1.3 suggestions
#141
Posted 15 April 2012 - 08:28 AM
case in point, in Rogue Squadron (book), Valdet, an Imperial Sector Capitol, had only a Carrack-class Cruiser, a Lancer-class Frigate, and a mere quartet of TIE's, which could have been from the Carrack even, as well as a power system which was not even powerful to allow the operation of both surface to air cannons and the shields simultaneously to any effective degree.
i know that there was a period of disorganization at this time, and the planet's defenses may have been stripped to give to other sectors, and the Admiral in charge was rather arrogant, to put it mildly, but the forces were all but destroyed, with only the Carrack surviving, and only then because the commander was not close enough to the Lancer to lend any fire support, else the attack on the Lancer might not have gone as well as it did.
then you have a world like Borleias, a world that isnt critical to the Empire's survival at large, which had 1 Squadrons of fighters and another 3 of Interceptors (obtained in a gray method, but still counts) as well as a power system which, much to the New Republic's chagrin, was more than adequate to accomplish both tasks. granted that power system itself wasnt exactly known to the higher ups, but again, it counts. in terms of firepower, it beats Vladet by a considerable margin.
then youve got Rendili, which granted is the headquarters and homeplanet of a major starship corporation, and after an incident, had its home defenses incorporated into the larger Galactic Republic Military, but it had a force of at least 6 Dreadnought class Heavy Cruisers. presumably the world had a defense force of similar size while under the rule of the Empire, due to its status.
#142
Posted 15 April 2012 - 03:23 PM
Droids i doubt will be considered part of the crew-since there should only be a few astrodroids to do outside work to damage on the hull-maybe a few hundred, and some translation droids such as c3p0 due to them picking up smuggles, criminals etc...
do we know if the ISD of vector class destroyers had there own "farm"? this would easily stop the subject since that could answear the question
Then my own question-can we sell built mining facilitys or space stations? because i would love to sell some of the shipyards i have at for example, kuat, so i could make it an only building dreadnought shipyard-only have lvl 5 shipyards etc.. or only lvl 4 shipyards, also is anyone else finding themselves strip mining large portions of the planets you take over?
for example-the core worlds on GFFA, all i have is mining facilitys at nearly every single planet to get as much money as i can, and then just leave a large fleet and army at a planet that the rebels have to go through to get to the core worlds-specifically blockading off any rout to get to those planets that i am strip mining
#144
Posted 15 April 2012 - 08:15 PM
for the empire it will be easier to judge the number due to them having humans as the majority of the crew, rebels and pirates-not so much
Edited by SDS/Spencer, 15 April 2012 - 08:20 PM.
#145
Posted 15 April 2012 - 08:18 PM
*Add the Mon Remonda for Han & Chewie as an upgrade. Historically, he used it as the flagship of his Fleet tasked with hunting down Warlord Zsinj. I know MC90 Star Cruiser models are in short supply, perhaps a modified Reef Home-type Star Cruiser could serve as a placeholder until a proper model is found.
*Initially, have Lando Calrissian paired with the Lady Luck. I know he used it in the period from ROTJ to 11 ABY, so he could use it as the ship he starts out with when he is recruited. I think there is a model available somewhere on filefront, I know the mod Thrawn's Revenge mod has one, so if a model can't be found on filefront, maybe it could be negotiated with the TR Team.
#146
Posted 16 April 2012 - 04:40 AM
Some other worlds worth considering are the Alliance safe worlds, like Bulwark, Isis, Sanctuary, and Stronghold, to go along with New Alderaan.
Bulwark was notable for being important enough to have one of the Alliance's v-150 Planet Defenders (I usually think its Planetary Defender), like Echo Base on Hoth, though there isn't a lot of info on it. Stronghold is only slightly better documented than Bulwark, and it appeared in WEG's Otherspace II: Invasion RPG scenario.
On the other hand, Isis and Sanctuary have proper galactic locations and planetary stats. Isis possessed about 30% of the Alliance's starfighter production capability, its fleet and garrison are known, and it appeared in WEG's The Isis Coordinates RPG scenario. Sanctuary produced fish and clothing for the Alliance, and it appeared in the Rebel Alliance Sourcebook.
Bulwark and Stronghold are just interesting places, however, the best choices are Isis and Sanctuary, because they are well documented.
Edited by Zeta1127, 16 April 2012 - 08:46 PM.
"You are fooling yourself, Captain. Nothing here is what it seems. You are not the plucky hero, the Alliance is not an evil empire, and this is not the grand arena."
"And that's not incense." - The Operative and Inara Serra
"What you will see, if you leave the Mirror free to work, I cannot tell. For it shows things that were, and things that are, and things that yet maybe. But which it is that he sees, even the wisest cannot always tell. Do you wish to look?" - Galadriel
Clone Marshal Commander Zeta 1127 of the 89th Legion
Admiral Zebulon Wilhelm of Task Force Mystic/Fleet Junkie
#147
Posted 16 April 2012 - 08:32 PM
I'd love to be able to sell stations too. As of yet, I don't have the means.
Of course we'd add Mon Remonda and Lady Luck if those classes were available.
Noted on safeworlds. We actually used Turkana as the T-65B production location in Skyhook.
