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#1 Jargalhurts

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Posted 28 September 2011 - 10:59 AM

I made this thread to ask about something in MO 3.0 that is NOT the new units.

I'm asking what is getting "removed" OR "nerfed".

Mind for a few patch notes?

And by the way, anyone who seeks to ask for the new units of 3.0 in this thread will be frowned upon.

Edited by Jargalhurts, 28 September 2011 - 11:00 AM.

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#2 Speeder

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Posted 28 September 2011 - 11:27 AM

Sure, I can tell you what was removed.

Allied Radar Facility
Allied Service Depot
Force Shield (as it was)
Spy Sat Uplink
Medic (skirmish)
Sniper
Mobile Gap Generator
Battleship (skirmish)
Demolisher Artillery
Tank Destroyer

Soviet Palace
Soviet Service Depot
Transaction
Terrorist
Infector Tank
Killer Whale
Akula Missile Sub (as it was)
Focus Tank
Iron Dragon
Emperor Tank

Epsilon Ore Refinery
Epsilon Airpad
Injection
Seraph
Railgun Tower
Psychic Interrupter
Genetic Mutator
Epsilon Dog
Virus
Ghost Miner
Trike (as it was)
Chaos Quad
Mobile Illusion
Magnetron (as it was)
Starflare
Salvage Disc
Sea Sled
Gatling Warship
Kraken Frigate
Gaia Platform
Deviation Fist
Kaamos Cannon

Edited by Speeder, 28 September 2011 - 11:29 AM.

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#3 Jargalhurts

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Posted 28 September 2011 - 11:45 AM

So Epsilon is back with the global use of Slave Miners.

It's kinda sad to see that Epsilon is getting completely redone. I actually liked the Epsilon from 2.0psi.

And some of my favorite stuff is getting removed here, The list is

SpySat Uplink (why?)
Palace (why?)
Demo Artillery
Focus Tank
Emperor Tank
Iron Dragon
Railgun Tower
Genetic Mutator (why?)
Chaos Quad (why?)
Magnetron (why?)
Kaamos Cannon
Ghost Miner(i was actually going to suggest the Ghost Miners to have their cloaks disabled when all Epsilon Refineries are destroyed. But then again, i thought you guys would probably ignore it)


And i wanna ask, is the Radar Facility and the Airforce Command HQ getting fused again?

Edited by Jargalhurts, 29 September 2011 - 03:27 PM.

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#4 Speeder

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Posted 28 September 2011 - 11:53 AM

Yes, Radar Facility and HQ are getting fused again.

Spy Sat - because there is no more global reveal except for a Tech structure, Allies get a revealer support power.
Palace - because 'free money' hasn't been even decided to reappear in 3.0 and if it does, definitely not as a Palace like it was in 2.0. Palace now returns as the Soviet Battle Lab
Railgun Tower - because PsiCorps gets Psychic Tower back while the other two subfactions get a new defense
Genetic Mutator - because I personally hate it and wish to replace it with a unit support weapon like Chronosphere or Iron Curtain
Kaamos Cannon - because it's basically the Marauder now
Chaos Quad - different chaos weapon on T1
Magnetron - it will be available as Advanced Stolen Tech

And the following didn't fit anywhere in the tech list/Emperor was buggy.

Demo Artillery
Focus Tank
Emperor Tank
Iron Dragon

Edited by Speeder, 28 September 2011 - 11:53 AM.

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#5 TheQuackSavior

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Posted 28 September 2011 - 02:05 PM

Allies will going to have a Radar scan support power, I am ask to you why the Allies service depot has removed. Or they will going to have a repair wave support power?


Edited by General Recon, 29 September 2011 - 11:33 AM.

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#6 eil

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Posted 29 September 2011 - 02:02 PM

does Infector Tank in the list means its ability gone at all or it will be "remixed" somewhere? i kinda liked that tank= i never used them when first met in C&C:Generals but MO "made me look at them from different angle".

i see all repair facilities are gone(as well as medic) -does it mean all fractions will have no repair abilities at all?(what about IFV+Engineer?)

#7 Jargalhurts

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Posted 29 September 2011 - 03:28 PM

Sorry about the Ghost Miner, i left the words "are destroyed", which causes it to make absolute lack of sense. It's been fixed.

Railgun Tower - because PsiCorps gets Psychic Tower back while the other two subfactions get a new defense.


Wut? I thought you hated Psychic Towers.

Edited by Jargalhurts, 29 September 2011 - 03:30 PM.

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#8 TheQuackSavior

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Posted 29 September 2011 - 03:37 PM

Sorry about the Ghost Miner, i left the words "are destroyed", which causes it to make absolute lack of sense. It's been fixed.

Railgun Tower - because PsiCorps gets Psychic Tower back while the other two subfactions get a new defense.


Wut? I thought you hated Psychic Towers.


Because PsiCorps focusing on mind-control technology, they attempt to get it back. Maybe Epsilon HQ will going to have a Puppetmaster?

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#9 Graion Dilach

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Posted 29 September 2011 - 09:34 PM

Don't forget guys, ignore Recon.

There will be alternative ways to repair/dedrone stuff. Infecting ability got recycled months ago but the result is probably one of the biggest argumentation within the development history.
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#10 Jargalhurts

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Posted 30 September 2011 - 12:46 PM

Even though i'm trying to ignore Recon, i just wanna ask, wtf is a Puppetmaster?

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#11 TheQuackSavior

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Posted 30 September 2011 - 12:49 PM

Even though i'm trying to ignore Recon, i just wanna ask, wtf is a Puppetmaster?


Epsilon Sky Pillar, you know?

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#12 Aasgier

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Posted 30 September 2011 - 12:50 PM

I'm going to miss the Medic most of all units listed :mellow:

#13 Jargalhurts

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Posted 30 September 2011 - 01:21 PM

Even though i'm trying to ignore Recon, i just wanna ask, wtf is a Puppetmaster?


Epsilon Sky Pillar, you know?


wtf is a Sky Pillar?

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#14 Speeder

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Posted 30 September 2011 - 01:30 PM

Seems like you don't read the news.

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#15 Jargalhurts

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Posted 30 September 2011 - 04:23 PM

Seems like you don't read the news.


I do read the news. I'm just asking what the hell does it do.

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#16 TheQuackSavior

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Posted 30 September 2011 - 04:25 PM

Seems like you don't read the news.


I do read the news. I'm just asking what the hell does it do.



You'll find them how it was used when the 3.0 has released.

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#17 Speeder

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Posted 30 September 2011 - 04:25 PM

Oh, if it's that kind of question.. it's a control building for Epsilon airforce. Not an airpad but a prerequisite. It also gives them a nice support power.

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#18 Jargalhurts

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Posted 30 September 2011 - 05:00 PM

Oh, if it's that kind of question.. it's a control building for Epsilon airforce. Not an airpad but a prerequisite. It also gives them a nice support power.


Looks like i managed to do the impossible. Make Speeder spoil some info.

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#19 Black/Brunez

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Posted 30 September 2011 - 06:16 PM

Not really a spoil. He just said something which, according to him, yuo should already know

Edited by Black/Brunez, 30 September 2011 - 06:17 PM.


#20 Jargalhurts

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Posted 01 October 2011 - 12:53 PM

It's sad to see that the Service Depot is getting removed. It's one of those features that differentiates it from the crap called Red Alert 3. You could've made repairing free seeing the fact there are free methods of repairing in M.O 2.0psi. And by the way, what's replacing the Seraph?

Edited by Jargalhurts, 02 October 2011 - 04:32 AM.

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