Amdara - Commander of a Rhun Clan's armies - I'm debating this hero could be female; should look similar to the elite of Rhun faction in armor but sans helm maybe; will have a sword; Powers:
Leap lvl2 - similar in function to Gimli's leap ability; less damage but recharge is faster
Warchief lvl3 - aura boosts allies attack rate(somewhat) and chance to miss(slightly); chance to miss means attacks directed at units in this field(including Amdara) have a chance to dodge enemy attacks(all including melee)
Inner Fury lvl4 - when Amdara attacks an enemy unit consecutive attacks increase Amdara's attack speed and move speed(stacks but there is a cap); however, if Amdara switches targets the bonus is lost; passive
Blade Storm lvl5 - starts moving weapon in circles around him/her; loses some move speed but gains armor and gives a very fast hp drain to enemies around the hero(ones standing next to it)
Terach - Battle Master of Rhun - he will look like a regular Rhun Warrior but he is bigger and has more bulky/pointy armor; he fights with bladed gauntlets on his hands; Powers:
Dash lvl1 - similar to that charge ability Guardians possess
Detector lvl2 - he can detect stealth units
Deathlock lvl4 - grabs an enemy hero who is unable to move loses armor(a bit) and attack rate/damage(huge), and whom takes some dps for 20secs; Terach can't attack, cast abilities, or move during this and loses some armor
Bash lvl6 - hits the enemy damaging them and making them unable to fight for 5-10seconds; the unit will be pushed backwards a when this is cast; the damage is not huge like other attacks but the recharge is less; when the units is pushed back they knock over enemy units in the way
Blade Armor lvl7 - any melee unit that attacks Terach loses hp; also increases attack/armor a bit and the damage dealt in his 3 previous abilities; passive
Jaakaet - Flame Priest - should be a bearded fellow in dark red robes wielding a staff(think Jafaar from Disne'y Alladin but less creepy, no turban, and longer goatee; Powers:
Cloak of Flames lvl2 - can be cast on allies or enemy units/heroes/siege; gives a fire fx that is in a ring around the affected unit; it gives constant fire damage to enemy units around the affected unit and has chance to make them catch on fire
Burning Hatred lvl4 - cast on enemy units and affects them for a duration; gives them slightly increased damage but every time they attack they take flame damage and thus have a chance to catch on fire
Heated Weapons lvl5 - cast on enemy units makes then unable to attack and gives them constant dps
Wall of Flame lvl8 - creates a wall of fire; any unit that walks through it catches on fire; enemy arrows can't be fired through it but yours can and they will get fire damage
or
Flaming Boulder lvl8 - casts on a point and a flaming boulder rolls from him to chosen direction for a distance; tramples units it hits and sets fire to units nearby or who survived trample; also smashes through buildings
Nesoor - Shadow Priest - should be a cloaked figure in dark robes wielding a staff; Powers:
Shadow Spirit lvl2 - summons a black orb that flies around hitting enemy units for a duration; after the duration it returns to Nesoor restoring the hp it stole from the enemy units
Dark Pull lvl4 - cast on enemy units/heroes/siege; he pulls them over a duration towards him; they can still attack and cast spells but can't move; Nesoor also can't do anything for the duration
Shadow Blast lvl5 - cast on an area shoots a black beam to the center; damage all units a bit, but also reduces their vision to 0 for a duration
Volatile Death lvl7 - AoE cast on enemy and allied hordes/units for a duration; whenever a unit in the affected horde/unit dies it kind of explodes blood damaging nearby enemy units
Lorgan -Dragon King of Rhun - should look like a robed Rhun soldier but maybe no full face cover and more Kingly design; He fights with a poleaxe; note that is a title like Jade Emperor not meaning that he rules Dragons; Powers:
Claws of the Dragon lvl2 - when activated he loses attack rate, but increases attack damage for just long enough for him to deal 9 attacks on a single unit during this ability; additionally each attack diminishes the targets move, attack damage/rate by 10% for 45 seconds; also it stacks with itself so if a hero gets all 9 hits they are -90% move, attack damage/rate
Dragon King lvl3 - aura boosts allied attack(greatly), experience, poison/fire resist(a bit), and fear resist
Skin of the Dragon lvl5 - when casts makes Lorgan immobile but he is invulnerable against regular attacks(though units can still attack he takes no damage), also takes only 45% of spell/poison/fire damage
Tail of the Dragon lvl7 - attacks a unit/hero with his blade which causes a kind of flaming blast; it can set units on fire(not heroes on fire) and diminishes vision/attack range in a radius
Drake lvl9 - summons a slave Drake it will be permanent(requires Dragon Monument to summon); if it dies you have to resummon it(it doesn't respawn but it does come back the level it died[if that's possible]); it also is a hero with proper armor/weapon set and leveling; it posses trample, Detector lvl1(can see stealth units), Eat Unit Spell lvl2(only works when not at full hp), Fire Bolt lvl4(only works on heroes including aerial heroes), and Dragon Hide which is 30% spell resistance lvl6(includes poison and fire) is passive
Sakerlan - King of Khand - should look like a more royal version of Khand's troops; Powers:
Toggle lvl1 - toggle axe/bow even while mounted
Mount lvl1 - he mounts a chariot(there is a driver he is the passenger); he can fire while moving; requires their level2 stables
Arrow Hail lvl3 - he loses attack rate/damage; but he can hit 3 targets at once; this is an on/off spell or duration
Lord of Khand lvl4 - increases sight/archer range, boosts experience, and fear resist
Focus Command lvl7 - units in a radius around him gain attack damage and increased chance to hit(95% all units); he can't attack while doing this move but can move around; he does this for a duration; only units in the radius get bonus if they move out they lose it
Merthar Nahk - Commander of Khan's Armies - should look similar to Khand troops but better looking armor; Powers:
Toggle lvl1 - sword/bow even while mounted
Mount lvl1 - he mounts a regular horse; can fire arrows while moving; requires stables
Martial Prowess - slows his move speed but gains attack rate and enemy archer fire doesn't affect him for a duration
Siege Orders lvl5 - he becomes immobile but all siege(only siege) get a boost to attack rate(big) and damage(somewhat) and range( a little); lasts for a duration; most other boost spells/auras shouldn't affect siege
Fire Rocket lvl7 - he shoots a rocket towards an area; while its traveling it causes enemy units to cower; units in the area it hits get some damage, also dps and armor reduction for a duration;I know you think its outlandish but think more powerful fireworks(they had those in FotR)
*The following abilities won't show up in Palantir slots
Warleader lvl3 - aura gives boost to movement speed(a bit), armor(a lot), experience, and fear resist
Smaug - Last of the Great Winged Dragons - reskinned Drogoth without that head armor thing and also scaled up a bit; Powers:
Fireball lvl2 - same as usual; more damage to buildings
Wing Blast lvl4 - same as usual
Treasure Armor lvl5 - Smaug takes no damage from archer fire except for hero arrow special abilities for a duration
Quick Fire Blaze lvl7 - Smaug sends a small blast of fire on units; they gain take initial damage but also get dps for a duration during which they can catch on fire; enemy units next to affected units can get affected too allowing it to spread
Incinerate lvl9 - Smaug breathes out fire over some AoE underneath him; it causes massive hp drain on units/buildings and can catch on fire; the hp drain is good but not overly so; lastly he can move while doing this
* The following abilities he possesses but aren't on Palantir
Dragon's View - stealth detection plus when he isn't moving his vision range increases over time to be big(not overly so though)
Fearsomeness - causes fear and reduces enemy armor and attack rate in a radius; passive
Edited by isledebananas, 10 February 2010 - 10:10 PM.