#148
Posted 16 April 2012 - 09:18 PM
Edited by Zeta1127, 16 April 2012 - 09:22 PM.
"You are fooling yourself, Captain. Nothing here is what it seems. You are not the plucky hero, the Alliance is not an evil empire, and this is not the grand arena."
"And that's not incense." - The Operative and Inara Serra
"What you will see, if you leave the Mirror free to work, I cannot tell. For it shows things that were, and things that are, and things that yet maybe. But which it is that he sees, even the wisest cannot always tell. Do you wish to look?" - Galadriel
Clone Marshal Commander Zeta 1127 of the 89th Legion
Admiral Zebulon Wilhelm of Task Force Mystic/Fleet Junkie
#149
Posted 16 April 2012 - 09:43 PM
We don't know where the X-wings were being manufactured, but Occam's razor says Turkana. The planet needed an advantage, so that one fit.
#150
Posted 16 April 2012 - 10:36 PM
Now you have two more options for Alliance worlds, Isis was another starfighter production facility and Sanctuary was another good world. I don't know how viable Bulwark and Stronghold are as choices, they just seem like they are worth mentioning.
So that's Star Wars: X-wing, sadly I never got to play the X-wing series.
Edited by Zeta1127, 17 April 2012 - 05:43 AM.
"You are fooling yourself, Captain. Nothing here is what it seems. You are not the plucky hero, the Alliance is not an evil empire, and this is not the grand arena."
"And that's not incense." - The Operative and Inara Serra
"What you will see, if you leave the Mirror free to work, I cannot tell. For it shows things that were, and things that are, and things that yet maybe. But which it is that he sees, even the wisest cannot always tell. Do you wish to look?" - Galadriel
Clone Marshal Commander Zeta 1127 of the 89th Legion
Admiral Zebulon Wilhelm of Task Force Mystic/Fleet Junkie
#151 Guest_Pyrrhos_*
Posted 17 April 2012 - 10:33 PM
From my experience with this version, it seems to drop the framerate to zero every 13-15 seconds (the ai is thinking, it seems), maybe for 1.3, double or triple the counter for when the AI decides to plan its moves, because I'll have about 15 seconds of great/acceptable/playable framerate (16-20fps), then it drops to nothing for about 8-10 seconds or so, then continues on. If caused by the AI, that's my reasoning for lengthening the counter for it. Also considered having a higher clocked processor would be preferable since the game is single-threaded to mitigate the bottleneck/effects. food for thought.
Ship suggestion: Vindicator class cruiser for empire, because it seems interesting to me lol. Also, be nice to have something to take on the Empire's dreadnaughts. Mediator or something comes to mind.
#152
Posted 17 April 2012 - 11:03 PM
#153 Guest_Pyrrhos_*
Posted 17 April 2012 - 11:36 PM
Also, currently I'm using an AMD 3850 APU with discrete graphics as well, and it's clocked at right around 3.0ghz; mayhaps, say, one of the AMD bulldozers that come stock at 4.2ghz would yield favorable returns. I intend to test that this summer, if nothing else.
#155
Posted 18 April 2012 - 01:51 AM
A few suggestions:
*Add the Mon Remonda for Han & Chewie as an upgrade. Historically, he used it as the flagship of his Fleet tasked with hunting down Warlord Zsinj. I know MC90 Star Cruiser models are in short supply, perhaps a modified Reef Home-type Star Cruiser could serve as a placeholder until a proper model is found.
*Initially, have Lando Calrissian paired with the Lady Luck. I know he used it in the period from ROTJ to 11 ABY, so he could use it as the ship he starts out with when he is recruited. I think there is a model available somewhere on filefront, I know the mod Thrawn's Revenge mod has one, so if a model can't be found on filefront, maybe it could be negotiated with the TR Team.
The Thrawn's Revenge Mod has decent enough MC80B and MC90 models, I believe.
Edited by anakinskysolo, 18 April 2012 - 01:53 AM.
#156
Posted 18 April 2012 - 04:04 AM
1: permission must be given for use of the model...etc...
2: thrawns revenge has hardpoints, so i imagine theres some coding issues, etc
3: other issues thereto related
4: the models might need to be modified/reanimated, etc
Edited by johnchm.10, 18 April 2012 - 04:10 AM.
#158
Posted 20 April 2012 - 04:39 AM
although it would allow for some heroes. Dunari and Mara Jade for the Rebels/NR, and Karm'n Viraxo for the Empire, to name a few. i also imagine that for some of the Advisers to the Emperor or Corporate CEO's etc also use a PLY-3000 or something similar as their personal craft
#159
Posted 21 April 2012 - 09:25 PM
rail guns rely on pure kinetic energy caused by the speed of the "bullet" to cause the damage, its basically just a big ass sniper rifle that happens to shoot a larger bullet and shoots it around 13,000 feet per second-if you put these rail guns on a space ship i would think that they could just go right through the shields and so would missles likely
really im just going to change the question is what are the shields made of? is it produced through plasma? is it like earth electromagnetic field?
Conclusion: one are their rail guns in star wars and wouldn't they be extremly useful? and lastly what are the shields made up of or how to you determine the strength of said shields that prevents things with a large amount of matter from going right through them, such as missles or a large rail gun caliber
#160
Posted 21 April 2012 - 09:47 PM
Reply to this topic
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users