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#181 Lauri

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Posted 27 February 2010 - 10:03 PM

Likely a Faramir puppet

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#182 M.Ruud

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Posted 27 February 2010 - 11:09 PM

I cannot picture healers wandering around on a battlefield. A battlefield has no purpose for healers, only for warriors. After a battle is over, healers may come in. But that is generally when you are victorious or defeated.

Healers=Warlocks.They'll havr sp. powers and functions.

What will the different rangers do? If they're not unique, you shouldn't have two different rangers

Wait for full preview ;)

I'm wondering why Beregond is included though.

What's problem with Beregond?

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#183 Kwen

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Posted 27 February 2010 - 11:10 PM

So this is going to be kind of like the RTS version of conquest...

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#184 M.Ruud

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Posted 27 February 2010 - 11:18 PM

So this is going to be kind of like the RTS version of conquest...

No.Let me explain...
On Revora we can find a lot of mods.Good mods.But each mod looks like other.There no difference.Any of mods don't change gameplay(RJ tries to do that).You just add new powers,units,heroes.It's boring.We are trying to put bfme on next level.Make it very interesting for single players and for multy players.

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#185 Kwen

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Posted 28 February 2010 - 12:38 AM

There are ways to make things unique, and interesting without going too far "out of the box"

IMO, mages, sorcerers, healers... not very BFME-like. Don't make the same mistake EA did with BFME2 (go too far from a stable and enjoyable theme)

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#186 NewErr

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Posted 28 February 2010 - 12:51 PM

If you give them Lore names (or at least try ) and dozed in some sort of "magic" they use like in the book , shouldn't be that bad . Until then agree with the rest .

#187 Lauri

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Posted 28 February 2010 - 01:29 PM

How do you plan to make a new gameplay?

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#188 M.Ruud

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Posted 28 February 2010 - 03:33 PM

How do you plan to make a new gameplay?

New building system,new exp. system,new units ranking and new features of using them etc

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#189 mike_

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Posted 28 February 2010 - 06:18 PM

Define those, please.

#190 Lauri

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Posted 28 February 2010 - 08:13 PM

Build plots in BFME1, Build anywhere in BFME2...

I don't see alot of options left to be honest.. :thumbsupdrool:

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#191 Spartan184

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Posted 28 February 2010 - 08:14 PM

I hope its something to do with buildplots not build everywhere.

Edited by Spartan184, 28 February 2010 - 08:14 PM.


 

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#192 M.Ruud

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Posted 28 February 2010 - 08:18 PM

Build plots in BFME1, Build anywhere in BFME2...

I don't see alot of options left to be honest.. :grin:

Just wait :thumbsupdrool:

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#193 morgoth946

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Posted 28 February 2010 - 08:21 PM

To be honest I don't like the unit list of Mordor. First of all, I wouldn't add three different types of trolls (maybe only two like in the original game) and I'd not add werewolves. Furthermore, Gondor does not need northern rangers neither (perhaps add them as a summoning).

Edited by morgoth946, 28 February 2010 - 08:22 PM.

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#194 M.Ruud

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Posted 28 February 2010 - 08:39 PM

To be honest I don't like the unit list of Mordor. First of all, I wouldn't add three different types of trolls (maybe only two like in the original game) and I'd not add werewolves. Furthermore, Gondor does not need northern rangers neither (perhaps add them as a summoning).

To be honest to...Unit list is not the main problem at this stage.The main problem is - game engine.We are working on it all day and all night.
Some of our members suggests us to try remake CnC3 engine,add all things that was deleted by EA(from BFME2).
Other suggests to make new engine(and it's real.we have members that can do that)
And some suggest to remake totaly BFME2 engine.They say that we should make it like CnC3 or CnC4!

It's the best way!We'll have original BFME gameplay and we'' have a opportunity to remake it totaly.Add new EA shaders and other things from CnC3 and we'll have a good engine for work!



Each wy is really hard.And i knew it when we start.But...we're going to make all posible... :thumbsupdrool:

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#195 Spartan184

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Posted 01 March 2010 - 12:36 AM

As long as it isn't something to do with building everywhere I want mind the gameplay.


 

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#196 Devon

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Posted 01 March 2010 - 01:15 AM

As for Beregond, I just don't see what makes him that heroic. He killed like, two guards, and didn't do much else. He was just a foot soldier.

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#197 Adamin

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Posted 01 March 2010 - 01:26 AM

Guys, you're forgetting that Gondor actually had healers. ^^
Don't you remember the houses of healing in Minas Tirith (eighth chapter of the fifth book in "The Return of the King" :thumbsupdrool:), where Aragorn cured Eowyn, Merry and Faramir from the black breath of the nazgûl? There were other skilled healers as well and everyone of them did his/her best to cure the wounded soldiers. Everything without magic or glowing hands. Just herbs and knowlegde.

So I think that gondorian healers wouldn't be far of track. In fact, they are detailed lore. Okay, we don't know if they would have left the houses of healing, but hey, if the patient can't get to the doctor... ^^

So chill out and let them show us, what they accomplish.
Same goes with the new building system or the new engine. We'll wait and see.



I personally like your Mouth of Sauron Modell. It looks so friggin detailed. Very nice.
Grishnakh at the other hand looks a tad to comic-like. His shoulders and arms are too big and his clothes aren't directly taken from the movies. Orcish nevertheless.

Edited by Adamin, 01 March 2010 - 10:08 AM.

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#198 khamulrulz

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Posted 01 March 2010 - 02:39 AM

i noticed that there was an uruk-hai helmet on the first page. will isengard be represented in some shape or form in the game?
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#199 Gfire

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Posted 01 March 2010 - 06:28 AM

Beregond is totally heroic. He's not just a foot soldier, he was a Guard of the Citadel and later Captain of the White Company. He was very devoted in his protection of Faramir, rushing to save him and carrying him to the houses of healing, standing guard there and being present when he awoke. He's more important than most Gondorians in the books. Aragorn appointed him a high position because of his valor and bravery in battle.

I think if he has a good position gameplay-wise, he should definitely be included.
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#200 Bart

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Posted 02 March 2010 - 02:03 PM

Build plots in BFME1, Build anywhere in BFME2...

I don't see alot of options left to be honest..

Build plots anywhere? :p

Other suggests to make new engine(and it's real.we have members that can do that)
And some suggest to remake totaly BFME2 engine.They say that we should make it like CnC3 or CnC4!

Seriously, don't. You're already stretching legal tolerance if you make a LOTR mod for a non-LOTR game, but if you make it independent you're sure to get asskicked. :)
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