BFME 3
#142
Posted 23 February 2010 - 11:39 AM
No,we have a lot of unique materials.What do you have so far?
If it is only a citadel, you won't get very far in finding new members
That post i write only for "fun"(i can't expain it )
khamulrulz,thx mate
#143
Posted 23 February 2010 - 01:04 PM
And well, I can't say anything other than that I am very surprised this actually looks to have a decent chance of being completed.
Good luck,
Solinx
BTW. I don't really understand the comments on stealing stuff. I take it there has been a topic split?
"An expert is a man who has made all the mistakes which can be made in a very narrow field." - Niels Bohr
#144
Posted 23 February 2010 - 01:16 PM
#146
Posted 23 February 2010 - 03:58 PM
YupAnd now back on topic:
I think the goblin concepts look AWESOME!
Those are some mean goblins, ready to kick ass!
Maybe in the end of the week we'll finish tech tree
#147
Posted 23 February 2010 - 04:31 PM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#148
Posted 23 February 2010 - 04:47 PM
No,we are creating unique game so factions must be unique too.End of the week for a Tech Tree? It's only Tuesday. It shouldn't take that long to come up with a Tech Tree for 2 factions.
#149
Posted 23 February 2010 - 04:48 PM
#150
Posted 23 February 2010 - 06:06 PM
#151
Posted 23 February 2010 - 06:30 PM
Making a tech-tree .. well .. sometime is not that easy .
Edited by Valaquenta10, 23 February 2010 - 06:30 PM.
#152
Posted 23 February 2010 - 07:03 PM
Well, yeah, it should. It defines a large part of the gameplay and in a real game design team it would probably take weeks or months to make.End of the week for a Tech Tree? It's only Tuesday. It shouldn't take that long to come up with a Tech Tree for 2 factions.
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#153
Posted 23 February 2010 - 07:03 PM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#154
Posted 23 February 2010 - 07:23 PM
We are making tech tree with describing all units,heroes and powers.Aslo we are working on a new formations for units.I think if we want to change the gameplay,we should try to add some new and interesting features.I'll show you only hero-units list(maybe list of powers) without arts.Yes,to all units we'll creat a new art(and for hero too).Well, yeah, it should. It defines a large part of the gameplay and in a real game design team it would probably take weeks or months to make.End of the week for a Tech Tree? It's only Tuesday. It shouldn't take that long to come up with a Tech Tree for 2 factions.
In addition to this i want to say that we'll have 3 ranks of units.Each rank will be unique and will have some special functions.It'll be something new in game play and balance.
Kwen,what can i say....what can i say...We'll try to bring to factions a lot of new things.Gondor will be changed,but not a lot.And Mordor...it'll be a new faction.Mumaks and haradrims(oh and easterlings)will be deleted.We are planing to add magician units(Dark Numenorians,like MoS) with unique special powers.Also there'll be new siege weapons like: Grond and Onager of Osgiliath.
Oh...i shouldn't tell you so much info
Edited by M.Ruud, 23 February 2010 - 07:25 PM.
#155
Posted 23 February 2010 - 07:29 PM
#156
Posted 23 February 2010 - 08:14 PM
#158
Posted 24 February 2010 - 03:21 PM
No,he's studyingIs your concept artist (Kabu) a professional artist? That artwork reminds me of a lot of work you see in the LotR DVDs and concept work books. Excellent work.
#159
Posted 24 February 2010 - 04:00 PM
He draws pretty amazing .
#160
Posted 25 February 2010 - 06:21 AM
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