Just a question about the Mahud, are you all still pursuing the Mahud to be on top of a Mumak? Is that going to come as an upgrade, or as some kind of combination thing like Merry/Pippin with Treebeard? I think its far easier to make him an upgrade that affects speed( move, attack, turn rate) and slight attack buff(perhaps even to the archers in the back). Also its not like he moves much anyways, he just sits and slightly moves the reigns.
It will be an upgrade. The Mumak "driving" Mahud will not be unmountable off/on. That would mean a lot of micro management and impossible AI. Once the Mumak is upgraded, the Mahud stays until the Mumak is dead. Depening on how many anims Ridder will do, the Mahud will move somewhat as the beast moves... Currently he has only an idle anim, but maybe Ridder will have a horn blowing anim and steering anims (left, right). We'll see Once the Mumak is upgraded, it will move faster, turn faster and attack with better accuracy/damage.
About the faction... please don't go bananas (! hehe) now, but I've actually started to think about splitting this faction for THIS beta. Why? Well, because we have everything we need to fill both factions, and we'd save the trouble of fiddling with a very tight BSE (base) that would have to fit all them structures. This is not something I (or we) have decided or even talked about. I just started thinking about it today... and I know TT have already begun modeling a Harad fort ever so slightly. I've fallen "in love" with these mysterious cultures and the way we have a somewhat bigger artistic freedom to elaborate here, since Tolkien indeed did not, when it comes to these far away lands and their inhabitants. As I've said many times, Games Workshop is a huge source of inspiration for me, and I like 90% of the visual and fictional elaboration they have done on the LORT concept. I am going to put the Mahud in as a subfaction of Harad representing Far Harad the way GW wrote it. And I will do the same with Khand for Rhûn. The way I see it, the Mahud are not half trolls, they are human =p I am well aware of the fact that die hard lore followers won't like it, but then again... we have Smaug, dragons, far too many elves and dwarves (for being 3rd age) etc... not to mention, revivable heroes that die over and over again, just like Gollum? In the end, this is a game based on fiction. I see no harm in fictionalizing the fiction slightly further to fit my vision for this mod/game. Harad would need an anti cavalry unit, and the Mahud Tribesmen with spears would fill that role, as the Harad Lancers use throwing javelins with limited melee damage.
But we'll see...