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#1 Pendaelose

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Posted 07 February 2012 - 07:10 PM

This topic is a little off topic. I was doing some work on a minecraft mod and needed a place to upload it for sharing. I am not the orginal author, I just converted it to multiplayer.

Attached File  CastleDefense2.2 SMP.rar   180.45KB   127 downloads

It requires modloader and modloaderMP.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#2 Tomeister

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Posted 03 March 2012 - 11:45 PM

So are you modding minecraft instead of generals now?

#3 Pendaelose

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Posted 07 March 2012 - 03:16 PM

Just a little on the side. I've been so busy with my job that i've had pretty much no time for anything else. It doesn't help my modding disposition that I've been spending 10 hours a day writing code at the office. When I get home I just don't want to look at mods.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#4 Tomeister

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Posted 07 March 2012 - 09:25 PM

That's explains how your so good at modding!

#5 Pendaelose

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Posted 08 March 2012 - 03:40 PM

Quite the irony, the opposite is true. I taught myself my job skills by modding. They love me at work because I think out of the box. I don't always have the best solution, but I can always offer one that hasn't been tried yet.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#6 Tomeister

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Posted 08 March 2012 - 04:04 PM

Who says nodding is a waste of time?! :)

#7 ApOcOlYpS

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Posted 08 March 2012 - 06:22 PM

A bit off topic: I firmly believe that nothing is a waste of time (even just sitting around you tend to be thinking about things). Doesn't mean you can't use your time better (such as when you have homework to get done & instead are posting on forums), but everything has at least some value.

#8 Tomeister

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Posted 08 March 2012 - 10:08 PM

Just a little on the side. I've been so busy with my job that i've had pretty much no time for anything else. It doesn't help my modding disposition that I've been spending 10 hours a day writing code at the office. When I get home I just don't want to look at mods.


So will you never come back?


And I agree Apocalyps, it's not;)

Edited by Tomeister, 08 March 2012 - 10:09 PM.


#9 ApOcOlYpS

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Posted 09 March 2012 - 03:51 AM

To quote Avenue Q: "It's only for now." I can't imagine Pend staying away, as he should at least be providing his insight. I'll start working on it a bit more full time (not going to mess with AI yet though) once finals are over.

#10 Pendaelose

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Posted 09 March 2012 - 10:16 PM

Apocolyps is absolutely right. I won't "stay away". I'll continue to keep in touch and share ideas and insight, but I think passing the torch is the best thing I can do for the mod right now.

A couple years back I passed the torch to Rosco. He worked on it for a year or so before reaching his own burn out, but it was the break I needed and I picked things back up and did some of my very best work after that.

I'm cool with Apocolyps taking over. He has his head screwed on well, has been a long time member of the community, and perhaps most important, his goals are well grounded in areas he can achieve while learning more. When modding it's important to set goals within your reach. As you achieve them set new goals with higher ambitions. In time you can make something really grand... but you have to start small. Even the pyramids have a foundation in the dirt.

Who know's, maybe in a couple years I'll have a craving for some Remix. ;)
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#11 Tomeister

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Posted 09 March 2012 - 10:41 PM

Apocolyps is absolutely right. I won't "stay away". I'll continue to keep in touch and share ideas and insight, but I think passing the torch is the best thing I can do for the mod right now.

A couple years back I passed the torch to Rosco. He worked on it for a year or so before reaching his own burn out, but it was the break I needed and I picked things back up and did some of my very best work after that.

I'm cool with Apocolyps taking over. He has his head screwed on well, has been a long time member of the community, and perhaps most important, his goals are well grounded in areas he can achieve while learning more. When modding it's important to set goals within your reach. As you achieve them set new goals with higher ambitions. In time you can make something really grand... but you have to start small. Even the pyramids have a foundation in the dirt.

Who know's, maybe in a couple years I'll have a craving for some Remix. ;)

. Cool. Well I hope you come back some day. You and acopalyps would be a good team!

Off topic, but I really need to know- what file is the SDI cannon's behaviour code? Its not in the supw genfile as far as i can see. And is there a place I could ask question like these(on topic) ;)

Edited by Tomeister, 09 March 2012 - 10:44 PM.


#12 ApOcOlYpS

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Posted 09 March 2012 - 11:39 PM

Under SuperWeaponGeneral: Object SupW_AmericaSDI. I believe that this includes its behaviors (look under "engineering parameters"). Although it'd be better to post such questions in the "new blood" topic.

#13 Tomeister

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Posted 10 March 2012 - 10:42 AM

Under SuperWeaponGeneral: Object SupW_AmericaSDI. I believe that this includes its behaviors (look under "engineering parameters"). Although it'd be better to post such questions in the "new blood" topic.



Thanks!

#14 Pendaelose

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Posted 09 April 2012 - 12:15 AM

Survival multiplayer
Jap Castle1.jpg
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#15 Elric

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Posted 09 April 2012 - 03:25 AM

Why dont you put this in our Minecraft forums? http://forums.revora...2510-minecraft/

#16 Pendaelose

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Posted 09 April 2012 - 02:27 PM

I've just been using this thread to pass files and pics... Once I've finished my project I might try and share it with a larger audience. Right now I'm just falling back on the convenience and familiarity of my old forum as a utility.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#17 Tomeister

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Posted 13 April 2012 - 09:43 PM

Is remix modding different to minecraft?

#18 Pendaelose

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Posted 16 April 2012 - 08:25 PM

extremely different. In minecraft we can decompile the source code and work with it directly. There's pretty much no limit to what you can make. Even if the game engine doesn't support it, that's OK, just edit the game engine.

It's a lot more work to get started on a mod, and requires a much deeper understanding of programming, but it is exponentially more open and the possibilities are endless.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#19 Pasidon

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Posted 16 April 2012 - 10:38 PM

Oh... hey... sorry I didn't catch this sooner.

So Pend... yea, we got our own little section for Minecraft here at Revora. It would be great to have more activity since we seem to have quite a few people at Revora interested and modding Minecraft, but only me and a few others actually post about it. How about this... visit the section sometime and post your project ideas there and we can get you some official help. We do have a programmer in our ranks, so most indeed'ery we can get you started and get you some good PR for your projects.

#20 Elric

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Posted 16 April 2012 - 11:13 PM

Hmmm... Yes, we indeed do have a programmer in zi ranks. His name, i seem to recall is {IP}Apollo... Oh, right, thats me! haha..... :p

Edited by {IP}Apollo, 16 April 2012 - 11:14 PM.





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