the mahud aren't that "lore-unfriendly", since this is a movie mod. its basically those guys that drove the mumakil. in the book, there were "men like half-trolls" from far harad, which are basically these guys. i still think that the mahud units are a bit redundant, and should only be a summon for the mahud hero. the rhun/harad faction already has 3 infantry and 3 cavalry units.
edit: the reason why i wouldn't have the mahud to have a place in the main faction is because even in the books, the "troll-men" had a very limited role, as did the variags. so the faction (for the next beta at least) would be focused mainly on men of rhun and near harad. i do think because the mahud and variags are cool, they should still be in the game, but a lesser role (mahud are just summons for the mahud hero and variag horsemen are a spellbook summon, as well as variag mercenaries (axemen) as an inn unit)
edit 2: for the time being, because rhun and harad are together, there doesn't have to be so many structures that really make the current motw faction redundant, like windmill/mill, two different arrow towers, the harad citadel, blacksmiths for both, stables for both, etc. the building lineup should be limited to the following 12 buildings:
Slave Mill
-Resource building
-Defended by slaves
-Increases cp limit
Water Hole
-Secondary resource building
-Produces servants that collect water in buckets from lakes/rivers
-Heals nearby troops
Rhun Warrior Hall
-Lvl 1: Easterling Pikemen (may receive HA, FB)
-Lvl 2: Easterling Warriors (may receive HA, FB)
-Lvl 2: Research Banner Carriers
-Lvl 3: Soldiers of Rhun (requires HA, FB)
Haradrim Tent
-Lvl 1: Haradrim Skirmishers (may receive HA, FB)
-Lvl 1: Haradrim Lancers (may receive HA, FB)
-Lvl 2: Haradrim Archers (may receive HA, BA or FA)
-Lvl 2: Research Barbed Arrows
-Lvl 3: Hasharii (requires FB)
Steed Pen (harad stables model)
-Lvl 1: Haradrim Raiders (may receive HS, HA, FB)
-Lvl 2: Kataphrakts (may receive HS, HA, FB)
-Lvl 2: Wainriders (may receive archers, javelin throwers, banner carrier)
-Lvl 2: Research Horse Shields
Tavern
-Lvl 1: Corsairs of Umbar (may receive FB)
-Lvl 2: Research Heavy Armor
-Lvl 2: Corsair Ballista (may receive FA)
-Lvl 3: Research Forged Blades
-Lvl 3: Research Flaming Arrows
Mumakil Pen
-Lvl 1: Mumak (may receive WG, FA)
-Lvl 2: Research War Gear
Temple of Worship (rotwk temple of twilight model)
-grants damage bonus to nearby troops
-grants fear resistance to nearby troops
Harad Monument
-grants exp bonus to nearby troops
-decreases troop cost
Watchtower (rhun)
-Defence
Wall Hub
-Wall upgrades: arrow tower, ballista, postern gate, gate
Fortress
-Fortress upgrades: vulture swarm, scorched desert ground, burning sand, barbed trench, fire arrows, brass plating, mumak monument
-Fortress expansions: arrow tower, ballista, altar of sacrifice, scorpion den
Edited by khamulrulz, 30 January 2010 - 09:20 AM.