Well, sorry I'm late to the party, but I'm still a ways off from getting my video card replaced so still can't play. Anywho, just wanted to mention a few things.
First: Judging by the XMLs, space damage does scale. Just in the opposite way. Everything fires the same power weapons, but bigger ships take less damage. Shoot an Executor with a turbolaser, and it'll take fully half the damage as an X-Wing getting hit by that same turbolaser.
Second: I think the ISD is being underestimated. It's got a pretty hefty upgrade in shields and a bit stronger hull than the Venator, and there's no comparison in onboard firepower as it's main battery is as capable, but also mounts an enormously powerful secondary battery instead of a few point defense. The Venator has an absurd complement, but you pay through the nose for it and they take a
long time to launch. Not to mention losing a Venator is extremely painful.
Third: You can't compare a Strike Mk. VI to an Imperial I. Take a look at the ISD IV: It boasts about triple the shields and armor, much heavier main and secondary batteries, has powerful tertiary and point defense batteries that the Strike doesn't even attempt, and a stronger complement. And though the Strike has better top speed, the ISD actually has better acceleration. It also retains a similar relationship to the fully upgraded venator as the ISD I did with the VSD I. VSD IV has much better complement than the ISD IV, but takes forever to deploy them and is much weaker in direct combat.
And a somewhat related note: Crew of 47,000 is laughably stupid. It's a big ship, but not that big when you have the enormous reactor, massive engines, loads of armor and guns, and all that equipment. People take a
lot of space, even when packed in. You gotta carry food and water, be able to distribute it, have medical supplies, etc.
Edited by Kitkun, 13 April 2012 - 05:05 PM.