harbinger balance
#1
Posted 23 May 2010 - 06:05 PM
#2
Posted 23 May 2010 - 07:28 PM
Firstly, the weapon switch is being dropped as it will have both at the same time. It will fire Collider shells 25% slower and will do 20% less damage per shell. The Chaingun is becoming constant-fire but will do less damage at a higher rate of fire, they won't take any longer to kill a unit, just that they will always constantly fire the gun.
The Special Ability is going to be changed but I'm not sure as to what yet, but I have had a few ideas.
EDIT: Oh, and Epic Units have a build limit to 1 anyways
Edited by Huhnu, 23 May 2010 - 07:29 PM.
#3 Guest_doggydog_*
Posted 05 June 2010 - 06:58 PM
Harbingers aren't epic units anymore, Future Tank X-1s are instead, and I already have planned out how to balance the harbinger, especially since it is a T4 unit(requires Science Facility and Max Clearance).
Firstly, the weapon switch is being dropped as it will have both at the same time. It will fire Collider shells 25% slower and will do 20% less damage per shell. The Chaingun is becoming constant-fire but will do less damage at a higher rate of fire, they won't take any longer to kill a unit, just that they will always constantly fire the gun.
The Special Ability is going to be changed but I'm not sure as to what yet, but I have had a few ideas.
EDIT: Oh, and Epic Units have a build limit to 1 anyways
Yea your using my idea lol. i guess it Was a good idea.
#4
Posted 05 June 2010 - 10:53 PM
Where you been man
Get on hamachi sometime
And yes, it was your idea, pretty good one
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