Haldir's School of Mapping
#1
Posted 19 May 2010 - 07:07 AM
So i've posted this topic in the {IP} Clan Forums, which explains my ideas for a regularly updated series of tutorials, that will deal with a wider and more specific range of mapping topics. Hopefully any of you beginner, intermediate, or advanced mappers will be able to learn from them, and help contribute your own thoughts and ideas to the mapping community
I'll be posting a small update in this topic, as i create the main topics in the {IP} forums
#2
Posted 19 May 2010 - 08:08 PM
#3
Posted 20 May 2010 - 01:47 PM
#5
Posted 23 May 2010 - 02:53 AM
Feel free to comment and let me know what you thought or how useful you found it. Like i mentioned in the announcement thread in {IP}, i'm happy to take suggestions if there's anything specific people would like to know about
#6
Posted 06 June 2010 - 05:06 AM
#7
Posted 06 June 2010 - 11:57 AM
Any Tip is useful ..I've just uploaded another tutorial, this time on Cliff Terrain. Make sure to check it out, and please let me know whether you found it useful
I definately needed stuff like this when I started .
Keep the tutorials coming
Post links / tutorials on 3rdage also ...
#9
Posted 09 June 2010 - 10:27 PM
I'm sure that it's easy but it's just not that easy to find a map.ini tutorial that explains both the beginners' and advanced players' methods.
I'm pretty sure that you're already hard at work on your next tutorial, Haldir, but map.ini's could be something you might consider for a future tutorial.
Watch, someone will post a link to a really awesome map.ini tutorial from page 1 of google...
Edited by Scryer, 09 June 2010 - 10:28 PM.
#10
Posted 10 June 2010 - 02:17 AM
I'm pretty useless at map.ini's to be honest If you're asking how to make a map.ini, Rob's tutorial is the best i've read, which i've also touched on in my Extended Guide to Mapping. If you're wondering about the coding though, i really am an amateur. My coding knowledge stops at renaming objects, adding snow, or making trees indestructible
To be honest, once you know how to make a map.ini/where to put it, it all comes down to coding. From what i understand, you can change pretty much anything with code, though you can't add new art etc. But yeah, i might try and include something on map.ini's at some point. I'm sure one of the other IP guys would have something
#11
Posted 10 June 2010 - 03:45 PM
My advice is to stay away from map.ini tutorials. Like modding, there's multiple ways to make a power/solve a problem, but in map.ini it's more restrictive, and you need to develop your own way at looking at a coding problem. Your best bet is to look at other peoples' completed map.inis and work on from there.know that there are some decent map.ini tutorials out there but sometimes you really have to surf through the google pages to find a good one. Or at least last time I had to really search google for a map.ini tutorial
#12
Posted 10 June 2010 - 04:50 PM
#13
Posted 22 June 2010 - 04:24 AM
First, The Best Guest has put up a small tutorial that will show you how to script a Day and Night Cycle on your map
Second, i've uploaded another tutorial, this time on Snowy Maps, which also includes a map.ini for BFME 1 snow.
Make sure to check them out
#14
Posted 23 June 2010 - 08:44 PM
#15
Posted 06 July 2010 - 04:33 AM
#16
Posted 16 July 2010 - 02:57 PM
Or or looking at other peoples and seeing how they did theirs as Puppet mentioned.
#17
Posted 26 August 2010 - 07:23 PM
Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul.
One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the Darkness bind them.
#18
Posted 27 August 2010 - 01:53 AM
The tutorials have been pretty non-existent for the last while (everyone at IP's been quite busy), but i'll try and smash one out sometime soon
#19
Posted 27 August 2010 - 02:22 PM
I'll also have to figure out how to make rapids in the RotWK WB. That techniques been eluding me for a while
Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul.
One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the Darkness bind them.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users