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Playing Desperados On Commandos


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#61 Salvadorc17

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Posted 13 May 2020 - 11:38 PM

OMG! How did I miss that post? That's fantastic news! :thumbsuphappy:
I guess I'll have to download the Linux version of the game then...at 22:58...who needs sleep anyway?


Yes youre right, we missed this, will need to verify it myself, and maybe try do something like Commandos

#62 Desperados_Fay

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Posted 24 December 2020 - 09:27 PM

hi everyone ! that's amazing !!! i debute now for re creating some missions of desperados ( i'm fan of) but any tool or open source for this game, i made a contact with one of the creators and gave me some ideas and sprites...but not no more. are you interrested after 10 years hahaha ? we can use discord also ! thanks



#63 klim00713

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Posted 11 July 2021 - 08:02 AM

Hello! Do you still have this map?

Hi!

I just started to port "Desperados: Wanted Dead or Alive" to Commandos BEL.
At the moment only the first map is available (without enemies).

My future plans:
- porting more maps
- inserting the character sprites (cowboys) from Desperados
- creating challenging missions

Download test map

D01_preview.jpg



#64 herbert3000

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Posted 12 July 2021 - 10:40 AM

Hello! Do you still have this map

Hi!

Please download the ZIP from this post:

https://forums.revor...andos/?p=994955

It also includes the first map.



#65 klim00713

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Posted 18 July 2021 - 05:24 PM

Hello! Thank you very much! I download this mod, and I rec and post youtube 

 

Hello! Do you still have this map

Hi!

Please download the ZIP from this post:

https://forums.revor...andos/?p=994955

It also includes the first map.

 



#66 herbert3000

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Posted 05 October 2023 - 09:55 PM

Hi, just a quick update.
At the moment I'm working on level 23 which is fairly complex because it has so many different layers with different heights. I've now imported the separated masks at the correct positions into GIMP. I'm going to delete a couple of tiles because I won't create a bounding box of every little bush. Also some tiles need to be cut into multiple tiles because the Commandos engine can't handle complex obstacles. I'm already a little bit afraid of creating the navgiaton mesh for the SEC file because of the different heights and stairs. Let's see how difficult this will be.

level_23.png



#67 herbert3000

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Posted 08 October 2023 - 10:42 PM

The SEC file is almost done, I'll have to create two more bridge sectors which can only be done by hand.

 

The left and lower part of the map was easy to make. The top right part not so much. Creating a quite complex navigation mesh with many different layers is not so much fun using a tool that was designed for making mostly flat maps. :facepalm: Have a look at the second screenshot - isn't that a mess? :lol:

Screenshot (61).png Screenshot (62).png

 

 
 

 

 



#68 Zakxaev68

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Posted 11 October 2023 - 11:57 AM

Bro... You're damn WIZARD, yes you are. o/


comm-boot-camp-promo-revora-join-us-co.p


<<< CLICK ON THE IMAGE TO DO SO >>>





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