...building armor was lowered by 25%
- All: Assault rifles and machineguns can not fire at tanks any more.
These are honestly the only things I have real issues with; there were some other things but I read through your responses to the complaints and figured it does work out for the most part. But, really, some buildings already had weak armor to begin with, why lower them more? Building armor should also stay the same because when you or the opponent gets leveled enough to strike with generals powers or superweapons, it becomes a glaring problem because you can lose a lot of the base to a single such strike (though forget about the Nuclear Storm right now, that's a game-ender by default). As for assault rifles and machine guns, there is the point that such units can assist anti-armor units to bring tank destruction slightly faster. During a heavy assault, you want as much concentrated fire as possible, and that includes concentrated support even from machine guns and assault rifles. This isn't actually a big deal but it is a valid point.
The underlying problem I see now from some of the changes you're making is that you're trying to minimize micromanagement. This is bad. It's a C&C game, and whether you like it or not, it IS a real C&C game; Westwood had plans to develop Generals before they ever even considered allowing themselves to be sucked up by EA; they even had a video related to their version of Generals in the FTP, but I don't know if it's there anymore (I do have it downloaded on one of my hard drives, and I can upload it once I find it if anyone wishes; that is, if it doesn't exist on the FTP anymore). That aside, strategy means micro, and removing micro mitigates strategic effort, blurring the line between newbie and professional. Now, I don't consider myself a professional anything by any stretch, though I can adapt and hold my own well enough, but minimizing micro in C&C AND comparing the level of micro to other big-name strategy titles isn't fair and doesn't benefit the image of the modification in any way.
Anyway, have you looked into the issue I brought up with the Spectre some time ago where it auto-selects for all human players regardless of who called it? I know you mentioned you'd look into and possibly fix it, but I wonder if you've gotten anywhere with that. I would try it myself but WorldBuilder doesn't want to cooperate when I tell it to import scripts.
All that off my chest now, I'm seriously looking forward to new screenshots of any new units you put into the mod. I've been loyal since 004 and that will not change until you stop making new versions. (Then again, still probably not. )
Edited by fieldwings, 15 February 2010 - 11:25 AM.