Requests!
#1
Posted 05 February 2010 - 04:13 AM
~Julius Caesar
#2 Guest_milos_*
Posted 07 February 2010 - 06:06 PM
#3
Posted 07 February 2010 - 06:34 PM
how about balancing the mandal forces there very weak and make boba attache to capital ships hes a leader and leaders dont fly small easily destructble ships
I am working on making the Mandalorians better for the next version. Were there specific things you thought were weak or just the race in general? As it stands now, I gt my trash kicked by them on medium so I guess I've succeeded in making them more powerful... Version 4 will be better!
As far as adding Boba to a capital ship...I don't know if you have read any of the books that talk about the Mandalorians after the Empire but Fett always flies Slave 1. It is his signature ship and he's never really seen flying anything else. I can try and make that ship more powerful if you think it needs it but I don't think the ship itself will change. "leaders don't fly small, easily destructible ships" -a Mandalorian would find more honor in flying the small ship, I think...simply because it makes his survival more about his skill and less about his guns. That's just my nerdy assessment though
~Julius Caesar
#4 Guest_Guest_foreverrussia1_*_*
Posted 08 February 2010 - 03:32 AM
#5
Posted 08 February 2010 - 05:38 AM
Given that Mandalorians' view on subtlety is that it is worthless/dishonourable, I would imagine that they wouldn't have any stealth ships.
But then, I might be wrong. I know that at one point Mandalorians favored very powerful over very subtle. Not sure if they still stuck by that view in the era this mod covers.
#6
Posted 08 February 2010 - 09:53 AM
Actually, a Mandalorian would fly a fighter just because it's a testament to his skill and it's a good way to earn some serious honour.
Given that Mandalorians' view on subtlety is that it is worthless/dishonourable, I would imagine that they wouldn't have any stealth ships.
But then, I might be wrong. I know that at one point Mandalorians favored very powerful over very subtle. Not sure if they still stuck by that view in the era this mod covers.
There isn't really any talk about whether they had stealth fleets or not. Thrawn was the most notable EU character to employ stealth but beyond him it's never really mentioned afaik. I just figure that since most of the Mandalorians were former bounty hunters, they may have acquired some exotic technology during their careers. Mostly, I left the stealth features that the Consortium had because it made the Mandalorian faction somewhat unique in the same way that it did the faction it replaced. It also invited new tactics to gameplay and just helped keep variation. I do understand your point though.
~Julius Caesar
#7
Posted 08 February 2010 - 06:37 PM
#8
Posted 09 February 2010 - 12:53 AM
How about a giant dildo ship? Make it bright pink! . I still think you need to implement more original ground units.
I do think that would quite defeat the purpose of stealth...lol I would like more ground units too. I've already implemented a few but we require more!
~Julius Caesar
#9
Posted 09 February 2010 - 06:07 AM
I was thinking, maybe think about putting in the Mandalorian Cruisers that appear in the The Old Republic timeline vids. I figure that since they were created later than the Kandosii [by approx. 300 yrs.] and seemed more numerous than the Kandosii they might have a better chance of making it to this era. Just a thought.
Good luck with everything.
#10
Posted 09 February 2010 - 06:34 AM
Hi there!
I was thinking, maybe think about putting in the Mandalorian Cruisers that appear in the The Old Republic timeline vids. I figure that since they were created later than the Kandosii [by approx. 300 yrs.] and seemed more numerous than the Kandosii they might have a better chance of making it to this era. Just a thought.
Good luck with everything.
It's true that there were many ships that were conceived after the Kandosii. I'd like to steer away from putting in more Kotor/OR era units though, partly because it's just the wrong era and also because the Mandalorians are supposed to be a recovering faction and so they can't have many types of capital ships IMO. Perhaps adding an old unit as a hero though...we'll see.
~Julius Caesar
#11
Posted 09 February 2010 - 08:36 AM
I would also argue that the Mandalorians definitely did not want a stealth option, or even use one, they opt for power and a straight fight.
I'll do some more research on that though, may even start to make a Petrolution factfile on some races and what units/ships/heroes they could potentially have.
#12
Posted 09 February 2010 - 09:58 AM
Maybe you could even take those old KotoR ships as a concept idea and build around them, e.g making them smaller, but still have some of the features so that they are recognisable to SW fans.
I would also argue that the Mandalorians definitely did not want a stealth option, or even use one, they opt for power and a straight fight.
I'll do some more research on that though, may even start to make a Petrolution factfile on some races and what units/ships/heroes they could potentially have.
Yes, so true about the stealth as was said before. I suppose I really should remove that feature. Building around the old ships isn't a bad idea though... I'll draw up some concepts and see where that takes me. I'd read that factfile if you were to make it btw.
~Julius Caesar
#13 Guest_Guest_Myles_*_*
Posted 12 February 2010 - 09:52 PM
#14
Posted 13 February 2010 - 03:53 AM
I think some sort of fighter carrying ship for the Mandos. Something to add fighters into battle.
Besides that, maybe a Bes'uliik starfighter, or a Tra'kad, though not sure how the later could be put to use.
