Jump to content


Photo

July 12th Update: Gondor Spellbook


  • Please log in to reply
127 replies to this topic

#61 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,438 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 21 July 2011 - 09:21 AM

It shouldn't, really.

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#62 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,758 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 21 July 2011 - 04:01 PM

It kind of bothers me too; it doesn't really make much of a difference but I don't feel like the player needs additional incentive to build the beacon. I for one have never needed it, the cheap reinforcements are far better than one more farm.

No fuel left for the pilgrims


#63 Nertea

Nertea

    ...lo sa raptor!

  • Hosted
  • 3,349 posts
  • Location:Vancouver, Canada
  • Projects:Star Villains and Space heroes, The Dwarf Holds
  •  T3A Chamber Member
  • Division:BFME/Unity

Posted 21 July 2011 - 04:46 PM

Weell, I put the change in last night's alpha version, so we can play around with it.

sig.png
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.


#64 {IP}Solstice

{IP}Solstice

    The Relayer

  • Project Team
  • 461 posts
  • Location:Kentucky, United States

Posted 25 July 2011 - 02:38 AM

Will the army of the dead also debuff/weaken heros?
my political compass: http://www.political...-4.75&soc=-5.69
my website: http://future4.weebly.com/ (out of date)

#65 Nertea

Nertea

    ...lo sa raptor!

  • Hosted
  • 3,349 posts
  • Location:Vancouver, Canada
  • Projects:Star Villains and Space heroes, The Dwarf Holds
  •  T3A Chamber Member
  • Division:BFME/Unity

Posted 26 July 2011 - 01:15 AM

Yes, but they won't flee in terror.

sig.png
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.


#66 {IP}Solstice

{IP}Solstice

    The Relayer

  • Project Team
  • 461 posts
  • Location:Kentucky, United States

Posted 26 July 2011 - 06:29 PM

Okay I was wondering that because I thought people might use heros to attack the army of the dead, and kill it.
my political compass: http://www.political...-4.75&soc=-5.69
my website: http://future4.weebly.com/ (out of date)

#67 Guest_Der Eremit_*

Guest_Der Eremit_*
  • Guests

Posted 27 July 2011 - 11:04 PM

What do you think about a speed debuff für cavalery while under attack? Because they can handle such a AoD quite easy.

#68 _Haldir_

_Haldir_

    Mapper

  • Project Team
  • 1,203 posts
  • Location:Australia
  • Projects:The Dwarf Holds, The Elven Alliance: Community Edition
  •  T3A Team Chamber Member

Posted 28 July 2011 - 12:48 AM

You still have to use magic damage to hurt the aotd, so only certain hero abilities will be effective ;).

Also, remember that the aotd no longer does any damage, so you'll probably want to use them during a battle, along with your other units. If the enemy decides to move their cavalry away from the battle, it will only work to your advantage. The terror effects will make your enemy's cavalry and other units cower and flee anyway, so there's probably not much point in an added speed debuff.

Posted Image Posted Image


#69 KingElessar2384

KingElessar2384

    Skill of a Ranger, Courage of a Warrior, Leadership of a King

  • Members
  • 119 posts
  • Location:White City of Minas Tirith, Re-United Kingdom
  • Projects:Reading the SEE Forum and other things
  •  SEE Guardian, Defender of the Good

Posted 01 August 2011 - 01:38 PM

Well...I'm back after a looong time. And I congratulate you on keeping up with this mod. Love the new AotD and the new beacon system. Can't wait for the release!:)
This day does not belong to one man, but to all, let us together rebuild this world, that we may share in days of peace.
Posted Image
Posted Image
Posted Image
Posted Image

#70 SoulFox

SoulFox
  • Members
  • 76 posts

Posted 01 August 2011 - 07:10 PM

Hey I am back!
I agree with you.
I love see new Gondor build Beacon is real and nice! Farm is fake and ugly!
I am sorry I wrong said "skin" build. I mean "costumes" build.
Skin is race human like units and hero.
Costumes is new color build and remake.
The is Right! ^_^

#71 Yarrum

Yarrum

    Kahuna

  • Project Team
  • 461 posts
  • Location:New York City

Posted 01 August 2011 - 10:03 PM

SoulFox...how have you not validated your email after two years?

