MineCraft Modding
#1
Posted 07 February 2012 - 07:10 PM
CastleDefense2.2 SMP.rar 180.45KB 127 downloads
It requires modloader and modloaderMP.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#2
Posted 03 March 2012 - 11:45 PM
#3
Posted 07 March 2012 - 03:16 PM
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#4
Posted 07 March 2012 - 09:25 PM
#5
Posted 08 March 2012 - 03:40 PM
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#6
Posted 08 March 2012 - 04:04 PM
#7
Posted 08 March 2012 - 06:22 PM
#8
Posted 08 March 2012 - 10:08 PM
Just a little on the side. I've been so busy with my job that i've had pretty much no time for anything else. It doesn't help my modding disposition that I've been spending 10 hours a day writing code at the office. When I get home I just don't want to look at mods.
So will you never come back?
And I agree Apocalyps, it's not;)
Edited by Tomeister, 08 March 2012 - 10:09 PM.
#9
Posted 09 March 2012 - 03:51 AM
#10
Posted 09 March 2012 - 10:16 PM
A couple years back I passed the torch to Rosco. He worked on it for a year or so before reaching his own burn out, but it was the break I needed and I picked things back up and did some of my very best work after that.
I'm cool with Apocolyps taking over. He has his head screwed on well, has been a long time member of the community, and perhaps most important, his goals are well grounded in areas he can achieve while learning more. When modding it's important to set goals within your reach. As you achieve them set new goals with higher ambitions. In time you can make something really grand... but you have to start small. Even the pyramids have a foundation in the dirt.
Who know's, maybe in a couple years I'll have a craving for some Remix.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#11
Posted 09 March 2012 - 10:41 PM
. Cool. Well I hope you come back some day. You and acopalyps would be a good team!Apocolyps is absolutely right. I won't "stay away". I'll continue to keep in touch and share ideas and insight, but I think passing the torch is the best thing I can do for the mod right now.
A couple years back I passed the torch to Rosco. He worked on it for a year or so before reaching his own burn out, but it was the break I needed and I picked things back up and did some of my very best work after that.
I'm cool with Apocolyps taking over. He has his head screwed on well, has been a long time member of the community, and perhaps most important, his goals are well grounded in areas he can achieve while learning more. When modding it's important to set goals within your reach. As you achieve them set new goals with higher ambitions. In time you can make something really grand... but you have to start small. Even the pyramids have a foundation in the dirt.
Who know's, maybe in a couple years I'll have a craving for some Remix.
Off topic, but I really need to know- what file is the SDI cannon's behaviour code? Its not in the supw genfile as far as i can see. And is there a place I could ask question like these(on topic)
Edited by Tomeister, 09 March 2012 - 10:44 PM.
#12
Posted 09 March 2012 - 11:39 PM
#13
Posted 10 March 2012 - 10:42 AM
Under SuperWeaponGeneral: Object SupW_AmericaSDI. I believe that this includes its behaviors (look under "engineering parameters"). Although it'd be better to post such questions in the "new blood" topic.
Thanks!
#14
Posted 09 April 2012 - 12:15 AM
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#15
Posted 09 April 2012 - 03:25 AM
#16
Posted 09 April 2012 - 02:27 PM
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#17
Posted 13 April 2012 - 09:43 PM
#18
Posted 16 April 2012 - 08:25 PM
It's a lot more work to get started on a mod, and requires a much deeper understanding of programming, but it is exponentially more open and the possibilities are endless.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#19
Posted 16 April 2012 - 10:38 PM
So Pend... yea, we got our own little section for Minecraft here at Revora. It would be great to have more activity since we seem to have quite a few people at Revora interested and modding Minecraft, but only me and a few others actually post about it. How about this... visit the section sometime and post your project ideas there and we can get you some official help. We do have a programmer in our ranks, so most indeed'ery we can get you started and get you some good PR for your projects.
#20
Posted 16 April 2012 - 11:13 PM
Edited by {IP}Apollo, 16 April 2012 - 11:14 PM.
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