Walls of Moria
#41
Posted 14 October 2011 - 04:36 PM
#42
Posted 14 October 2011 - 06:37 PM
EDIT: the script doesnt activate now. so Ill put it back to how it was.
Edited by njm1983, 14 October 2011 - 07:41 PM.
#43
Posted 15 October 2011 - 08:18 PM
I have question for you all. Which body of water would you prefer the reflection plane to be on? either the pond or the river?
And an INI question: Id like to bathe the map in a light grey fog, Im aware there is fog settings in the map ini, however what settings would you recommend to achieve that without intruding on the use of the camera angles?
#44
Posted 16 October 2011 - 11:35 PM
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#45
Posted 17 October 2011 - 12:41 AM
#46
Posted 17 October 2011 - 02:08 AM
#47
Posted 17 October 2011 - 03:17 AM
When they reached the top they saw that they could go no further that way, and the reason for the drying up of the Gate-stream was revealed. ... The Sirannon had been dammed and had filled all the valley.
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#48
Posted 17 October 2011 - 01:53 PM
#49
Posted 17 October 2011 - 03:19 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#50
Posted 17 October 2011 - 05:19 PM
#51
Posted 17 October 2011 - 06:54 PM
Edited by Gollum, 17 October 2011 - 06:55 PM.
#52
Posted 18 October 2011 - 12:34 AM
OK fixed the map. Removed the lower river completely, carved it deeper and added lots of rocks. made the dried river bed completely impassable except where the ford used to be. This way the map retains its strategic value.
#53
Posted 18 October 2011 - 01:34 AM
#54
Posted 18 October 2011 - 05:19 AM
Good one haha made laugh, I'm pretty sure my 3 weeks old nephew could make an EA quality map quite honestly
Maps is by far the only thing EA got right, partially...
The Nazgûl's Watch
#55
Posted 18 October 2011 - 01:06 PM
Personally I Like nearly all of the Ea maps and find that sometimes they even give me inspiration and ideas for other maps.
#56
Posted 18 October 2011 - 02:03 PM
#57
Posted 18 October 2011 - 06:15 PM
#58
Posted 20 October 2011 - 04:56 AM
#59
Posted 20 October 2011 - 05:20 AM
The Nazgûl's Watch
#60
Posted 20 October 2011 - 08:41 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
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