When all 9 factions are done like this, we move on to AI (which I will also require help with) and finish off with adding all of BFME1, BFME2 6 RotWK maps, polished and extended by NJM
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Generic stuff
- Map Scripts from skyboxes has been setup as well as all coding needed to start adding skyboxes into maps.
MORIA
- AI base (BSE map) has been updated and adjusted to fit SEE dc.
- All "lava based" structures has been given the same buildup FX (smoke/dust), levelups and bibs (ground textures) featuring 3 stages of hot lava filled cracks and various forms of stucture upgrades to differentiate level 1 from 2 and 3.
- Fissure has been "reworked" into a better looking concept featuring hot lava that cools down in 3 stages as well as smoke and steam FX. Fissure now acts like an underground armory manufacturing Scavenged Weapons, Scavengd Armor and siege equipment.
- Spider Pit has been adjusted with 3 stages of upgrades with small spiderlings (slave units) at level 3, protecting the pit.
- Treasure Trove is being converted into a bonus giving structure much like Gondor's marketplace. At level 3 a drake (slave unit) is protecting the structure.
- Wolf/Warg Den has been added, reskinned from RotWK.
- Wolf Riders has been added as light cavalry.
- Warg Riders has been added as heavy cavalry.
- Goblin Spearmen has replaced the now obsolete goblin pikemen with better anims.
- Hill Trolls from RotWK has been added as early game trolls.
- Cave Trolls are vastly expanded with new and adjusted animations and.
- Mountain Giants are reworked into Stone Giants and will be summons only from Spell Book.
- Spiderlings are removed and made into offspring of Shelob only.
- All goblin units, trolls and giants has been given the SEE Burning Death FX.
- Shelob has been given more powers and now feature the movie accurate Hero Webbing as well as Poison Stinger, Spiderling Offspring, Terror and Tunnel.
Edited by Nazgûl, 10 October 2011 - 12:59 PM.