The former, obviously would be an advanced star fighter. Just unfortunate that no actual official drawings exist of either. And of course, both fighters are technically past the era the mod takes place in, so if absolute realism is the point, don't bother with the suggestion ^^;
Now, I also think the stealth should be kept. While Mandalorians did generally opt for a straight fight, a policy of "strategic dissapearance", otherwise known as regrouping and attacking again later, was often employed. It ensured their survival really. So I'd suggest keeping that in.
http://starwars.wiki...ki/MandalMotors
Can find some great ideas for possible Mando ships if needed there
Edited by Aaray'jarkiv Zoo'ata, 13 February 2010 - 04:04 AM.
#15
Posted 13 February 2010 - 04:09 AM
...strategic disappearance...
Yep. I had thought of this too. Glad somebody else knows about this
~Julius Caesar
#16 Guest_Guest_Myles_*_*
Posted 13 February 2010 - 08:13 AM
Edited by the_Farseer, 13 February 2010 - 09:41 AM.
#17
Posted 13 February 2010 - 09:52 AM
I'd read that factfile if you were to make it btw.
I guess I'm going to have to I'll start it off slowly to one or two races and build it up.
strategic disappearance
Good point, never really thought of that. Maybe those units could have some sort of Guerilla style combat functions then, maybe creating stealth wouldn't be an issue but blending in to other surroundings for example in asteroid fields so the enemy can't attack them. This concept instead of having a complete stealth mode wouldn't make this unit too powerful then and balancing would really be so much of a task to get other ships on par or at least be able to counter this one.
#18
Posted 13 February 2010 - 12:43 PM
Actually, a Mandalorian would fly a fighter just because it's a testament to his skill and it's a good way to earn some serious honour.
Given that Mandalorians' view on subtlety is that it is worthless/dishonourable, I would imagine that they wouldn't have any stealth ships.
But then, I might be wrong. I know that at one point Mandalorians favored very powerful over very subtle. Not sure if they still stuck by that view in the era this mod covers.
There isn't really any talk about whether they had stealth fleets or not. Thrawn was the most notable EU character to employ stealth but beyond him it's never really mentioned afaik. I just figure that since most of the Mandalorians were former bounty hunters, they may have acquired some exotic technology during their careers. Mostly, I left the stealth features that the Consortium had because it made the Mandalorian faction somewhat unique in the same way that it did the faction it replaced. It also invited new tactics to gameplay and just helped keep variation. I do understand your point though.
if it means anything, i read on Wookieepedia on the Tra'kad entry that it could operate temporarily on zero-power, allowing it to go undetected in debris, as seen in the second battle of Fondor. in essence, isn't that stealth?
there is also, indirectly, those mandalorian mercenaries in KOTOR which used stealth fields, although they had become mere hired guns. however, there are several times when mandalorians are seen using stealth in KOTOR 2; most notably on Dxun, when you approach the entrance of the Mandalorian camp, and towards the end of the game on Citadel Station, when you see Canderous Ordo (Mandalore) just before you fight your way to the Ravager.
also, if i was to make a request, i'd suggest raising the land skirmish cap a bit. i know it's pretty easy to do but it would be a good touch.
Edited by vadereclipse, 13 February 2010 - 01:52 PM.
#19
Posted 13 February 2010 - 06:09 PM
Good point, never really thought of that. Maybe those units could have some sort of Guerilla style combat functions then, maybe creating stealth wouldn't be an issue but blending in to other surroundings for example in asteroid fields so the enemy can't attack them. This concept instead of having a complete stealth mode wouldn't make this unit too powerful then and balancing would really be so much of a task to get other ships on par or at least be able to counter this one.
That's a good idea...though I'm not sure how I would pull it off, honestly. I know the game is set up to differentiate the nebulae and asteroid fields from the rest of space but I am unsure how I would go about setting abilities to trigger within them. I'll see what I can do though.
if it means anything, i read on Wookieepedia on the Tra'kad entry that it could operate temporarily on zero-power, allowing it to go undetected in debris, as seen in the second battle of Fondor. in essence, isn't that stealth?
there is also, indirectly, those mandalorian mercenaries in KOTOR which used stealth fields, although they had become mere hired guns. however, there are several times when mandalorians are seen using stealth in KOTOR 2; most notably on Dxun, when you approach the entrance of the Mandalorian camp, and towards the end of the game on Citadel Station, when you see Canderous Ordo (Mandalore) just before you fight your way to the Ravager.
also, if i was to make a request, i'd suggest raising the land skirmish cap a bit. i know it's pretty easy to do but it would be a good touch.
The only problem with increasing the land skirmish cap is that is will really slow down older comps...not that some of the other changes I've made wont With the changes I have made, I have started to really enjoy ground battles a lot. I think I'll release as is, than maybe a patch for this, or something.
Edited by the_Farseer, 13 February 2010 - 06:12 PM.
~Julius Caesar
#20
Posted 17 February 2010 - 06:20 PM
Are you thinking of giving the rest of the Mando hero units their own fighters/ ships when in space?
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