Lose ends
Started by Mig Eater, Mar 26 2011 01:42 PM
5 replies to this topic
#1
Posted 26 March 2011 - 01:42 PM
I'm in a sharing mood so I thought I'd post a few random bits that missed the last news post & wont fit into the next...
First up is the the A12 Scorpion flail tank, this whirling derby of death doubles as both a mine layer & a mine clearer. To lay them all you have to do is deploy it & it will randomly scatter several mines around it's self, then to clear a mine field all it have to do is drive though it. Mines will only activate when an enemy unit drives over it & in turn the Scorpion will only clear enemy mine fields. It takes a bit of micro management but watching the AI drive straight into a mine field & the resulting carnage is priceless XD
As well as the Scorpion I also have Sherman Crab & Churchill Toad flail tanks for the British on my todo list.
Next is D-day's first tech building & I thought I'd start big... with a big 380mm coastal gun!
Originally made for the Bismark class battleships these guns where used as heavy coastal guns along the Atlantic wall. These big guns can be a real pain if aimed at you so I'd capture them fast & show your enemy the meaning of pain!
Lastly is a new skirmish menu screen which takes advantage of some of the new Ares features.
I'm not sure when the next news post will be but it will be a big page filling one, so check back in the coming weeks for that.
First up is the the A12 Scorpion flail tank, this whirling derby of death doubles as both a mine layer & a mine clearer. To lay them all you have to do is deploy it & it will randomly scatter several mines around it's self, then to clear a mine field all it have to do is drive though it. Mines will only activate when an enemy unit drives over it & in turn the Scorpion will only clear enemy mine fields. It takes a bit of micro management but watching the AI drive straight into a mine field & the resulting carnage is priceless XD
As well as the Scorpion I also have Sherman Crab & Churchill Toad flail tanks for the British on my todo list.
Next is D-day's first tech building & I thought I'd start big... with a big 380mm coastal gun!
Originally made for the Bismark class battleships these guns where used as heavy coastal guns along the Atlantic wall. These big guns can be a real pain if aimed at you so I'd capture them fast & show your enemy the meaning of pain!
Lastly is a new skirmish menu screen which takes advantage of some of the new Ares features.
I'm not sure when the next news post will be but it will be a big page filling one, so check back in the coming weeks for that.
#2
Posted 26 March 2011 - 02:04 PM
nice
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
- The mathemathical probability of God existing is 67% -
"We are the Borg. Existence as you know it is over. We will add your biological and technological distinctiveness to our own. Resistance is futile."
#4
Posted 01 April 2011 - 07:04 PM
That looks fantastic! love the unique aspect given to all units. It is going to be really hard decided what units to build for my army when I play this!
keep up the awesome work!
keep up the awesome work!
#5
Posted 04 April 2011 - 10:06 PM
I have been following this mod for quite some time now (However, I only recently registered). I have to say, you are exceptionally skilled at making high quality voxels. This mod looks very promising, and I hope to see a new release soon. Keep up the good work! ~Brutal
#6
Posted 08 April 2011 - 09:41 AM
I'm new to the modding community, but a veteran of RA2YR, found your place from the Renegade Projects Network Forum. Your work is beautiful, and I eagerly await its release. I wish I'd come around sooner to help, but I've got a ways to learn yet. You give me hope for the future of this game and the future of Red Alert. No matter what EA manages to screw up, I'm glad we have people in the community who keep the spirit alive.
Nobody here but us trees...
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users