Noldor Warriors for BFME2
#41
Posted 12 April 2012 - 08:03 PM
Because I also want to have them in my game too
But I get errors, now it says 'ELVEN_NOLDORWARRIOR_VISION_RANGE'
Could you tell me which ini files did you edited so I can do it??
#42
Posted 12 April 2012 - 11:40 PM
#43
Posted 13 April 2012 - 12:38 PM
But now I don't know how to add the animations and models in the game. any idea how to start??
#44
Posted 13 April 2012 - 01:40 PM
ok.. it worked
But now I don't know how to add the animations and models in the game. any idea how to start??
ok.. it worked
But now I don't know how to add the animations and models in the game. any idea how to start??
Use the Ini from Noldorwarriors.ini, then get it from elven warrior horde, then commandset, command buttons, attribute modifiers...
I will soon release mine, but im just fixing up Isildur then I release it...
Then you can download it and just put ; on the ring heros or change them back to galadriel and sauron and it will be bfme2 with noldor warriors.
#46
Posted 13 April 2012 - 08:14 PM
Is that a potential partnership I smell in the future?
Idk, Lauri but i think it might be!
Edited by {IP}Apollo, 13 April 2012 - 08:15 PM.
#47
Posted 14 April 2012 - 12:26 AM
ok.. it worked
But now I don't know how to add the animations and models in the game. any idea how to start??ok.. it worked
But now I don't know how to add the animations and models in the game. any idea how to start??
Use the Ini from Noldorwarriors.ini, then get it from elven warrior horde, then commandset, command buttons, attribute modifiers...
I will soon release mine, but im just fixing up Isildur then I release it...
Then you can download it and just put ; on the ring heros or change them back to galadriel and sauron and it will be bfme2 with noldor warriors.
Ok, thanks
I did most of the ini files, but I am missing the texture-model work. I mean I have the codes but not the skins-models and the animations(?)
#48
Posted 15 April 2012 - 12:20 AM
ok.. it worked
But now I don't know how to add the animations and models in the game. any idea how to start??ok.. it worked
But now I don't know how to add the animations and models in the game. any idea how to start??
Use the Ini from Noldorwarriors.ini, then get it from elven warrior horde, then commandset, command buttons, attribute modifiers...
I will soon release mine, but im just fixing up Isildur then I release it...
Then you can download it and just put ; on the ring heros or change them back to galadriel and sauron and it will be bfme2 with noldor warriors.
Ok, thanks
I did most of the ini files, but I am missing the texture-model work. I mean I have the codes but not the skins-models and the animations(?)
ok.. it worked
But now I don't know how to add the animations and models in the game. any idea how to start??ok.. it worked
But now I don't know how to add the animations and models in the game. any idea how to start??
Use the Ini from Noldorwarriors.ini, then get it from elven warrior horde, then commandset, command buttons, attribute modifiers...
I will soon release mine, but im just fixing up Isildur then I release it...
Then you can download it and just put ; on the ring heros or change them back to galadriel and sauron and it will be bfme2 with noldor warriors.
Ok, thanks
I did most of the ini files, but I am missing the texture-model work. I mean I have the codes but not the skins-models and the animations(?)
the textures and models for the Noldor Warriors are already in the game, its just the artwork that isn't (weapon song, sound, button image and palantir.
#49
Posted 15 April 2012 - 12:48 AM
#50
Posted 15 April 2012 - 02:00 AM
What sould I do so I connect the code to the texture image, so the noldor would be playable in the game??
Sorry for using your topic, if there is a problem I shall make a new topic
#51
Posted 15 April 2012 - 02:29 AM
Assuming that I have made my own button images. and the noldor texture is already somewhere in the texture files(I think I have found it).
What sould I do so I connect the code to the texture image, so the noldor would be playable in the game??
Sorry for using your topic, if there is a problem I shall make a new topic
Assuming that I have made my own button images. and the noldor texture is already somewhere in the texture files(I think I have found it).
What sould I do so I connect the code to the texture image, so the noldor would be playable in the game??
Sorry for using your topic, if there is a problem I shall make a new topic
No problem but I don't fully understand you...
I think you are asking about command button...
CommandButton Command_ConstructNoldorWarriorHorde ; Added for BFME2 Expansion
Command = UNIT_BUILD
Object = NoldorWarriorHorde
Options = NEED_UPGRADE CANCELABLE
NeededUpgrade = Upgrade_ElvenBarracksLevel3
TextLabel = CONTROLBAR:ConstructNoldorWarriorHorde
ButtonImage = BEElvenBarracks_NoldorWarriorsIcon
ButtonBorderType = BUILD
DescriptLabel = CONTROLBAR:ToolTipBuildNoldorWarriorHorde
Radial = Yes
InPalantir = Yes
ShowProductionCount = Yes
End
As you see, OBJECT is what spawns it from the Barracks or building... I think that is what you are asking?
#52
Posted 15 April 2012 - 03:07 AM
so I'll know if I miss something
Here is the problem
when I reach lvl 3 barracks(where the noldor are supposed to be created), the button disappears
Edited by Witch King, 15 April 2012 - 03:08 AM.
#53
Posted 15 April 2012 - 04:46 AM
Did you copy that button from my quote, it won't exist on your bfme2 since the texture doesn't exist.
I have zipped the asset.dat for you along with the portrait and button images...
http://www.2shared.c...no/goodies.html
art\compiledtextures\ex\expansion1icons_019.tga must go there
art\compiledtextures\up\upelven_noldorwarrior.tga must go there
you will need to go to the noldorwarrior.ini and horde.ini and change their palantir to upelven_noldorwarrior.tga...
In total I edited
asset.dat
lotr.str
noldorwarrior.ini (created)
elvenhordes.ini
attributemodifier.ini
commandbutton.ini
commandset.ini
experiencelevels.ini
gamedata.ini
music.ini
soundeffects.ini
specialpower.ini
upgrade.ini
weapon.ini
buildinggradialbuttons.ini
unitcommands.ini
unitportraits.ini
skirmishaidata.ini
Edited by marsbar, 15 April 2012 - 04:50 AM.
#54
Posted 15 April 2012 - 05:23 AM
in playertemplates for faction men
BuildableRingHeroesMP = GondorIsildur_RingHero
in isildur
ChildObject GondorIsildur_RingHero GondorIsildur
; Player no longer has the ring hero upgrade when the hero is created.
Behavior = RemoveUpgradeUpgrade ModuleTag_RemoveRing
TriggeredBy = Upgrade_MenFaction
UpgradeToRemove = Upgrade_RingHero Upgrade_FortressRingHero
RemoveFromAllPlayerObjects = Yes
SuppressEvaEventForRemoval = Yes ; Hack -- this is to avoid the Eva event about 'Gollum stole our ring'
; when we are actually losing the upgrade because we built the ring hero
End
; Spawn a dropped ring object.
Behavior = CreateObjectDie ModuleTag_DropTheRing
CreationList = OCL_TheOneRing
End
Behavior = ExperienceLevelCreate ModuleTag_LevelBonus
LevelToGrant = 10
MPOnly = No
End
End
I also edited buildtime, cost ect so he's a ring hero... But for a test i also put him as a buildable hero under gondorisildur
I go into fortress and he's not buildable?
#55
Posted 15 April 2012 - 03:47 PM
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