Posted 17 April 2012 - 08:19 PM
The mod API will help a lot, but I think it will be several releases until it can replace modloader. Right now I see it as more of a Bukkit/Spout replacement, and in it's infancy will probably still be less developed than the current Bukkit community. The API will make modding much easier, but it won't add capability. In fact, people who use only the API will initially find themselves very restricted if they are used to editing the root classes via the MCP and Modloader.
Even after the API is released though Modloader will still give direct access to the inner code and we have pretty much unlimited power to change the game. The only problem right now is that Bukkit and ModloaderMP aren't very compatible, but after the API replaces Bukkit I don't think that will be a problem anymore. We'll see Bukkit phase out, a new API that plays friendly with custom classes, and a new version of ModLoader/ModloaderMP designed to support the API plugins. Win-Win. Easy plugins for quick development, but with support for full scale mods like Zeppelins and Aether.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.