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Ares - the 2nd trailer


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#1 Speeder

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Posted 03 July 2011 - 12:31 PM

After six months and first trailer hitting 10k views, I've decided to release another one because there are new cool features that I thought should be showcased. Enjoy!

http://www.youtube.com/watch?v=PNsK3-Putz0#520x293


The trailer was created with a beta version of Mental Omega 3.0 so if you pay attention you'll also see things which haven't been shown before. View more Ares videos on our YouTube channel.

Edited by Speeder, 25 February 2012 - 08:54 PM.

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#2 Hecthor Doomhammer

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Posted 03 July 2011 - 01:22 PM

Looking good there.
so you damage both the occupied building while killing the men inside and when the building reaches critucal red health, all remaining men come out and die right away?

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#3 Speeder

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Posted 03 July 2011 - 01:24 PM

Not really, you can set the weapons to hurt infantry inside, not neccessarily kill them right away. It's just that in this case enough damage was dealt to kill some of the troops inside.

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#4 TheQuackSavior

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Posted 03 July 2011 - 04:14 PM

WHAT! A tech missile silo, I'm waiting for enable save/load game in ARES :good:

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#5 Romanul

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Posted 04 July 2011 - 03:12 PM

Teh awesomeness. Nuff said.

Can't wait for the above as well, yet I'd love to play with the reverse engineering :p

#6 Aasgier

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Posted 05 July 2011 - 11:38 AM

Reverse engineering is wicked, indeed.

#7 TIjey

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Posted 09 July 2011 - 09:31 PM

Great! But Kill driver warheads work on all units?
sample Nighthawk Transport on a ground

#8 Speeder

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Posted 09 July 2011 - 09:42 PM

You can make units immune to it.

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#9 TheQuackSavior

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Posted 10 July 2011 - 06:59 AM

You can make units immune to it.

Such Grizzly robot tank, and allied MCV

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#10 Aasgier

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Posted 10 July 2011 - 08:34 AM

You can make units immune to it.

Such Grizzly robot tank, and allied MCV

I think it is also important for some of the most powerful units (Apocalypse comes to mind), units that can transport infantry/other units (this includes open-topped vehicles) and units which use the water-state function.

Also, if snipers would be trained to kill drivers, I think all MBT's will get some sort of periscope within a month or so, and as a result the driver shouldn't have to look outside himself so he can't be killed this way. An armor-piercing bullet can still help, but that would only work against lighter-armored units... and not against said MBT's.

#11 Speeder

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Posted 10 July 2011 - 12:47 PM

Also, if snipers would be trained to kill drivers, I think all MBT's will get some sort of periscope within a month or so, and as a result the driver shouldn't have to look outside himself so he can't be killed this way.


You are overthinking it.

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#12 TheQuackSavior

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Posted 11 July 2011 - 06:13 AM

Also, if snipers would be trained to kill drivers, I think all MBT's will get some sort of periscope within a month or so, and as a result the driver shouldn't have to look outside himself so he can't be killed this way.


You are overthinking it.

Yes speeder! he is overthinking. Unit that immune to killdriver is Grizzly robot tank and allies MCV, also Centurion

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#13 Aasgier

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Posted 11 July 2011 - 07:46 AM

Anyway, for gameplay it indeed isn't the best if all MBT's are immune to it... I think however, that units which cost 1750 or more, or units which can transport units, should be immune to it regardless.

Otherwise it would be broken I think, because such an unit can pay for itself much easier than the current hero units can...


Killdriver warheads are something you need to be really careful with... you're essentially talking about an anti-vehicle-sniper... and the current snipers were taken out with a reason!

#14 Graion Dilach

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Posted 11 July 2011 - 10:34 AM

NOTE3: Remember that some of features shown in the video are for demonstration purposes only and may not appear in MO3.0.


And who the heck said that KillDriver will be in MO?

Seriously. This is an Ares trailer. Not an MO trailer. Maybe that MO is modded just to be an Ares promo. Maybe you should read the Youtube notes, too.

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#15 SSTG

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Posted 11 July 2011 - 12:00 PM

I just had a thought is the Soviet nuke getting replaced? I know this tech missile doesn't have the range and probably not the damage of the nuke so does this mean one can have 2 firing missiles ready on their enemies?
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#16 TheQuackSavior

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Posted 11 July 2011 - 12:08 PM

I just had a thought is the Soviet nuke getting replaced? I know this tech missile doesn't have the range and probably not the damage of the nuke so does this mean one can have 2 firing missiles ready on their enemies?

WHAT!! A Robot storm maker is return again!? :blink:

Edited by General Recon, 11 July 2011 - 12:21 PM.

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#17 Darkstorm

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Posted 11 July 2011 - 04:15 PM

To my knowledge, the Soviet Nuke is not being replaced. Also, I don't think it's possible even with Ares to have more than one missile ready to fire unless they are separate superweapons.

EDIT: I was assuming you were talking about 2 tech missiles on the same building. :huh:

Edited by Darkstorm, 12 July 2011 - 01:59 PM.


#18 Black/Brunez

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Posted 11 July 2011 - 05:55 PM

I just had a thought is the Soviet nuke getting replaced? I know this tech missile doesn't have the range and probably not the damage of the nuke so does this mean one can have 2 firing missiles ready on their enemies?


The famous Nuke is not getting replaced. Actualy you can have both the tech missile and the nuke ready and use them without errors.

#19 TIjey

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Posted 13 July 2011 - 01:29 PM

more question:
AI may use Hijacker enhancement?
Reverse engineering be in MO ?, it's really cool

#20 Speeder

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Posted 13 July 2011 - 02:37 PM

AI should obey hijacker settings in Ares.

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