The Revolution Is Here: Phoenix Rising v1.2!
#161 Guest_Guest_*
Posted 27 March 2012 - 10:45 PM
#162
Posted 27 March 2012 - 11:32 PM
I found with a planetary turbo laser and the stations you start with you can hold off quite a large invading force.
That's what I did playing Empire/Core Worlds.
Oh, and get researching better fighters/bombers quick at Courlag, it's cheaper there and you only need one or two levels before you out perform them for a bit.
Edited by Gumballthechewy, 27 March 2012 - 11:37 PM.
Don't take anything I say seriously, EVER!
#163 Guest_Guest_*
Posted 27 March 2012 - 11:37 PM
#164
Posted 27 March 2012 - 11:42 PM
Do you change the starting tech level/money? If it's set to the default they shouldn't be able to build anything to nasty that fast...
If all else fails, you could always set it to easy until you build up a bit of defence then switch to medium.
The space station placement is one thing that bugs me, the Golans are usually at the far back behind all the defenseless stations. I don't know if they can really program station placement or what but its a little thing that bugs me.
NOT that I'm trying to pick apart their work!
Edited by Gumballthechewy, 27 March 2012 - 11:49 PM.
Don't take anything I say seriously, EVER!
#165 Guest_cart755_*
Posted 27 March 2012 - 11:51 PM
#169 Guest_cart755_*
Posted 28 March 2012 - 12:16 AM
#171 Guest_spencer_*
Posted 28 March 2012 - 02:22 AM
one last thing.......this MOD=AMAZING, way better then the original game by FAR, you guys out did yourselves
#172
Posted 28 March 2012 - 05:51 AM
It is pretty cool, story wise. I could see the early alliance trying to attack the empire ASAP as a kind of last chance effort to cripple the empire before they start to rebuild and tech up. They got their hands on some nice stuff! The only real challenge is that it is hard to take out 3+ capitals when they stay back from the golans and the rest of my fleet is made up of cruisers or worse. A very good challenge though. I feel like such a noob right now...
Try hitting the other side early. It slows the AI down....
#173
Posted 28 March 2012 - 07:20 AM
If i correctly understand you, it is a glitch. To avoid it you must periodically (once an hour for example) exit the game (to windows) and start it again.having problems with disk space!!!!:( the disk space is full and it deleted a 40 week long empire campaign:(!!! ahhh!!!! what do i do? the disk keeps on saying i need to burn it to another disk...while all i want to do is get it onto my hard disk but its seems to not like me...help would be appreciated one last thing.......this MOD=AMAZING, way better then the original game by FAR, you guys out did yourselves
And do not try to save game after a glitch appears - quickly exit the game!!! If you try you will lose every saves you try!!!
Edited by Krutilator, 28 March 2012 - 07:22 AM.
#174 Guest_JAM_*
Posted 28 March 2012 - 08:58 AM
filefront crashes when i try to download and modDB sends me to file front to down load it.........
#175 Guest_JAM_*
Posted 28 March 2012 - 09:26 AM
#177 Guest_JAM_*
Posted 28 March 2012 - 10:32 AM
#178 Guest_JAM_*
Posted 28 March 2012 - 11:13 AM
#179 Guest_JAM_*
Posted 28 March 2012 - 11:23 AM
the error says "An exception has occurred. See_logfile.txt and _except.txt for details. press CANCEL to exit or RETRY to debug" ????????ok first 2 trys it got to the options screen and had a D3D9 error after looking it up its a directX thing (what i posted above) now its just quitting in the loading screen i wanna play it bad been waiting for 4 years and idk what it is doin...running windos 7 pentium® Dual-Core CPU T4500@ 2.3GHz with 3GB of ram most of that is like latin to me except the ram so what i want to know is what i need to do to make PR v1.2 run on this system...any help is appriated and will be praised haha again keep up the good work hopin to hear back soon
#180
Posted 28 March 2012 - 01:15 PM
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