KotW%20Left%20Morgul%20Banner.jpg
KotW Beta Tester
frodo_sam.jpg


#72 jedi7000nathan

jedi7000nathan
  • Members
  • 81 posts

Posted 03 August 2011 - 03:18 AM

Wonder what we can expect with Rohan and Isengard in terms of updates

#73 {IP}Solstice

{IP}Solstice

    The Relayer

  • Project Team
  • 461 posts
  • Location:Kentucky, United States

Posted 03 August 2011 - 03:46 AM

Well just have to wait and see what nertea does, the anticipation is killing me :w00t:
my political compass: http://www.political...-4.75&soc=-5.69
my website: http://future4.weebly.com/ (out of date)

#74 Devon

Devon

    Dark Nerd of the Sith

  • Global Moderators
  • 5,886 posts
  • Location:Colbert Nation
  • Projects:RJ RotWK, Twilight of the Republic, HDLH
  •  T3A Chamber Member
  • Division:Community
  • Job:Global Moderator
  • Donated

Posted 03 August 2011 - 03:59 AM

You aren't restricted to one reinforcement unit per beacon, are you?

yodasig2.png
My political compass
There's a story that the grass is so green...what did I see? Where have I been?


#75 Nertea

Nertea

    ...lo sa raptor!

  • Hosted
  • 3,349 posts
  • Location:Vancouver, Canada
  • Projects:Star Villains and Space heroes, The Dwarf Holds
  •  T3A Chamber Member
  • Division:BFME/Unity

Posted 03 August 2011 - 04:44 AM

No, you can build as many as you like (but they cost a flat 20 CP no matter what you get).

And honestly, I might not update again for a week at least, I'm really busy these days. Spent my spare hour today working on particle effects for one of Gamling's powers...

sig.png
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.


#76 Arthadan

Arthadan
  • Members
  • 215 posts

Posted 04 August 2011 - 07:07 PM

As far as I'm concerned, take your time man. Quality work cannot be hasted.

Have a nice summer (what's left of it) and thanks for such a great mod!

Edited by Arthadan, 07 August 2011 - 07:52 AM.

Posted Image

Posted Image

#77 Bofur

Bofur

    The Bolicious One

  • Hosted
  • 1,766 posts
  • Location:England
  • Projects:Age of the Firstborn
  •  The Bolicious T3A Team Chamber Member

Posted 09 August 2011 - 07:23 AM

I agree.
Do not rush, just take your time in creating THE PERFECT MOD that The Dwarf Holds is.
have a nice summer :thumbsupsmiley:

left64_by_obsidianlake-d5ruayp.pngAotF.pngright64_by_obsidianlake-d5ruf44.png


#78 Guest_IIS_*

Guest_IIS_*
  • Guests

Posted 09 August 2011 - 11:30 PM

Absolutely agree with the Dol Amroth knight dude - with all your blah blah blah, you ruined your mode... Not even interested in playing it and I'm 100% sure none of my friends would either - those knights - are typical French cavalry of the late 14th early 15th century - there is nothing fantasy like about them... Crap job or wait, good job, crap imagination XD Talking about books description of armor - there is no vivid description of armor of Gondor in the books that states all of the soldiers were chainmail, there is no plate and therefore sticking to the movies would actually make sense as well as Warhammer workshops as far as I'm concerned they are doing a dam good job unlike you.... Rovanion by the way - was the best MOD ever to be made, but I guess some people just could not get the job done ;-)

#79 {IP}Solstice

{IP}Solstice

    The Relayer

  • Project Team
  • 461 posts
  • Location:Kentucky, United States

Posted 09 August 2011 - 11:33 PM

So your not going to play this mod just because of one unit in one faction that has a skin you disagree with?
my political compass: http://www.political...-4.75&soc=-5.69
my website: http://future4.weebly.com/ (out of date)

#80 Guest_IIS_*

Guest_IIS_*
  • Guests

Posted 09 August 2011 - 11:35 PM

They didn't use to call me a Loremaster for nothing.

In the "Unfinished Tales of Numenor and Middle-earth", page 366 Note 11:

The Rohirrim had the advantage in being supplied by the metal-workers of Gondor.


While this does not cite the trade of horses for armor, it does support that Rohirric armor (if not arms as well) were gotten from Gondor smithies. And as Tolkein says himself...

The Rohirrim were not "medieval", in our sense. The styles of the Bayeux Tapestry (made in England) fit them well enough, if one remembers that the kind of tennis-nets [the] soldiers seem to have on are only a clumsy conventional sign for chainmail of small rings.


...then we can suppose that the Men of Gondor supplied the Rohirrim with chain-maille. Now, I ask you; would they really make full suits (or at least shirts, also known as hauberks or surcoats (which are mentioned too many times to count in the text by both Merry and Pippin, Gandalf and Denethor, Aragorn, Theoden, Gimli...)) of such equipment for their allies and for them alone, or would they simply generate a large enough surplus of their own goods for use in trade with the Rohirrim? Accepting these quotes in tandem results in a logical conclusion that chain-maille was the principal armor of the Men of both Gondor and Rohan.

