Why are you limiting the Second Economy?
#1
Posted 21 July 2010 - 06:45 PM
#2
Posted 21 July 2010 - 06:46 PM
and the fact early on supply docks and trucks are x2 the cost?
Stop making balance changes for personal achievement of victory
#3
Posted 21 July 2010 - 06:53 PM
Save the environment, use green text
Some Bullshit Somewhere
#4
Posted 21 July 2010 - 07:09 PM
Yikes, harsh words for a person who created a mod for you for free?! He's just a human being...
I don't quite see harsh words in my post, if you are taking it that way. I'm asking a simple question. :/
#5
Posted 21 July 2010 - 08:49 PM
1st tier is cheap and has a low limit.
2nd tier is expensive and has a moderate limit.
3rd tier is very expensive and has no limit.
Could remove 2nd tier for a 2 tier system. As long as there's no limit to rate of income, few will complain.
Edited by Flip1299, 21 July 2010 - 08:51 PM.
#6
Posted 21 July 2010 - 09:52 PM
One person sits behind defenses and spends all extra cash on black markets/SDZ/hackers. Because of this, they have a near unlimited supply (for when they are building things) and defenses that are extremely hard to penetrate. The game crawls to a stand still since the other player can't breach the defenses but the defensive player can't attack (yet). Then the game becomes a spam war of who can overwhelm their opponent with units, which in my mind is extremely dull.
#7
Posted 21 July 2010 - 11:21 PM
It was either limit the supplies, or the units
Victory Loves Preparation
#8
Posted 22 July 2010 - 04:35 AM
The reason for doing so is to remove the type of gameplay I hate (no I didn't present the idea):
One person sits behind defenses and spends all extra cash on black markets/SDZ/hackers. Because of this, they have a near unlimited supply (for when they are building things) and defenses that are extremely hard to penetrate. The game crawls to a stand still since the other player can't breach the defenses but the defensive player can't attack (yet). Then the game becomes a spam war of who can overwhelm their opponent with units, which in my mind is extremely dull.
Defenses are easy to penetrate, you have artillery and super units for a good reason.
#9
Posted 22 July 2010 - 04:35 AM
#10
Posted 22 July 2010 - 08:19 AM
Many games go this way:Why exactly are you, Creator, limiting the Second Economy? That has got to be one of the worst changes in 008.
1st stage: people rely on supply centers and gather resources.
2nd stage: people build money generators.
3rd stage: supply docks are empty and people rely on money generators only. They build 20+ Black Markers, 10+ Internet centers and so on.
The game goes normaly on 1st and 2nd stages. But when 3rd stage comes, players sit behind their defenses and build large armies. There is no any stimulus of going somewhere and fighting for something. Such game ends with disconnect the most of times because game engine can not sustain thousands of units.
My aim is to prevent disconnects and make the game more dynamic. I increased ammount of recources in supply docks to make them almost infinite. In addition, I made oil derricks respawnable. So, there will be reasons to hold oil derricks and supply docks. There is no way to increase money income infinitely without going out of you base. So, the game will be more dynamic. The more space you control - the more income you have. Overall money income is limited too. Ammount of money generators is limited for each player and ammount of supply sources is limited on the map. Units building speed was lowered too. Thus, players will not be able to build thousands of units quickly because of money income limit and building speed reduction. And hence, disconnect will come much later. The most probably, players will attack and end the game before disconnect.
PS: In addition, we found the way of how to increase multiplayer game reliability and lower mismatch and disconnect probability. So, all these measures together will give reliable multiplayer gameplay.
Becaue of rushes. It is too easy to rush and win the game in 3 minutes in Contra 007. But supply centers and trucks cost more now and rushers will have less money to build an attack team. Hence, rush will come later and will be weaker. In addition, supply centers have 2 times more armor. Hence, it will be more difficult for rushers to bring much harm. Rush will stay useful anyway, but will be harder to implement. And thus, games will last longer than 3 minutes.and the fact early on supply docks and trucks are x2 the cost?
Edited by Creator, 23 July 2010 - 08:09 AM.
#11
Posted 22 July 2010 - 08:27 AM
#12
Posted 22 July 2010 - 08:44 AM
i rarely use them in combat though
CAPSLOCK IS THE CRUISECONTROLL FOR COOL
DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!
#13
Posted 22 July 2010 - 09:26 AM
Hackers will not be used in combat any more. Their vehicle disabling ability was moved to Jammer trooper.I am ok with that, but can something be done with china hackers because they are used in combat as well as money generators. SO my suggestion is, dont make them limited. But disable money stealing option when they are not in centers. So they will be used in combat only, and when they enter in center, they supply money. Is this possible?
#14
Posted 22 July 2010 - 10:21 AM
Becaue of rushes. It is too easy to rush and win the game in 3 minutes in Contra 007. But supply centers and trucks cost more now and rushers will have less money to build an attack team. Hence, rush will come later and will be weaker. In addition, supply centers have 2 times more armor. Hence, it will be more difficult for rushers to bring much harm. Rush will stay useful anyway, but will be harder to implement. And thus, games will last longer than 3 minutes.and the fact early on supply docks and trucks are x2 the cost?
This has got to be a fail. I meank, rushes are hard to use and most of the time easy to defend from. So I dont see why you would make it more expnsive.
#15
Posted 22 July 2010 - 12:38 PM
#16
Posted 22 July 2010 - 12:54 PM
I have full faith in that whichever direction with whatever changes Creator decides to make will in the end make the gameplay better and better!
If you don't like it, why not just stick with 007?
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#17
Posted 22 July 2010 - 01:12 PM
#18
Posted 22 July 2010 - 06:50 PM
Dunno, the best and easiest way is to wait, and play it
#19
Posted 23 July 2010 - 08:12 AM
In addition, supply centers have 2 times more armor. Hence, it will be more difficult for rushers to bring much harm.
#20
Posted 23 July 2010 - 07:47 PM
Edited by Therevenage, 23 July 2010 - 07:49 PM.
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