Bugs fixed:
- GPS Scrambler made bikers invisible even when they used abilities (booby trap, capture building and so on). Fixed. They don't stay invisible when capturing buildings any more.
- GLA Jamming Station was fixed: it blackens the map properly now.
- When GLA bikers were killed, both riders and pieces of meat flew in different directions. It was not logical. Meat was removed.
- Planes had too slow reaction: it took too long time to acquire target in attack move and guard modes. Fixed.
- Laser general's super power plant switched to undamaged model on death. Fixed.
Text fixes:
- Butron had wrong timer on his A-10 call button. Fixed.
- Tank General's Gauss Cannon required 1 point of power, but description said about 3 points. Fixed.
Balance changes:
- All: Oil derricks, oil refineries and other neutral structures don't give experience any more.
- All: Game dynamics was changed. Health/cost/build time ratios were recalculated the following way: money gaining speed was lowered 2 times; build time for all units was increased 2 times; building armor was lowered by 25%.
- USA: Patriot does not shot down missiles any more.
- USA: Spy Drone (general's power) reveals stealth units now.
- USA: Repair Drone (flying one) costs $200 and repairs faster now.
- USA: Missile Drone (flying one) does not attack infantry any more.
- USA: Minigun Drone (flying one) was turned into sniper drone: it does not attack vehicles and is more effective vs infantry.
- AF general: Comanche can launch 1 Scout Drone only. Launch Drone ability is onetime use now.
- AF general: Chimeras missiles have more scatter area and thus, they can damage more units.
- Laser general: Annihilator cost increased from $2500 to $3000.
- China: Airfiels became available at rank 1.
- Tank general: J-10 is available at rank 1.
- Infantry general: J-10 is available at rank 1.
- Nuke general: Iron Dragon was weakened and became available at rank 1.
- GLA: Mortar Buggies attack range was increased and shell speed was lowered. This change shifts Mortar Buggy from close combat to artillery role.
- GLA: Sneak attack tunnel deployment time was increased by 50%. So, there are more chances to destroy it before it is late.
- Toxin general: New upgrade: Karakourt engine improvement.
- Assault general: Stinger soldier was removed from Marauder.
- Assault general: Hijackers were added.
- Demo general: I reconsidered my previous decision and made Nuclear Bomb Trucks to be able to go into tunnels again.
- Stealth general: Hazael rate of fire was lowered.
- Stealth general: Antiradar missiles rate of fire was lowered.
- Stealth general: Sniper cost increased from $600 to $700.
Other changes:
- All: Generals have individual icons now.
- All: Assault rifles and machineguns can not fire at tanks any more.
- All: Aircrafts armed with antitank missiles can not fire at soldiers any more.
- All: Money Drop ability has less delay now: cargo planes will appear from behind the nearest to target edge of the map.
- All: Radiation was redrawn (you saw screenshots already)
- AF general: AC-150 removed.
- AF general: Sequential airfield removed.
- Cyber general: Drone controller can transport infantry now. It can be useful to put cyborgs equiped with drones there. More drones will dly around controller.
- China generals: All china generals can build groups of 4 hackers. It decreases micro management.
- Tank general: ECM Troop Crawler was replaced with standard China ECM tank.
- Stealth general: Jammer Station does not reveal stealth units any longer, but can turn off unit control (enemy units located too close to Jammer Station become uncontrollable).
- Stealth general: Fake units building was remade. You can select as many units as you want and order to build fakes to all of them. Fake unit build button is not blocked when you select a group.
Maps:
- 1st and 6th single player missions for GLA were finished.
- New multiplayer maps were added: War Place, Scorched City and Road
Edited by Creator, 17 January 2010 - 09:03 AM.