Unknown's attempted showcase
#21
Posted 10 January 2012 - 01:19 PM
The Dunland Chief is Pretty much the Banner Carrier
When I find more time, I will improve the cloaks and change the designs on them.
#22
Posted 10 January 2012 - 01:44 PM
Right now they're too static and flat.
And I think the crow design could be darker, and the separation between the wood boards on them could be thinner. You know, so the individual wood boards are closer to eachother. Now it looks like there's too much room between them (the black shadow lines).
The rust you tried to do, needs to be darker, and set to a multiply layer stance as Nertea's tutorial says. Or something to make a similar effect
The metal you've made is too clean, needs to be more crisp I'd say. And less silver bright, needs to be darker I reckon
edit: a bit like this, see how the armour is more worn out, and not so clean.
Edited by Lauri, 10 January 2012 - 01:44 PM.
The 4th Age version 0.8 has been released: Link
#23
Posted 10 January 2012 - 01:50 PM
RG also said that most of the things were too clean such as the wood
How would I go about giving the armour a more crisp effect?
I will work on the cloth more but I personally think that cloth and leather need a lot of practice to get good at.
And do you have any idea how I could make the wood more dirty and old, as if it has had many battles before?
Thanks again Lauri
#25
Posted 10 January 2012 - 08:58 PM
For more variety on both metal and wood, try some of the different brushes when you lighten and darken the thing a few times (to make more dents\scratches).
I'm terrible at explaining, but I hope you catch my drift
The 4th Age version 0.8 has been released: Link
#26
Posted 11 January 2012 - 07:35 AM
I'll start playing around with more things
#27
Posted 11 January 2012 - 12:12 PM
I tried using different brushes, yes it looks crap
Could anyone maybe say what they think needs changing on the Original Dunland Shield (The one with the White hand on)
Edited by Unknown, 11 January 2012 - 12:13 PM.
#29
Posted 11 January 2012 - 01:53 PM
I acctually like the crow better now, as it's more worn and the shield looks more used When you lighten and darken stuff, usually the best way is to set the "Range" to "Highlights", or atleast not "Shadows". "Shadows" will add grey skies if you highlights, and 'burn' the picture if darkening.
Again, let me know if you don't understand anything I'm saying
The 4th Age version 0.8 has been released: Link
#30
Posted 11 January 2012 - 01:59 PM
I use the burn and dodge tool a lot and vary how much depth it uses and I toggle between highlights and I change the exposure a lot.
I still think the shield looks bad, do you think I should darken it or lighten it or add more effects on?
For the cloak, I'm still pretty bad at cloth materials and I'll learn with practice on what to do where
Thank you again
Edited by Unknown, 11 January 2012 - 01:59 PM.
#35
Posted 12 January 2012 - 03:14 PM
#37
Posted 13 January 2012 - 06:43 AM
I never set the range to shadows... ever
I think I desaturated it too much so maybe I could saturate them a bit?
Oh, sorry, I see what gray stuff you mean.
I used the paint tool to add it on and desaturated it and did work on it to make it look more used and mouldy
Oh, and thank you Fredius
Edited by Unknown, 13 January 2012 - 06:48 AM.
#39
Posted 13 January 2012 - 03:08 PM
Here is my own skin but the original model:
I UVW Mapped it myself (was annoying) but it is my first ever UVW Map
Nice work, man, lovely drawing^^
Looks pretty nice ^^ Why u dont try to add some reflections? im supposed u're using PS, right?
The stone in the top of the staff, looks a bit dead.. (probably the FX will handle it a bit, right?
Also, dont fear to add some details^^ the default shapes are always yr friend =)
The idea with the diamond was perfect.. just remember that light brights more then just at him =D
Also, you forgot the 3D borders of the palantir metal head in the perspectives..^^
Well, to exemplify what im saying:
#40
Posted 13 January 2012 - 06:20 PM
Also, I'm gonna put more time into it and eventually I'm gonna re-do it and make it look more realistic.
And thank you for the advice
I'll try and get a look more like this:
-The ball is round and has that moony look to it
-The material of the staff is marble like to me, smooth and a lot of light reflecting from it
Edited by Unknown, 13 January 2012 - 06:22 PM.
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