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#421 Ruudy

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Posted 25 December 2017 - 08:45 AM

nYxR8H1gyow.jpg


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#422 Ruudy

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Posted 25 December 2017 - 08:13 PM

3000 poly

mlbh8Lk7mTY.jpg


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#423 Ruudy

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Posted 03 January 2018 - 08:31 PM

R18Ucf_sJI8.jpg


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#424 Mathijs

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Posted 03 January 2018 - 08:43 PM

Awesome.

 

You guys going to work on a new mod project?


No fuel left for the pilgrims


#425 Ruudy

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Posted 06 January 2018 - 09:30 AM

Awesome.

 

You guys going to work on a new mod project?

Thank you=)

No, i'm working on this model just for fun)

I hope, we'll try to do something on UE4.


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#426 NewErr

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Posted 06 January 2018 - 04:01 PM

Yeah the title was a bit misleading. :p

Looks very nice.



#427 Mathijs

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Posted 06 January 2018 - 11:04 PM

 

Awesome.

 

You guys going to work on a new mod project?

Thank you=)

No, i'm working on this model just for fun)

I hope, we'll try to do something on UE4.

 

Be sure to update us on your progress.

 

And uh... I don't suppose there's a chance you can help me out with some art for AotR? Hey, it can't hurt to ask.


No fuel left for the pilgrims


#428 Ruudy

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Posted 07 January 2018 - 02:35 PM

 

 

Awesome.

 

You guys going to work on a new mod project?

Thank you=)

No, i'm working on this model just for fun)

I hope, we'll try to do something on UE4.

 

Be sure to update us on your progress.

 

And uh... I don't suppose there's a chance you can help me out with some art for AotR? Hey, it can't hurt to ask.

 

i can try to help you, but you should know, that i haven't enough free time( 
What art do you need?

 

 

Upd: Frodo WIP

hk2AWQKDWJ8.jpg

 

And low poly face (wip):

VVPy0g7EJtM.jpg


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#429 Mathijs

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Posted 07 January 2018 - 11:16 PM

Looks cool!

 

I mostly need help with structure modeling for Haradwaith. The other AotR factions I've got a basic outline for, but Harad is still a clean slate. I have ideas and concepts, though. I'm talking about Arabic spires, sandstone structures, etc. Let me know if you want to have a conversation about them. Note that I'm only talking about models - textures I prefer to do myself. 


No fuel left for the pilgrims


#430 Ruudy

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Posted 21 January 2018 - 07:52 AM

WIP

zaQqCYsoEew.jpg

 

Mathijs, i'm not good in modeling buildings(


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#431 Ruudy

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Posted 21 January 2018 - 07:15 PM

Lowpoly mode

 BmWr_0Hw6gY.jpg


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#432 Ruudy

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Posted 15 April 2018 - 06:05 AM

Z4Nh8MaXqCo.jpg

 

43Hi6fW-WDM.jpg


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#433 Ruudy

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Posted 01 May 2018 - 07:36 AM

ZgMDsZ3cW8c.jpg


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#434 MattTheLegoman

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Posted 01 May 2018 - 10:07 AM

I'm suspecting that that is a Dwarven ballista, it certainly looks high quality!

 

P.S. I'll advertise your UE project on the T3A:Online FB page if you like.


Edited by MattTheLegoman, 01 May 2018 - 10:08 AM.

Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

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#435 mrk1995

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Posted 18 May 2018 - 11:44 PM

Hey Ruudy!

If you are stil intrested in to re-create the BFME in UE4 i can help to you. im not an UE4 expert but have nearly 2 year experience in it. I think i can coded a playable prototype alone. im only need a good Modeler/Animator like you.

 

Edit.: W3D is more frustrating to convert than im remambered. 
 

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Edited by mrk1995, 20 May 2018 - 10:20 AM.


#436 Ruudy

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Posted 22 February 2020 - 06:49 PM

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