have tunnels, its a large chamber. I do have some ideas on how to "age" the map to look old.
Being inspired to map from real life places of beauty! Always the best way.
One thing: Do you plan on making each of the maps unique or will they all have a lot in common (colour, lighting, sounds)? You could make Cistern have a watery glow, instead of the standard Moria colour?
Real life imagery is the best source for design. I'd like the maps to all seem similar but be different. So certain aspects should be similar like the dwarven structures and general darkness of the map. A watery glow could be interesting, just depends on how subtle it is.
#116
Posted 13 November 2012 - 12:58 AM
This map is very symetrical, but I believe it fits with the dwarves style from the films. A little known fact is that all the architecture is done with polygons - there are no round surfaces. Im going to add more destruction to the map, I hope this will make it appear less symetrical. Youll notice I decided to put columns in the water, I felt this opened the door to use that cool ruined column with the light beam. I really want to make use of all the moria assets I can. Ive always liked the beams of light and thought itd be cool if they shown down onto the water.
#117
Posted 16 November 2012 - 05:33 AM
#118
Posted 18 November 2012 - 01:47 AM
#119
Posted 18 November 2012 - 02:05 AM
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#120
Posted 22 November 2012 - 05:00 AM
Sorry for the darkness. when ingame the map is lighter than this.
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