It seems equally contrived to me to have people who know each other meeting up in some two-bit roadside hostel nowhere near anywhere when they could have just gone to each other's houses and saved the effort of coordinating the whole thing.
Really? To me it seems kinda the opposite, though it is all dependant on where they came from and where they're going.
Why go all the way to the persons house(
especially without a car) if you intend on then turning back and going a different way after? You would just meet at the half-way point and then head off to wherever it is you're really going.
Other perfectly good explanation is that it wasn't a
planned meeting, you just happened to cross paths and decided to stick together.
I'm not saying
everyone knows each other, that's nearly as contrived as strangers randomly joining up. Those ones i gave were just examples of some possibilities.
Having a couple of the people know each other seems reasonable enough as a way of passing off them forming a group. It even acts as a bridging mechanism, where you could have 'friend of a friend' situations bringing more people together than you otherwise would.
Here's another example of some fairly reasonable plot-glue:
------
Group 1-Killian is friends with
Kieran and knows
Jak.
Jak doesn't know
Kieran.
Kieran is friends with
Pat.
Pat and
Claire have just met, but have hit it off.
>
Killian, Kieran and
Pat form a group,
Jak and
Claire tag along.
group of 5, done.
(man, need a flow chart or something for this XD
edit: I know, colour coding!)
------
Group 2-Cait and
Jorah then also head off together(maybe at first not intentionally), later to be joined by
Sebastian(when he shows up).
Any names are interchangeable with any other btw. I just picked Cait and Jorah for the small group in the example cause Cait seemed to want to ditch, and Jorah and Cait were the ones partnered in the double battle
Taking this thought further:
At some point the group is shuffled. Maybe Claire and Kieran head 1 way while the others go a different way. They then meet Cait and Jorah, and stick with them for a bit.
The group meets up as a whole a bit after that, and sticks together then since they're all headed for the same place.
-----
I'm not saying that's how I actually want to do it, it's just an idea and I personally have some issues with it. My main concern is that I think we
need to stick together. We've seen what happened when parallel storyline ran in an RPG, it was kinda cool but really didn't work cause we just don't have enough activity.
In the end you had to combine them together to try and keep it working. So thats the problem with keeping the group split here too. It seems revorian RPG's need to be lead around by the nose for the thing to actually work :/ (don't get me wrong though, it's still enjoyable that way).
What we really need is good plot-glue which could both drive us into action and keep the group together. Once we've been kept together for a bit it's then easier to pass off us staying as a group... Maybe a kidnapping or something is in order XD. Team rocket goons snatch our pokemon and we work together to chase them down and get them back? I don't know...
You know, another option is possibly if we skip forward a bit in time. We've all met each other here, maybe a couple join up and head off, the rest go it alone. We then skip forward to another meeting, maybe some event which draws us all together again, and knowing each other we stick together and head for it. We then up up staying as a group.
Anyway, thats a few idea's up on the table for how to keep the group together, any other idea's or input are also welcome.
And I feel I need to address this quickly:
And the reason Killian seems companionable is that, from what I could tell from Athos' first couple of posts about him, he's a talkative and amiable chap. Caitlin was also talking a lot to Jorah last night, but now it's the morning and she's quite happy to disappear without even saying goodbye. That doesn't scream long-standing friendship to me.
I know that Vort. You seem to be missing the part where we only just considered this
now, meaning prior actions aren't going to be perfectly matched up.
You just have to think of what you
could pass off without being openly contradictory, in order to get the story going the way it needs to. (I'm surprised at you actually, you've been RPGing longer than I have, surely you know this stuff already?)
Alternatively if you consider it a major issue you could quite easily edit the offending post.
We're all in the same boat, none of us pre-planned for our characters to be friends or even know each other. However it's early in the story, so a change like this could be added in easily enough without much/any mess.
I'm just trying to think of ways to have the group join up while making it flow nicely in the narrative, some of us previously knowing each other and being friends was just one of them.
Edited by some_weirdGuy, 26 September 2011 - 03:06 AM.