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August 13th Update: More New Maps!


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#41 Yarrum

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Posted 17 August 2011 - 01:13 PM

No, the next release is 0.75. It will contain the new maps, and changes to all 5 factions.

Ah, my mistake. I recall reading a post of Nertea's from a while back stating that it would be 1.0, but I guess that has since been changed.

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#42 jedi7000nathan

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Posted 18 August 2011 - 02:31 AM

yes but in the end the mod will be a good one

#43 {IP}Solstice

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Posted 18 August 2011 - 02:51 AM

I think it's already pretty good although when it's done it'll probably be on the top 3 bfme mods.:shiftee2:
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#44 Bofur

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Posted 18 August 2011 - 07:33 AM

or maybe the top bfme mod.... :shiftee2:

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#45 {IP}Solstice

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Posted 18 August 2011 - 08:54 PM

It is my personal favorite, but if I said it was the top mod I'd be eaten by fans of other mods.:ermm:
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#46 jedi7000nathan

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Posted 19 August 2011 - 03:54 AM

good point though i think in the end that we will just have to wait and see

#47 Dre@mer

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Posted 19 August 2011 - 09:31 PM

These are perfect; I like the texturing work on the Greenway map, the lighting used for Pinnath Gellin, and the attention to detail in Edhellond.

Seriously, there is so much talent here - it blows my mind. The Linhir map is a piece I selfishly wish I had designed myself.

#48 Fudge

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Posted 19 August 2011 - 09:49 PM

Well Thank you Dre@mer, I came up with the design based on a beach near where I live and A fair amount of Imagination.

#49 jedi7000nathan

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Posted 21 August 2011 - 02:50 PM

always good to have a source of inspiration because that is what makes everything

#50 Fudge

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Posted 21 August 2011 - 05:22 PM

Indeed ^_^

#51 Rob38

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Posted 22 August 2011 - 01:56 AM

Amazing maps! :thumbsupsmiley: I am particularly fond of the Edhellond map. For the Linhir map, how is the pathing? It looks a little tight in some spots.

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#52 SoulFox

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Posted 22 August 2011 - 04:02 PM

With 1 sec.
I cost units Dol Amroth from beacon. Dol Amroth is very powerful calvary aslo Rohan Royal Guards powerful calvary.
Dol Amroth train more 10 or 15 untis but 2 limted Rohan Royal Guards is mini hero? :unsure:

#53 Nertea

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Posted 22 August 2011 - 04:17 PM

You can't reliably get Dol Amroth units from the Beacon as it's randomized and the Knights will have a low chance. It would be difficult and take a long time to actually make an army of Knights.

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#54 Fudge

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Posted 22 August 2011 - 05:55 PM

Thanks Rob38, well it can be a little tight in just a few places but apart from that it works Fine. :)

#55 SoulFox

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Posted 23 August 2011 - 04:35 PM

You can't reliably get Dol Amroth units from the Beacon as it's randomized and the Knights will have a low chance. It would be difficult and take a long time to actually make an army of Knights.


Ah yes now I know. I was play Dol Amroth from bfme2 rotwk the have 3 limeted very powerful and crush fall wood.
But I mean I smart Royal Guardsmen have 2 limeted is mini hero? :unsure:

#56 Guest_God_*

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Posted 23 August 2011 - 07:36 PM

please the majority of work on the Rise of the Witch-King was based on the the games title character the Witch-King of Angmar and his faction

#57 jedi7000nathan

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Posted 24 August 2011 - 04:34 AM

Can we expect a Manual like with the first release or will it be without one?

#58 Guest_Ausir_*

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Posted 25 August 2011 - 04:12 AM

also if you look in one of the screenshots you can see the Dwarf vault wardens

#59 Guest_Olaf_*

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Posted 25 August 2011 - 05:09 AM

question are castellans of Dol Guldur permenannt summons or do they have a timer

#60 _Haldir_

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Posted 25 August 2011 - 09:30 AM

The Royal Guardsmen (and also the Door Wardens) are limited to 2 battalions, each battalion containing 5 units, so no, they're not really 'mini-heroes'. I believe they're limited because lore-wise, their numbers are limited, and gameplay-wise, having them too accessible would be unbalanced ;).

The Castellan is a timed summon.

And i'd say there will most likely be a new manual that will contain information on all the new heroes, units, powers, buildings, maps and everything else added in the next release.

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