Jump to content


Photo

Ganon's Showcase


  • Please log in to reply
35 replies to this topic

#21 Elric

Elric

    Designer

  • Hosted
  • 2,857 posts
  • Projects:Middle-Earth Expanded
  •  Coder
  • Donated

Posted 04 October 2011 - 08:27 PM

where can that be found?

#22 Ganon

Ganon

    What's this?

  • Project Team
  • 967 posts
  • Location:Ohio, United States
  • Projects:My Link Mod
  •  Code Scientist

Posted 05 October 2011 - 11:39 AM

Pray to the almighty Google, omniscient god of the internet. And ye path shall be illuminated.

#23 Ganon

Ganon

    What's this?

  • Project Team
  • 967 posts
  • Location:Ohio, United States
  • Projects:My Link Mod
  •  Code Scientist

Posted 17 October 2011 - 05:38 AM

I made a new camp for Hyrule. :)

Posted Image

#24 Nertea

Nertea

    ...lo sa raptor!

  • Hosted
  • 3,349 posts
  • Location:Vancouver, Canada
  • Projects:Star Villains and Space heroes, The Dwarf Holds
  •  T3A Chamber Member
  • Division:BFME/Unity

Posted 17 October 2011 - 06:05 AM

Pretty cool looking!

sig.png
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.


#25 Elric

Elric

    Designer

  • Hosted
  • 2,857 posts
  • Projects:Middle-Earth Expanded
  •  Coder
  • Donated

Posted 17 October 2011 - 08:46 PM

I think Hyrule should only have a castle and if it needs a camp it should be really closely related to the castle (build of stone)

Just my idea of hyrule. :p

#26 Ganon

Ganon

    What's this?

  • Project Team
  • 967 posts
  • Location:Ohio, United States
  • Projects:My Link Mod
  •  Code Scientist

Posted 17 October 2011 - 10:47 PM

Well, I agree.

However, in BFME 1, I need to have camps and castles. I plan on making the castle more castle-ish, but my goal was to make the camp appear as if it were more hastily built. With materials that are quicker to work with.

The whole concept of building your town on a battlefield is a little awkward.

...Now imagine hauling thousands of tons of stone to a battlefield, then trying to build a castle. While, you have people firing arrows at you, and whatnot. wink.gif


Edited by Ganon, 13 April 2019 - 05:55 PM.


#27 Ganon

Ganon

    What's this?

  • Project Team
  • 967 posts
  • Location:Ohio, United States
  • Projects:My Link Mod
  •  Code Scientist

Posted 21 October 2011 - 12:53 PM




So, as you can see I'm making progress on a castle. My first (un-seen) attempt was laughable at best. :rolleyes:
But this one is coming along nicely. All I have left to do is the bridge that spans across the gateway, and the castle upgrades.

...I never realized just how many different models are used in making this stupid thing. :p

Edit: Actually, I would suggest watching it in fullscreen. This screen is kinda small.

Edited by Ganon, 24 October 2011 - 11:42 PM.


#28 Elric

Elric

    Designer

  • Hosted
  • 2,857 posts
  • Projects:Middle-Earth Expanded
  •  Coder
  • Donated

Posted 22 October 2011 - 09:57 PM

Nice! Did you start the walls off from the Rohan ones? also you might want to make the gateway stone (NOT the actual door but the bridge) also make the triforce symbol on the doors bigger.

#29 Kwen

Kwen

    Vileartist

  • T3A Staff
  • 4,837 posts
  • Location:Korea I wish
  • Projects:It'sa secreeet
  •  T3A's First N00b
  • Division:BFME
  • Job:T3A Expert
  • Donated

Posted 22 October 2011 - 10:22 PM

All I have left to do is the bridge that spans across the gateway, and the castle upgrades.


;)

Edited by Kwen, 22 October 2011 - 10:23 PM.

                           https://www.twitch.tv/vileartist - Yes shameless self-promotion

          ----------------------------------------------------------------------------------------------------------------------

                            "Old modders never die, they just fade away" ~ Hostile


#30 Ganon

Ganon

    What's this?

