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Noldor Warriors for BFME2


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#21 Chocolate Star

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Posted 11 April 2012 - 01:08 AM

Ok so I downloaded the EA MOD SDK or whatever it's called

named my portrait upelven_noldorwarrior.dds

put it inside the assetcachebuilder and its just there for ages saying

"Scanning for new/changed files
Writing asset.dat"

Hmmmmm, my computer is 64 bit, is that the problem?

#22 Elric

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Posted 11 April 2012 - 01:21 AM

are you sure you didnt put the plug in in the wrong spot?

#23 Chocolate Star

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Posted 11 April 2012 - 01:34 AM

are you sure you didnt put the plug in in the wrong spot?


put it in here

C:\Program Files (x86)\GIMP-2.0\lib\gimp\2.0\plug-ins


i downloaded a converter and made one into a dds.... put it in as follows

C:\Users\starfish\Desktop\marsbar_mod\art\compiledtextures\up\upelven_noldorwarrior.dds


used sy's asset builder... put it together then in elvenhorde.ini


Object NoldorWarriorHorde

; This is required for garrisoned objects - please put in all objects.
ButtonImage = WOR_NoldorWarrior
SelectPortrait = UPElven_NoldorWarrior ;UPNoldorWarriorPortrait


In game it's just black with this special fx thing, commonly seen if you don't have a portrait button, again am I forgetting something?

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Edited by marsbar, 11 April 2012 - 01:36 AM.


#24 Elric

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Posted 11 April 2012 - 02:51 AM

yes you are forgetting a huge part...http://www.the3rdage...tem-183?addview should help you out. Page 6 is what you want i believe. You dont NEED .dds to make it work btw..

Edited by {IP}Apollo, 11 April 2012 - 02:52 AM.


#25 Chocolate Star

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Posted 11 April 2012 - 10:50 AM

ok so I follow those steps and still nothing appears for them in the portrait... I will try tga now see if that works...

Is the asset builder not working for me.

And how do I get the yellow cricle to surround my Noldor's when they are selected?

Posted Image

Never mind got the fx to show up around the Noldor Warriors when you select them.

Only problems remaining are portrait and button image.

Edited by marsbar, 11 April 2012 - 12:10 PM.


#26 Lauri

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Posted 11 April 2012 - 12:36 PM

When you add them to the experiencelevels.ini, they'll have the 'fx' around them when selected ;)

And the info about portrait and button image is on page 7.

UPElven_NoldorWarrior doesn't exist in BFME2, you have to add it. All you need is on the link above.
If you added the portrait that was on the previous page directly (with all the 4 portraits on it), you'll have to change the size and Coords in the portrait you make.
Essentially, the button you make will look like this (you can just copy it):

[font=arial,helvetica,sans-serif]MappedImage [/font][font=arial,helvetica,sans-serif]UPElven_NoldorWarrior[/font]
Texture = [font=arial,helvetica,sans-serif]upelven_noldorwarrior.tga[/font]
[font=arial,helvetica,sans-serif]TextureWidth = 512
TextureHeight = 512
Coords = Left:0 Top:192 Right:192 Bottom:384
Status = NONE
End[/font]

NOTE: It's important that the Texture always ends with .tga, and never with .dds
No idea why really, but if you want your added stuff to work, heed the advice. Same goes for everything else too, if textures are referenced in the ini's, it's always with a .tga, and not .dds.
I'm not talking about the file itself, I'm talking about it in the ini files. It's not a problem that you converted it to upelven_noldorwarrior.dds, but in the ini file you have to call it upelven_noldorwarrior.tga. It's just the way it is :p

In fact, that whole tutorial is great. You might want to check through it all if you haven't already ;) Link
That way, you can try to learn yourself instead of asking us about the easy stuff :p

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#27 Chocolate Star

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Posted 11 April 2012 - 12:45 PM

When you add them to the experiencelevels.ini, they'll have the 'fx' around them when selected ;)

And the info about portrait and button image is on page 7.

UPElven_NoldorWarrior doesn't exist in BFME2, you have to add it. All you need is on the link above.
If you added the portrait that was on the previous page directly (with all the 4 portraits on it), you'll have to change the size and Coords in the portrait you make.
Essentially, the button you make will look like this (you can just copy it):

[font=arial,helvetica,sans-serif]MappedImage [/font][font=arial,helvetica,sans-serif]UPElven_NoldorWarrior[/font]
Texture = [font=arial,helvetica,sans-serif]upelven_noldorwarrior.tga[/font]
[font=arial,helvetica,sans-serif]TextureWidth = 512
TextureHeight = 512
Coords = Left:0 Top:192 Right:192 Bottom:384
Status = NONE
End[/font]

NOTE: It's important that the Texture always ends with .tga, and never with .dds
No idea why really, but if you want your added stuff to work, heed the advice. Same goes for everything else too, if textures are referenced in the ini's, it's always with a .tga, and not .dds.
I'm not talking about the file itself, I'm talking about it in the ini files. It's not a problem that you converted it to upelven_noldorwarrior.dds, but in the ini file you have to call it upelven_noldorwarrior.tga. It's just the way it is :p

In fact, that whole tutorial is great. You might want to check through it all if you haven't already ;) Link
That way, you can try to learn yourself instead of asking us about the easy stuff :p


Thanks for the info, figured the fx around it out, decided to use Haldirs since I think Noldor Warriors are very special units. I still have a problem with the portrait though.

edit: whooops... I forgot to put the .tga file in the art folder and left the .dds there Posted Image

now hoping before testing that its ingame, where is a tutorial to make portraits or fix/tune them in gimp lol.


grrrr doesn't show in game.


