Complete Change List
#21
Posted 24 September 2011 - 02:48 AM
my website: http://future4.weebly.com/ (out of date)
#23 Guest_Passager_*
Posted 29 January 2012 - 07:03 PM
I like this mod 1.02(it's the 1st time i played on BFME)
Thanks for the work
But I have an question about this :
There is always a problem on Black Gate campagne . We are waitting for the 3th assault for never ending..
Will you find a solution ?or you leaves the project ?, or is there another mod ?
Thanks.
" En passant par la Lorhien avec mes sabots....*"
* french folk song transformed
#24 Guest_passager_*
Posted 29 January 2012 - 07:17 PM
Maybe i'm not in a rigth files ...
Sorry...
"En passant par la Lorhien avec mes sabots...."
#26 Guest_passager_*
Posted 31 January 2012 - 01:13 AM
I think about you and your band are made a verry nice work .
I'm a beguinner, i began with Age of Empire Conquerror and discovered BFME in second time.
I like the graphisme (pictur ?), and the additionnal map are greats.
My questions may be confused because i dont understand the order of the mods and wichs are grouping the most upgrad with Elven faction...(on BFME1 1.3)in waitting for the next version .
Would you show me the way ( "conseil" me would be more precis) : Lone wolf ? Massive Mod ? Dwarf Hall ?
Thanks for the time you take for your ansers .
" Let's dry a tea "
(Corto Maltese : Les Ethiopiques)
P.S : I'll try to post in the rigth files next time , sorry for the " rubish"(?).
#27 Guest_oldnick_*
Posted 10 April 2012 - 01:45 PM
#29
Posted 03 August 2012 - 04:41 PM
It's been a long time since I've been here, but I am very happy to see this mod is still alive and a Work In Progress. I take off my hat for you, Rob.
After a very long hiatus, I have taken up playing some Battle for Middle-Earth again and I too have encountered the bug with the Black Gate map. Maybe I can give you a hint as to where the problem lies.
You see, it seems to appear whenever I use my units to stand behind the Black Gate, killing off all Orcs and Co. before they can sally out. So, my ideas on the matter are that the third wave sets of a trigger when sallying out to initiate spawning for the fourth wave. Can that be correct? However, I don't let them sally out and therefore they cannot trigger the fourth wave.
I hope that this helps you out a bit, Rob. Seems like the least I can do.
please take note that, until further notice, I don't care, so get lost.
#30
Posted 03 August 2012 - 08:06 PM
Yes, I am aware that the Black Gate campaign map is bugged. I will be fixing it in the next version.
#31
Posted 03 August 2012 - 11:35 PM
I mean, these are my observations and my line of thought.
please take note that, until further notice, I don't care, so get lost.
#32 Guest_Boo_YA_*
Posted 07 August 2012 - 08:14 PM
#33
Posted 07 August 2012 - 11:34 PM
I'd check those places, they might help.Before posting your questions and/or problems, please read the TEA:CE installation document here. Thank you.
Edited by Naugrim., 07 August 2012 - 11:37 PM.
#34 Guest_vladimir_*
Posted 10 August 2012 - 12:28 PM
#35
Posted 10 August 2012 - 03:51 PM
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#36 Guest_BOO_YA_*
Posted 10 August 2012 - 09:49 PM
I've had to repost this several times now........................the page keeps failing every time i hit post........
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users