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#21 Puppeteer

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Posted 21 June 2010 - 05:34 PM

As far as I know, if the object's centre (the black dot/hexagon) is outside of the map's borders, then it won't appear on the map. Probably. It'll most likely be invisible.

#22 Esparado87

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Posted 21 June 2010 - 06:30 PM

As far as I know, if the object's centre (the black dot/hexagon) is outside of the map's borders, then it won't appear on the map. Probably. It'll most likely be invisible.


Thx for the info, rly helps me :good:

#23 Esparado87

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Posted 21 June 2010 - 06:32 PM

You may want to ask people from Istari Productions... But hey, that map you made makes me think you could join them :good:.


uhhh...i made it in 20-30 min...mayby if i used some more (many) hours on the map....

#24 Esparado87

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Posted 23 June 2010 - 06:40 PM

As far as I know, if the object's centre (the black dot/hexagon) is outside of the map's borders, then it won't appear on the map. Probably. It'll most likely be invisible.


I had the black dot/hexagon within the map's border and the Barad-dur building still "vanish".
What to do then?

#25 Puppeteer

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Posted 23 June 2010 - 07:53 PM

What is the object specifically called? Where is its parent location?

#26 Esparado87

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Posted 23 June 2010 - 08:01 PM

What is the object specifically called? Where is its parent location?


BaraDur7


ByNativeType-Mordor-STRUCTURE-BaraDur7 (BaraDur and BaraDurCINE could be used be used too, mayby...)


Could it be invisible because I take the object and multiply the size 30-50 times and taking down Z position -1200/-2000 (kinda have to do this to make the building look good, and be playable)?

Edited by Esparado87, 23 June 2010 - 08:14 PM.


#27 Puppeteer

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Posted 26 June 2010 - 06:01 PM

It shouldn't - it hasn't to me before, with other objects. Have you looked at the object's ini file?
Either way, don't use BaraDurCINE. All cine objects (denoted by name or in the ini files) do not show up on maps, without alterations to game files.

#28 _Haldir_

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Posted 27 June 2010 - 03:19 AM

I've found that anything sunk around 1000 ft below the map terrain dissapears. I think it's probably to do with the object icon being too far away for the units/camera to see it, and so it doesn't render the object as a result.

Though i could be wrong, but try raising it to -900 or so, see if that works :)

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#29 Esparado87

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Posted 28 June 2010 - 06:32 PM

I've found that anything sunk around 1000 ft below the map terrain dissapears. I think it's probably to do with the object icon being too far away for the units/camera to see it, and so it doesn't render the object as a result.

Though i could be wrong, but try raising it to -900 or so, see if that works :p


Tried it, and OMG it worked perfectly!!!!

Many thx Haldir :)

#30 Esparado87

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Posted 29 June 2010 - 11:43 PM

Hey, just need some tips about how to make "perfect" lava when you have too stretch "river" and some info about stuff that's inside barad-dur (if there is any).



barad_dur1.jpg

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barad_dur3.jpg

#31 Esparado87

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Posted 02 July 2010 - 04:47 PM

Just wondering if there are some bridge part/bridges that works fine (want bridge too look just like in the movies)?

bridge.jpg

barad_dur4.jpg

#32 njm1983

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Posted 09 July 2010 - 07:09 PM

Id suggest that you paint the terrain on the sides of your bridge using the invisble brush.... though im not sure if BFME has that option. I know bfme2 does. Anyway when you do that it will make the bridge look like its suspended above the lava. just be sure to not paint the top only do the sides.

#33 Esparado87

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Posted 14 July 2010 - 12:39 PM

Id suggest that you paint the terrain on the sides of your bridge using the invisble brush.... though im not sure if BFME has that option. I know bfme2 does. Anyway when you do that it will make the bridge look like its suspended above the lava. just be sure to not paint the top only do the sides.


thx alot ;)

#34 Esparado87

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Posted 20 July 2010 - 12:36 AM

Ok, is there anything more that should be putted in?
+ those it exist lava water like Gondor water and Ettenmoors water (wd3 file)?

barad_dur14.jpg
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barad_dur13.jpg

#35 Devon

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Posted 27 July 2010 - 07:04 AM

If the rivers getting stretched just break it into segments and space them evenly. Also, just fyi, those cirith ungol walls don't have destruction animations if that matters to you.

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