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August 13th Update: More New Maps!


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#21 Guest_Vulcan_*

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Posted 14 August 2011 - 07:58 PM

These maps are awesome, can't wait too play them. Is that a new settlement building for Isengard I spy?

#22 Yarrum

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Posted 14 August 2011 - 09:13 PM

Nitpicking again, Yarrum?

Absolutely. :cool2:

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#23 Nick-SoD

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Posted 15 August 2011 - 03:32 PM

People seem to be giving the Linhir map a lot of love and rightly so...but I gotta say, Pinnath Gelin is fantastic! The terrain textures seem to blend perfectly and the detail put into that one little hamlet is just ridiculous. It isn't one of those "sexy" castle maps, but I'd put it near the top for Bfme maps (both EA and user created) I've seen since Bfme1 was released.

Bravo, Fudge! A very worthy addition to this mod team! :thumbsupsmiley:

#24 SoulFox

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Posted 15 August 2011 - 03:58 PM

Good work!!! :thumbsupsmiley:
I very like Linhir maps. The very hard work lot building and naturel.
Return to the king three hero meet navals Corsairs so army of the deads kill all Corsairs.
Corsairs get never in Gondor! :shiftee2:
But aren't not add Corsairs on train harad campe in Mordor why? :omg:
The was @Ghost of Arnor's idea. You must see self http://forums.revora...k/page__st__120 :facepalm:
He mean remakes maps Minas Tirith makes more floors to top the was EA's makes two floors EA is suck! :mad2:
I very glad come mods but I think says "release august" please not lie! :crazed:

#25 Unknown

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Posted 15 August 2011 - 04:37 PM

@Fudge, how much time did you spend on the Linhir map each day? Just wondering :p

And, I agree with Haldir about Fudge having talent. It looks better than EA's maps who are people who were working in the business and had special training for those type of things.
The maps look really good :)

#26 Lauri

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Posted 15 August 2011 - 06:06 PM

Are you aware of how many maps the guys at EA even made? Linhir took Fudge a month, and a map a month isn't very much if it's your job ;) I've also yet to see any EA maps that are bad. I've seen some maps that are better than EA's maps, but that doesn't mean that EA's mappers are bad, does it?

Fudge did an awesome job on those maps, no questions there. But I don't see why you have to compare him to an EA mapper? Modders do it solely out of passion and can take their time, professional mappers have a deadline, and have to make a huge amount of maps in short time.

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#27 Ganon

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Posted 15 August 2011 - 06:17 PM

And on top of that.
Level of quality isn't determined by the low level employees. It's determined by those in charge.
You know, like the production directors and such.

So even if a mapper wanted to spend more time adding detail, they would be required to move on because - like Lauri said - professional game development moves at a very fast pace.

BFME 1 was probably made in a year. Maybe a year and a half at most. And look how long the best mods with some of the biggest teams take to make.

Edited by _Bender_, 16 August 2011 - 07:16 PM.


#28 Fudge

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Posted 15 August 2011 - 07:26 PM

Thank's guys, @Nick-SoD I spent about 3 to 4 hours a day but I was learning then so things took a little while longer :) Pinnath Gelin was actually the hardest to texture for me as it had to look Fertile and Field like but at the same time work well with my cliff textures but I think I got it right. Actually I love the EA Maps And play on them quite regularly, I love there Texturing :) I also found on my computer the Old Concept Drawings I did on "Paint" for Pinnath Gelin and Edhellond and when you compare them it shows you how much things change in worldbuilder.

#29 jedi7000nathan

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Posted 15 August 2011 - 09:59 PM

judging by the Haldir and his Galadhrm the elven allies spell became a passive power that allows the purchase of Haldir and the Galadhrim as which is cooler then a summon its simmiler to the dark Tower power for Mordor and the Gandalf the White power basically its a requirement for recruiting to make things even more interesting but what can we expect for the Campaign the main thing in BFME1 is the Campaigns for Good and Evil so they will need some touching up in a future update also i love those maps they are worthy of the quality in of the mod :thumbsupsmiley: ps delete previous post my mistake lowsy laptop mouse

Edited by Radspakr, 16 August 2011 - 05:39 PM.


#30 SoulFox

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Posted 16 August 2011 - 07:32 PM

So Nertea work done 0.75 version so release. Finale new 7 maps. But next or two year for new version.
Have Nertea plan future new maps Grey Havens, The Shire, Rivendell, Khand, Port of Umbar, Fornost, Dol Guldur, Dol Amroth and Minas Tirith be huge city and top floor. Have plan? :mellow:

#31 Nertea

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Posted 16 August 2011 - 07:42 PM

No, not done. No, no plan.

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#32 Yarrum

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Posted 16 August 2011 - 07:49 PM

What ever happened to the expanded Minas Tirith map that was made for Rhovanion Alliance?

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#33 Nertea

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Posted 16 August 2011 - 08:05 PM

There was an expanded one? I really don't think there was. We have one with some more tweaks than the current version (I think) but the "grand plan" of rebuilding MT never took off.

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#34 Echo

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Posted 17 August 2011 - 01:59 AM

awesome maps, can't wait to try them :)

Edited by Echo, 17 August 2011 - 02:00 AM.

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#35 _Haldir_

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Posted 17 August 2011 - 02:34 AM

We currently have a Minas Tirith map that m@tt did, which has a walkable 3rd level, and stairs up to the catacombs. It will be in the mod's next release.

Rivendell, Khand, Fornost, Dol Guldur and Dol Amroth are all in the mod already, in the currently released version ;). Grey Havens will be part of the new release too, along with around 14 other new maps.

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#36 {IP}Solstice

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Posted 17 August 2011 - 02:57 AM

You mean in the direct next one or 1.00? I want to be suprised :blush:
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#37 Yarrum

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Posted 17 August 2011 - 04:05 AM

The next release is 1.0.

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#38 _Haldir_

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Posted 17 August 2011 - 05:13 AM

No, the next release is 0.75. It will contain the new maps, and changes to all 5 factions.

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#39 Fudge

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Posted 17 August 2011 - 09:31 AM

Is Erebor Included in the next release?

#40 Mathijs

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Posted 17 August 2011 - 12:17 PM

Yeah, from what I can tell.

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