The Revolution Is Here: Phoenix Rising v1.2!
#82
Posted 25 March 2012 - 05:43 PM
there is no malware in utorrent, or in the seeded file, no one else has had any problems, you're probably using a shitty antivirus like norton or mcaffe. Trust me if I had wanted to 'infect' your computer I would have compiled a rootkit into the pr installer before I seeded it out, but i didn't. If anyone is suspicious then just wait for the Moddb admins to clear the file for you. Any PR testers that have access to the original installer can compare that one and the one in the torrent, they are identical and there is no malware.Well the torrent is now up
(it is in the .zip file because the forums do not allow the .torrent extension)
Please SEED everybody, this only works well if we have many seeders!
for the non torrent savvy about: download utorrent and use it to open the file, it may seem scary at first but it is quite easy in reality
Have at it everyone
Yeah did that.. fuck torrents until the companies that create them can create the fucking shit MALWARE FREE !!!! Now my malware service is going crazy since installing that utorrent shit.
Really stupid damn idea, but i guess you don't care about infecting other players computers, now do you??
#83
Posted 25 March 2012 - 05:59 PM
Exception in thread 1840 - Main Thread
Exception code EXCEPTION_ACCESS_VIOLATION
The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
Attempt to read from address 00000018
Exception occurred at 4FE900CB - Unknown code pointer
I was running as administrator, made sure the target and start fields on the shorcut point towards the modpath and swfoc.exe respectively. Any help would be much appreciated.
#84
Posted 25 March 2012 - 06:01 PM
I am also getting the crash on startup error, I installed PR into a clean install of the steam version
For Steam users, here's a helpful video showing you exactly what you need to change in Steam to make the mod work. You can ignore the mod install section, but you might want to check and make sure the v1.2 install is in the right folder: http://www.youtube.com/watch?v=k07py7tGQqg
For everyone else experiencing crashes, make sure that:
1) the mod is installed fully (it should be 1GB installed) and in the correct folder. The correct folder depends on your FoC version. The installer should have worked automatically, but search for swfoc.exe and make sure that there is a folder called Mods in the swfoc.exe folder, and that Phoenix Rising v1.2 is installed inside that folder.
2) the shortcut provided by the installer has the correct Target and Start in fields set (right click on the shortcut and choose "properties" to see this info). The paths shown in Target should lead to swfoc.exe, and the Start in path should lead to the folder that swfoc.exe is in.
Example for Windows 7 64 bit retail version (not gold pack or steam):
Target: "C:\Program Files (x86)\LucasArts\Star Wars Empire at War Forces of Corruption\swfoc.exe" MODPATH=Mods\Phoenix_Rising_v1.2
Start in: "C:\Program Files (x86)\LucasArts\Star Wars Empire at War Forces of Corruption"
If you are experiencing a crash before the main menu map loads (when Loading... displays in blue in the corner) I can't provide a solution at this time because I haven't experienced the bug. Please tell us what version of FoC and Windows you're running so we can diagnose the issue better.
Edited by evilbobthebob, 25 March 2012 - 06:03 PM.
#87
Posted 25 March 2012 - 06:21 PM
If you're experiencing a crash on the loading screen, make sure you delete any XML folders in the Data folder! (Data is in the same folder as swfoc.exe)
I can verify that this works and is almost certainly due to the 64-bit patch Lucasarts released for FoC. This patch is not needed for PR because it is included in the mod, and the way it works currently conflicts and causes a crash at startup.
Edited by evilbobthebob, 25 March 2012 - 06:25 PM.
#89
Posted 25 March 2012 - 06:27 PM
Thanks for that info!
If you're experiencing a crash on the loading screen, make sure you delete any XML folders in the Data folder! (Data is in the same folder as swfoc.exe)
I can verify that this works and is almost certainly due to the 64-bit patch Lucasarts released for FoC. This patch is not needed for PR because it is included in the mod, and the way it works currently conflicts and causes a crash at startup.
Just to clarify, is this the Data for the base FOC folder, or the Data for the PR 1.2 folder?
#92
Posted 25 March 2012 - 06:40 PM
It's an exception again and the text for it is:
Exception in thread 221C - Main Thread
Exception code EXCEPTION_ACCESS_VIOLATION
The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
Attempt to read from address 00000018
Exception occurred at 0091D7FE - Unknown code pointer
Stack walk:
00000000 : Unknown
Register dump:
Eip:0091D7FE Esp:0028F494 Ebp:00000000
Eax:00000000 Ebx:00000000 Ecx:00000556
Edx:00000300 Esi:00000001 Edi:00000000
EFlags:00010212
CS:0023 SS:002b DS:002b ES:002b FS:0053 GS:002b
The target field and start-in field are all correct, my swfoc.exe is in the right place, and I run the shortcut as an administrator so I don't know what the issue is. Windows 7 Home Premium, 64-bit. The Gold Pack is updated (otherwise 1.1 wouldn't have worked!) fully.
Edited by MinofDefense, 25 March 2012 - 06:41 PM.
#95
Posted 25 March 2012 - 07:11 PM
Edited by evilbobthebob, 25 March 2012 - 07:13 PM.
#99
Posted 25 March 2012 - 07:25 PM
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