BFME 3
#182
Posted 27 February 2010 - 11:09 PM
Healers=Warlocks.They'll havr sp. powers and functions.I cannot picture healers wandering around on a battlefield. A battlefield has no purpose for healers, only for warriors. After a battle is over, healers may come in. But that is generally when you are victorious or defeated.
Wait for full previewWhat will the different rangers do? If they're not unique, you shouldn't have two different rangers
What's problem with Beregond?I'm wondering why Beregond is included though.
#183
Posted 27 February 2010 - 11:10 PM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#184
Posted 27 February 2010 - 11:18 PM
No.Let me explain...So this is going to be kind of like the RTS version of conquest...
On Revora we can find a lot of mods.Good mods.But each mod looks like other.There no difference.Any of mods don't change gameplay(RJ tries to do that).You just add new powers,units,heroes.It's boring.We are trying to put bfme on next level.Make it very interesting for single players and for multy players.
#185
Posted 28 February 2010 - 12:38 AM
IMO, mages, sorcerers, healers... not very BFME-like. Don't make the same mistake EA did with BFME2 (go too far from a stable and enjoyable theme)
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#186
Posted 28 February 2010 - 12:51 PM
#188
Posted 28 February 2010 - 03:33 PM
New building system,new exp. system,new units ranking and new features of using them etcHow do you plan to make a new gameplay?
#189
Posted 28 February 2010 - 06:18 PM
#191
Posted 28 February 2010 - 08:14 PM
Edited by Spartan184, 28 February 2010 - 08:14 PM.
#192
Posted 28 February 2010 - 08:18 PM
Just waitBuild plots in BFME1, Build anywhere in BFME2...
I don't see alot of options left to be honest..
#193
Posted 28 February 2010 - 08:21 PM
Edited by morgoth946, 28 February 2010 - 08:22 PM.
#194
Posted 28 February 2010 - 08:39 PM
To be honest to...Unit list is not the main problem at this stage.The main problem is - game engine.We are working on it all day and all night.To be honest I don't like the unit list of Mordor. First of all, I wouldn't add three different types of trolls (maybe only two like in the original game) and I'd not add werewolves. Furthermore, Gondor does not need northern rangers neither (perhaps add them as a summoning).
Some of our members suggests us to try remake CnC3 engine,add all things that was deleted by EA(from BFME2).
Other suggests to make new engine(and it's real.we have members that can do that)
And some suggest to remake totaly BFME2 engine.They say that we should make it like CnC3 or CnC4!
It's the best way!We'll have original BFME gameplay and we'' have a opportunity to remake it totaly.Add new EA shaders and other things from CnC3 and we'll have a good engine for work!
Each wy is really hard.And i knew it when we start.But...we're going to make all posible...
#195
Posted 01 March 2010 - 12:36 AM
#196
Posted 01 March 2010 - 01:15 AM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#197
Posted 01 March 2010 - 01:26 AM
Don't you remember the houses of healing in Minas Tirith (eighth chapter of the fifth book in "The Return of the King" ), where Aragorn cured Eowyn, Merry and Faramir from the black breath of the nazgûl? There were other skilled healers as well and everyone of them did his/her best to cure the wounded soldiers. Everything without magic or glowing hands. Just herbs and knowlegde.
So I think that gondorian healers wouldn't be far of track. In fact, they are detailed lore. Okay, we don't know if they would have left the houses of healing, but hey, if the patient can't get to the doctor... ^^
So chill out and let them show us, what they accomplish.
Same goes with the new building system or the new engine. We'll wait and see.
I personally like your Mouth of Sauron Modell. It looks so friggin detailed. Very nice.
Grishnakh at the other hand looks a tad to comic-like. His shoulders and arms are too big and his clothes aren't directly taken from the movies. Orcish nevertheless.
Edited by Adamin, 01 March 2010 - 10:08 AM.
"Faithless is he that says farewell when the road darkens."
-J.R.R. Tolkien-
"Obstacles are those terrible things you see when you take your eyes off your goals."
-Unknown-
#199
Posted 01 March 2010 - 06:28 AM
I think if he has a good position gameplay-wise, he should definitely be included.
#200
Posted 02 March 2010 - 02:03 PM
Build plots anywhere?Build plots in BFME1, Build anywhere in BFME2...
I don't see alot of options left to be honest..
Seriously, don't. You're already stretching legal tolerance if you make a LOTR mod for a non-LOTR game, but if you make it independent you're sure to get asskicked.Other suggests to make new engine(and it's real.we have members that can do that)
And some suggest to remake totaly BFME2 engine.They say that we should make it like CnC3 or CnC4!
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
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