In Elven horde

C:\Users\starfish\Desktop\marsbar_mod\data\ini\object\goodfaction\hordes\elven

Object NoldorWarriorHorde

; This is required for garrisoned objects - please put in all objects.
ButtonImage = WOR_NoldorWarrior
SelectPortrait = UPElven_NoldorWarrior ; ;UPNoldorWarriorPortrait


C:\Users\starfish\Desktop\marsbar_mod\data\ini\object\goodfaction\units\elven

Object NoldorWarrior
; ***ART Parameters ***

ButtonImage = BEElvenBarracks_LorienWarrior
SelectPortrait = UPElven_NoldorWarrior ;UPNoldorWarriorPortrait ;


Art Folder

C:\Users\starfish\Desktop\marsbar_mod\art\compiledtextures\up\upelven_noldorwarrior.tga



C:\Users\starfish\Desktop\marsbar_mod\data\ini\mapped images\aptimages


Mapped Image Folder

MappedImage UPElven_NoldorWarrior
Texture = upelven_noldorwarrior.tga
TextureWidth = 256
TextureHeight = 256
Coords = Left:0 Top:0 Right:191 Bottom:191
Status = NONE
End


Edited by marsbar, 11 April 2012 - 01:02 PM.


#28 Elric

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Posted 11 April 2012 - 01:54 PM

did you just change .dds to .tga? what converter are you using? Open up the the .dds image in gimp and save it as a .tga. that how you have to do it.

#29 Chocolate Star

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Posted 11 April 2012 - 02:33 PM

did you just change .dds to .tga? what converter are you using? Open up the the .dds image in gimp and save it as a .tga. that how you have to do it.

did you just change .dds to .tga? what converter are you using? Open up the the .dds image in gimp and save it as a .tga. that how you have to do it.


I saved the image from witch kings post, opned it on gimp (thing it was a png) and saved it as a targa (tga)... ect ect...

Wonder why it wont work? I can only thing that the asset builder wont work on my 64bit?

#30 Elric

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Posted 11 April 2012 - 02:41 PM

which builder are you using?

#31 Chocolate Star

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Posted 11 April 2012 - 02:42 PM

which builder are you using?


Sy's and also EA's (which didn't even work).

It has to be the asset builder, I've put other palantir images in before, but on old computers with 32.

Edited by marsbar, 11 April 2012 - 02:43 PM.


#32 Elric

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Posted 11 April 2012 - 03:06 PM

try my convert builder. link is in my signature. use the assetbuilder from that. make sure you follow the directions.

#33 Chocolate Star

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Posted 11 April 2012 - 03:57 PM

Ok did what you did, I don't know if its finished or not but for about 5 minutes now the Asset builder has had this window:

1 dir <s> moved.
Loading asset.dat
Scanning for new/changed files
Changed: art\textures\up\upelven_noldorwarrior.tga
Writing asset.dat

when right click on properties on the asset.dat the modified line says 11 april 2012, 16:54:57...

Is it fine to close the windows and put the dat file in the .big file?

#34 Elric

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Posted 11 April 2012 - 04:02 PM

if it says press any button to continue then yes. press a button and it will close and move the .dat

#35 Chocolate Star

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Posted 11 April 2012 - 04:06 PM

Posted Image

No new line appears, been 10 minutes now

also this text file appears says inside

"!debug.io flat add"

and is named AssetBuilderScript.exe-ALIENWARE-PC

Edited by marsbar, 11 April 2012 - 04:08 PM.


#36 Elric

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Posted 11 April 2012 - 04:35 PM

try it. just move the asset.dat and see if it works then if it doesnt run it as admin.

#37 Chocolate Star

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Posted 11 April 2012 - 04:51 PM

try it. just move the asset.dat and see if it works then if it doesnt run it as admin.


tried it that doesn't want to work either... is there something wrong with my ini file of noldor warriors im sure i wrote it correctly...

I'm just going to find textures to replace and not add that means i wont need the asset builder and we will see if it works, ill also build elrond and see if that works or not with the image.

Edit: WOOOOOOOOOOOOOOOOOOOOOOO Works.... FINALLY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ... need to resize it though. And just the button image left.

thanks lauri for the co-ordinates. thanks for the asset builder that finally works for a 64 !!! :D

Posted Image

Please whoever has ROTWK can you get these for me please

weaponsong soung
noldor warrior command button image
weapon song palantir button

really need the command button image though!!!

Edited by marsbar, 11 April 2012 - 05:22 PM.


#38 Elric

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Posted 11 April 2012 - 05:27 PM

np

#39 Chocolate Star

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Posted 11 April 2012 - 05:28 PM

Here is shown: Portrait, Special Ability and Build button :)

Posted Image Posted Image

Edited by marsbar, 11 April 2012 - 06:16 PM.


#40 Chocolate Star

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Posted 12 April 2012 - 02:14 PM

I was thinking of putting Isildur as Ring Hero for the Men faction... the Balrog for the Goblin Faction and probably some Dwarf like Durin...




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