Additionally, according to this quote Denethor himself wore chain-maille:

"He stood up and cast open his long black cloak, and behold! he was clad in mail beneath, and girt with a long sword, great-hilted in a sheath of black and silver."
-Page 800, The Siege of Gondor, Book V, The Return of the King.


So why would he bother with protecting (and arming) himself if he was going to use inferior equipment? Yes it was most likely for show, but wearing chain-maille while plate would be available (as others are positing) would not make much sense, and so it is easily feasible that the soldiers of Gondor wore chain-maille just as their Steward did. I will concede that plate elements were in use - such as helmets and Prince Imrahil's infamous vambraces - but full chest-and-back-plates are out of the question. You could also argue that the Guards of the Citadel (Denethor's own servants) wore black chain surcoats, and so he was simply doing as they did, but in my opinion Denethor would have done well to appeal to all of his citizenry rather than just his own personal guardsmen by going so armored.

Regardless, back to the topic at hand: the Knights of Dol Amroth. They appear to be the sole fighting cavalry force in Gondor; the only other comparable unit would be the errand-riders of Minas Tirith, who were messengers and couriers, not fighters. In this description of the gathered Men of the Fiefdoms, the Knights of Dol Amroth are presented as the most professional and well-geared of those present:

"Leading the line there came walking a big thick-limbed horse, and on it sat a man of wide shoulders and huge girth, but old and grey-bearded, yet mail-clad and black-helmed and bearing a long heavy spear. Behind him marched proudly a dusty line of men, well-armed and bearing great battle-axes; grim-faced they were, and shorter and somewhat swarthier than any men that Pippin had yet seen in Gondor...the men of Ringlo Vale behind the son of their lord, Dervorin striding on foot: three hundreds. From the uplands of Morthond, the great Blackroot Vale, tall Duinhir with his sons, Duilin and Derufin, and five hundred bowmen. From the Anfalas, the Langstrand far away, a long line of men of many sorts, hunters and herdsmen and men of little villages, scantily equipped save for the household of Golasgil their lord. From Lamdedon, a few grim hillmen without a captain. Fisher-folk of the Ethir, some hundred or more spared from the ships. Hirluin the Fair of the Green Hills from Pinnath Gelin with three hundreds of gallant green-clad men. And last and proudest, Imrahil, Prince of Dol Amroth, kinsman of the Lord, with gilded banners bearing his token of the Ship and the Silver Swan, and a company of knights in full harness riding grey horses; and behind them seven hundred of men at arms, tall as lords, grey-eyed, dark-haired, singing as they came."
-Page 753-4, Minas Tirith, Book V, The Return of the King.


Interestingly, there is a great variety in the types of equipment and dispositions of the Men of the Fiefdoms - we have "well-armed" Men of Lossanarch, who are presumably maille-clad like their leader; in contrast are the famous archers of Morthond and the Blackroot Vale; irregular militia from the outer reaches of coasts; and the household Men of Golasgil, Lord of Langstrand, a term not used except for the sworn Guards of the King of Rohan, possibly hinting at a "rougher" feel for them when compared to the more "civilized" Men of Minas Tirith and Dol Amroth. Regardless, this shows that despite being very near to one another geographically there was a GREAT difference in the styles and quality of battle equipment in the realm of Gondor.

If you're going to use Middle Age Europe as an example, then think on this: despite fitting within a thumb's space on a map, the equipment found in Italy, Germany and Spain was all incredibly vast - let's say we're looking at the year 1500 CE. In Italy you have your mercenary bands of Conditierri - sallet helm-wearing, rapier-and-dagger wielding sellswords who favored full plate armor made skin-tight. In Germany you would have the Landsknecthe, who fought with massive beidenhander swords, pikes, and were great supporters of gunpowder weapons (something which the Conditierri would execute prisoners of war for using as they made warfare "unfair"). Armor for them would have been the articulated Gothic-style plate that we all know and love. As for Spain, it was divided into Moorish and Christian Spain - the Moors were relict Muslims slowly being driven out through the Reqonquista who used scale-maille and lamellar armor, powerful steel crossbows known as arbalests (IIRC, those were more popular with the Knights of Malta tbh) and curved slashing swords like the kilij and yataghan. Those Moors were fighting against the Spaniards, who also used lots of gunpowder weapons (with more focus on personnel handguns than field artillery like the Germans did) but with a greater reliance on cavalry than any other Western European power at the time.

What does that have to do Gondor's fighting-man disposition in the Third Age of the Sun? It's an example for how geography matters surprisingly little in how different armor designs and styles developed back in the day.

And as such, the Knights of Dol Amroth make fine sense looking how they do in this mod.

THEY LOOK SHIT XD




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users