#83
Posted 01 June 2012 - 04:06 AM
the hanger facilities on the Neb-B might be multi-leveled, with a flight of fighters in space performing patrol duty, a second flight fueled up and ready to go, the third flight being maintained and fueled up, repaired, etc. and the entire second squadron unpowered, but fueled up, if not having large jobs performed, with their pilots off the flight roster until the next duty rotation
for hyperspace travel, that single flight would come aboard
alternately, the hanger might hold a full squadron, with the other squadron on the docking ports
#84
Posted 01 June 2012 - 05:15 AM
#85
Posted 01 June 2012 - 06:15 AM
we wont know for certain unless someone emails someone at lucasfilms or lucasarts and asks "say, im legally enhancing one of your games and im trying to figure out how this ship can carry so many fighters without a proper hanger...."
the issue isnt made better by the wording "[it] can carry 24 TIE SERIES fighters." oh what was that? that old frigate is launching 2 squadrons of TIE Defenders, some of the most advanced starfighters ever created?
#86
Posted 01 June 2012 - 12:02 PM
Frosty Freaky Foreign Forum Fox
<DevXen> Today I was at the store and saw a Darth Vader action figure that said "Choking Hazard." It was great.
#88
Posted 01 June 2012 - 04:30 PM
Frosty Freaky Foreign Forum Fox
<DevXen> Today I was at the store and saw a Darth Vader action figure that said "Choking Hazard." It was great.
#89
Posted 01 June 2012 - 05:48 PM
#90
Posted 01 June 2012 - 08:41 PM
ok, so that readme for the MEG extractor isnt helping me. how do i use the damn thing, because im just getting a command prompt whenever i drag anything into it and it runs through it, then telling me to press any key, and then nothing happens
Edited by johnchm.10, 01 June 2012 - 08:46 PM.
#91
#92
Posted 01 June 2012 - 09:18 PM
oh, and if i were to modify the compliment of the ships, such as going from T-65A's to T-65C's, or Z-95-AF-2s to T-65C's, would that create instability in the game or should it be ok?
Edited by johnchm.10, 01 June 2012 - 09:23 PM.
#93
Posted 01 June 2012 - 09:36 PM
Modifying complements will have no effect on stability unless you add hundreds of squadrons.
#94
Posted 01 June 2012 - 10:26 PM
with the line <Starting_Spawned_Units_Tech...., that refers to the tech level i select when at the starting screen at galactic conquest/scenario right?
Edited by johnchm.10, 01 June 2012 - 10:29 PM.
#96
Posted 02 June 2012 - 06:08 PM
secondly this is just really a question on what lucas arts was thinking, when they made the executer class star destroye, why didn't they ever add in some "big boy" or heavy batteries? i know they sacrificed batteries for more point defence systems againsst fighters but the only real issue with fighters was them attacking the bridge, you didn't really have to sacrifice batteries, usually on the sides, which don't directly defend the bridge to help against fighters....just a random question to see what you guys think about the executer not really being loaded with missle launchers or heavy batteries
Edited by SDS/Spencer, 02 June 2012 - 06:10 PM.
#98
Posted 02 June 2012 - 08:44 PM
but then again when thinking it over it didn't exactly have any need for the heavier batteries considering the empire had very few threats, exspecially considering naval fleets that actually had enough power to knock out an executer, only way to do that was eitehr sabotage or tons of fighters so my question was basically invalid
considering the acceleration question.. ion cannons nope...i've replayed the same battle and non of the ships im fighting have ion cannons or at least not that many...so im still confused on that part but whatever,
Edited by SDS/Spencer, 02 June 2012 - 08:45 PM.
#99
Posted 02 June 2012 - 08:55 PM
Even a single hit from an ion cannon takes down the engines. Probably even from fighter sized ones.
Frosty Freaky Foreign Forum Fox
<DevXen> Today I was at the store and saw a Darth Vader action figure that said "Choking Hazard." It was great.
#100
Posted 04 June 2012 - 03:51 AM
I probably need to attempt another rig on the Executor-class to spread out the coverage. It's a different process when you're working with thousands of guns at a time though.
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