  • Project Team
  • 967 posts
  • Location:Ohio, United States
  • Projects:My Link Mod
  •  Code Scientist

Posted 22 October 2011 - 10:25 PM

Yeah, I started out with the Rohan wall piece models. I was only going to re-skin them, but I realized that the little spiky things wouldn't seem right in a stone design. So, I had to do a little bit of re-modeling.

I'm most proud of the stairs near the gate. I've never liked the elevators, partly because they're so far away from the front. Although, I might put one in, near the back.

Also, as I said in my previous post, the bridge isn't done yet. Which is why it's still wooden. I'm still going over ideas on how to do it without making it look like crap. :p

Edited by Ganon, 23 October 2011 - 01:27 PM.


#31 modboy451

modboy451

    A small Big-time Modder!

  • Project Team
  • 783 posts
  • Location:U.S.A
  •  Experienced INI Coder, Advanced Rigger/Binder.

Posted 26 October 2011 - 03:42 PM

this is really cool Ganon.. how did you make the arrow glow effects? for the arrows and such?

John 3:16 (NIV)
For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life.


Psalm 23:1 (ESV)
A Psalm of David.
The LORD is my shepherd; I shall not want.


Posted Image
Posted Image
Posted Image
Posted Image

#32 modboy451

modboy451

    A small Big-time Modder!

  • Project Team
  • 783 posts
  • Location:U.S.A
  •  Experienced INI Coder, Advanced Rigger/Binder.

Posted 26 October 2011 - 03:45 PM

oh and Ganon, are you going to add like Different things to the base? like random things like a group of Pots using the pots from the Zelda models? or townsfolk walking around or no?

Edited by modboy451, 26 October 2011 - 03:46 PM.

John 3:16 (NIV)
For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life.


Psalm 23:1 (ESV)
A Psalm of David.
The LORD is my shepherd; I shall not want.


Posted Image
Posted Image
Posted Image
Posted Image

#33 Ganon

Ganon

    What's this?

  • Project Team
  • 967 posts
  • Location:Ohio, United States
  • Projects:My Link Mod
  •  Code Scientist

Posted 13 April 2019 - 05:38 PM

I've been working on a reincarnation of my Link (from Zelda) mod lately. I deleted the old one years ago when I lost interest. Which I then regretted about a year later because I felt that I had accomplished quite a bit. That stone castle, a few posts up, was a lot of work!

Anyway, I figured I'd share some things I've been working on. Firstly, a Bulblin Camp. Inspiration taken from camps in both the Twilight Princess, and Breath of the Wild.  :grin:

 

sshot0012.jpg


Edited by Ganon, 13 April 2019 - 05:38 PM.


#34 Ganon

Ganon

    What's this?

  • Project Team
  • 967 posts
  • Location:Ohio, United States
  • Projects:My Link Mod
  •  Code Scientist

Posted 20 April 2019 - 07:44 AM

And here is the new Giant Spider nest. Like the Bulblin camp above, this is a new creep lair. And will be included in the new creep randomization system, whereby certain maps' creep lairs will now be randomized. So you'll never know what to expect!  :shiftee2:

 

sshot0117.jpg



#35 Ganon

Ganon

    What's this?

  • Project Team
  • 967 posts
  • Location:Ohio, United States
  • Projects:My Link Mod
  •  Code Scientist

Posted 22 April 2019 - 06:15 PM

Here, you'll see some Stalfos patrolling the area around a Stallord skull. Making this the third new creep type.

 

sshot2222.jpg



#36 Ganon

Ganon

    What's this?

  • Project Team
  • 967 posts
  • Location:Ohio, United States
  • Projects:My Link Mod
  •  Code Scientist

Posted 29 April 2019 - 04:18 AM

Chilfos butchering my gondor soldiers. Where's Link when you need him?  :whathuh:

 

sshot0023.jpg






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users