Edited by mike_, 05 November 2010 - 06:39 PM.
Title Clarification
Peloponnesian Wars Mod
#1
Posted 02 November 2010 - 12:51 AM
#2
Posted 02 November 2010 - 12:54 AM
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#3
Posted 02 November 2010 - 12:56 AM
Also, having more information about the content of it, would BFME1 or 2 be the best idea? I'm not sure naval combat really needs a place with Athens and Sparta, and I'm not sure what else BFME2 really offers. I prefer BFME1 in general.
On the other hand BFME2 has more anims I guess.
#4
Posted 02 November 2010 - 01:04 AM
Though the resource system being so limited is a major downside. Though we could still mimick it.
Basically do what EA has already done, and have different resource buildings benefit different things. Organic resources reduce price of soldiers...
Also, perhaps we make lumber a huge industry. But renovate it. I hated how BFME2's builders were. They should be like the villagers. We could make villagers.
Combine the peasants ability to repair structures, the builders dozer construct, and even build lumbermills with no laborers(villagers) and make it so you need to supply your own from the base. Just like was the case in AoE.
Then the only noticeable difference between the villagers would be that they can only gather 1 resource.
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If we're renovating the gameplay, definately use BFME2. The naval is a huge and very important bonus. We can't leave out the Triremes. And I do like the build anywhere system, if it's done right.
Aside from that, the only flaw is the units clip over each other...
Edited by Kwen, 02 November 2010 - 01:07 AM.
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#5
Posted 02 November 2010 - 01:10 AM
I'm not sure naval combat really needs a place with Athens and Sparta, and I'm not sure what else BFME2 really offers. I prefer BFME1 in general.
Naval combat was of utmost importance during those wars.
No fuel left for the pilgrims
#6
Posted 02 November 2010 - 01:13 AM
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#7
Posted 02 November 2010 - 01:14 AM
And, we can use the spell points almost as a secondary resource to unlock more of those key technologies like in AoE. Do you think they should be integrated with the buildings? I like that idea.
#8
Posted 02 November 2010 - 01:15 AM
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#9
Posted 02 November 2010 - 01:18 AM
#10
Posted 02 November 2010 - 01:29 AM
I like that idea.
#11
Posted 02 November 2010 - 01:30 AM
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"Old modders never die, they just fade away" ~ Hostile
#12
Posted 02 November 2010 - 01:31 AM
No fuel left for the pilgrims
#13
Posted 02 November 2010 - 01:31 AM
#14
Posted 02 November 2010 - 01:34 AM
That would be sweet, if it manages to get off the ground.I *might* be willing to do some texture work for this, just so you know. Or at least offer advice regarding textures.
Advice is just as valuable as any other mean of contribution. I know little of the historical aspect, so that helps me.
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"Old modders never die, they just fade away" ~ Hostile
#15
Posted 02 November 2010 - 01:36 AM
#16
Posted 02 November 2010 - 01:38 AM
We always use the spellbook for a "refrence", that could require upgrades, that buildings grant when they're buildt. An armory would unlock some armour\weapon related spellbook "powers", while a barracks would give us the ability to unlock Eagle Warriors for example (okay, to much AoE2 but you get the idea ). So it could turn out to be a place to keep all track of upgrades, but that's fine by me.
As Kwen said in the other topic, I'm with you man. I'd contribute alot for it. And I also want BFME2, because I've only ever modded 1, even though I'd prefer to stay in the art department as much as possible, which is similar in both games. Naval combat is indeed something we can improve ALOT in the mod, because atm, it doesn't serve a purpose really in BFME2 vanilla. And of course, bigger hordes looks better with greeks! (big hordes don't fit in bfme1.. really)
And despite it being AoEII that seems to be our primary influence, it's about ancient greece. Since that is the case, let's keep it that way. No adding vikings later on (yes Lauri, I'm looking at me).
Of course, if we ever complete it (that being Athens and Sparta done), we could expand to include the Persian invaders and other nearby relevant factions.. but I recon the two will be more than enough, if we make the goal primarily on gameplay
edit: crap this topic is going somewhere fast... I like the prerequisites idea, even though it's basically the opposite of mine (where buildings are the ones..)
Hell, we could remove the Upgrade building logic, and make it part of the spellbook, so that to access better armour, you'll need to upgrade the armoury through the spellbook.
@Matias: Yeah, your advice is very welcome, and if it all goes smooth I'm sure you'll want to atleast do a couple of skins
Edited by Lauri, 02 November 2010 - 01:42 AM.
The 4th Age version 0.8 has been released: Link
#17
Posted 02 November 2010 - 01:41 AM
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#19
Posted 02 November 2010 - 01:46 AM
#20
Posted 02 November 2010 - 01:47 AM
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