Peloponnesian Wars Mod
#21
Posted 02 November 2010 - 01:48 AM
#22
Posted 02 November 2010 - 01:54 AM
What's so appealing about this period of warfare is the focus on infantry. You would have two main types of infantry - the peltasts and hoplites. Peltasts were light infantry, primarily slingers (the bow was a technology more commonly found in Eurasian cultures than Greek ones - the primary exception being Crete. More on that later.) and javelinmen. Their point-of-existence at the time was to screen the hoplites from enemy peltasts. In terms of upgrades, what first comes to mind for me would be an advancement from cheap wicker shields to the heavier bronze-covered wooden ones. A less well-known technical advancement was the amentum, or throwing straps fastened to javelins. They cause the weapons to rotate like bullets, land point-first, and fly steadier.
The second, and of course more easily recognized unit, would be the hoplite. You could do a lot of fun things with this. I'm talking technological upgrades across the board - aspis shields getting personal symbols painted onto them, bronze panoplies upgrading to linothorax, possibly randomizing between xiphos and kopis swords - the list goes on and on
I know that you don't want to get too far in over your collective heads now, but something that may be increadibly interesting would be to choose a point in time (say, 200 BCE) and represent several different cultures from across the Classical world - the Qin Dynasty of Japan, the loose alliance of Greece, growing Rome, the thousands of barbarian tribes to the North... there's a /ton/ of possibilities there, if you're interested.
Anyway, if you guys need any help with research, advice, et al, just let me know. I'd be more than happy to share my knowledge of this time in history.
#23
Posted 02 November 2010 - 02:01 AM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
----------------------------------------------------------------------------------------------------------------------
"Old modders never die, they just fade away" ~ Hostile
#24
Posted 02 November 2010 - 02:04 AM
#25
Posted 02 November 2010 - 02:12 AM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
----------------------------------------------------------------------------------------------------------------------
"Old modders never die, they just fade away" ~ Hostile
#26
Posted 02 November 2010 - 02:14 AM
Sounds fun, no?
#27
Posted 02 November 2010 - 02:16 AM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
----------------------------------------------------------------------------------------------------------------------
"Old modders never die, they just fade away" ~ Hostile
#28
Posted 02 November 2010 - 02:19 AM
You know, the Greeks were known for their advances in the arts, philosophies, and sciences... maybe a healing power could be unlocked via tech-tree?
#29
Posted 02 November 2010 - 02:22 AM
Here is an idea, we should do away with the banner carrier re spawning units. Troops should be expendable. Ranking up is still good, and becoming stronger. but if you die, you die... Also adds more strategy. More incentive to retreat earlier, ect. better for laying traps.
Because in bfme (especially in 2 with bigger hordes) if you're caught in an ambush, and as long as one dude out of your whole horde lives, its no loss to you. so what was the point of that ambush? Kinda nulls the military strategy...
https://www.twitch.tv/vileartist - Yes shameless self-promotion
----------------------------------------------------------------------------------------------------------------------
"Old modders never die, they just fade away" ~ Hostile
#30
Posted 02 November 2010 - 02:24 AM
My concern is the workload. Of coures, I'd love samurais and barbarians, but let's keep it simple as we start. 2 factions is more than enough workI know that you don't want to get too far in over your collective heads now, but something that may be increadibly interesting would be to choose a point in time (say, 200 BCE) and represent several different cultures from across the Classical world - the Qin Dynasty of Japan, the loose alliance of Greece, growing Rome, the thousands of barbarian tribes to the North... there's a /ton/ of possibilities there, if you're interested.
Good, cause researchers are not only wanted, but needed! Between coding, modeling, texturing and general modding, it'll help alot in the long runAnyway, if you guys need any help with research, advice, et al, just let me know. I'd be more than happy to share my knowledge of this time in history.
edit:
@Kwen: That sounds like a good idea. IIRC hordes do self-small themselves when loosing troops, so it wouldn't look to ugly either.
Retreat isn't something I've every used in BFME\2\RotWK though, but making ambushes harsher sounds like fun. Traps too
Edited by Lauri, 02 November 2010 - 02:27 AM.
The 4th Age version 0.8 has been released: Link
#31
Posted 02 November 2010 - 02:28 AM
EDIT: Yes, I agree with you Kwen. Realism all the way!!
Edited by mike_, 02 November 2010 - 02:29 AM.
#32
Posted 02 November 2010 - 02:33 AM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
----------------------------------------------------------------------------------------------------------------------
"Old modders never die, they just fade away" ~ Hostile
#33
Posted 02 November 2010 - 02:35 AM
#34
Posted 02 November 2010 - 02:42 AM
Motivation is the biggest key, and I've got plenty of that for this one!
@mike: That is my primary concern aswell. I haven't really gotten a reply on if they're really different or not. Of course, a greek faction and a Qin would leave a lot of differences, and especially visually!
Come to think of it, I loved the Japanese, Persian and Byzantinese the most in AoE2.. guess that explains my choices of what factions I want
also, what about the Ring? Could we try to get something going on with that? Could be as simple as having a guy sneaking around with a message of what the other team plans to do, and the one who get's him get's to summon a general to the battlefield, that they'll need now that they know the enemies plan, or something. As an extra hero, not an overpowered one. I don't know.. we have the possibility, but I don't think it's neccesary with anything for starters
The 4th Age version 0.8 has been released: Link
#35
Posted 02 November 2010 - 02:46 AM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
----------------------------------------------------------------------------------------------------------------------
"Old modders never die, they just fade away" ~ Hostile
#36
Posted 02 November 2010 - 02:48 AM
And then we could do the Qin
#37
Posted 02 November 2010 - 02:53 AM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
----------------------------------------------------------------------------------------------------------------------
"Old modders never die, they just fade away" ~ Hostile
#38
Posted 02 November 2010 - 02:56 AM
#39
Posted 02 November 2010 - 03:01 AM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
----------------------------------------------------------------------------------------------------------------------
"Old modders never die, they just fade away" ~ Hostile
#40
Posted 02 November 2010 - 03:04 AM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users