BFME II: Passion Beta Released & Thread
#22
Posted 10 May 2012 - 08:16 PM
I kind of like house color.
Edited by marsbar, 10 May 2012 - 08:19 PM.
#23
Posted 10 May 2012 - 09:05 PM
housecolor.ini is the file you're looking for. You could remove it all, but it's really only the units that should be removed.
Here, I simply did it for you. Just replace ALL the content in your housecolor.ini, and copy in the part below here:
; note: I've "dejunked" this file by taking out TGAs that; don't exist. [mh, 7/9/2004];-------------------------------------------;Neutral Units House Color;-------------------------------------------HouseColorBaseTexture = IUWargSntryB.tgaHouseTexture = HC_IUWarg.tgaEndHouseColorBaseTexture = GUHbtShfA.tgaHouseTexture = HC_GUHbtShfA.tgaEndHouseColorBaseTexture = GUHbtShfB.tgaHouseTexture = HC_GUHbtShfA.tgaEndHouseColorBaseTexture = GUHbtShfC.tgaHouseTexture = HC_GUHbtShfA.tgaEndHouseColorBaseTexture = GUHbtShfD.tgaHouseTexture = HC_GUHbtShfA.tgaEndHouseColorBaseTexture = GUHbtShfE.tgaHouseTexture = HC_GUHbtShfA.tgaEndHouseColorBaseTexture = GUHbtShfF.tgaHouseTexture = HC_GUHbtShfA.tgaEndHouseColorBaseTexture = GUHbtShfG.tgaHouseTexture = HC_GUHbtShfA.tgaEndHouseColorBaseTexture = GUHbtShfH.tgaHouseTexture = HC_GUHbtShfA.tgaEndHouseColorBaseTexture = GUHbtShfJ.tgaHouseTexture = HC_GUHbtShfJ.tgaEndHouseColorBaseTexture = GUHbtShfK.tgaHouseTexture = HC_GUHbtShfJ.tgaEndHouseColorBaseTexture = GUHbtShfL.tgaHouseTexture = HC_GUHbtShfJ.tgaEndHouseColorBaseTexture = GUHbtShfM.tgaHouseTexture = HC_GUHbtShfJ.tgaEndHouseColorBaseTexture = GUTmBbdl_C.tgaHouseTexture = HC_GUTmBbdl_C.tgaEndHouseColorBaseTexture = Dwarven_House_Color_Banner.tgaHouseTexture = HC_Dwarven_House_Color_Banner.tgaEndHouseColorBaseTexture = All_Faction_Banners.tgaHouseTexture = HC_All_Faction_Banners.tgaEndHouseColorBaseTexture = Evil_House_Color_Flag.tgaHouseTexture = HC_Evil_House_Color_Flag.tgaEndHouseColorBaseTexture = PMSkullBann.tgaHouseTexture = HC_PMSkullBann.tgaEndHouseColorBaseTexture = EXCampSeq.tgaHouseTexture = HC_EXCampSeq.tgaEndHouseColorBaseTexture = EXFarmSeq.tgaHouseTexture = HC_EXFarmSeq.tgaEndHouseColorBaseTexture = EXNMCampL.tgaHouseTexture = HC_EXNMCampL.tgaEndHouseColorBaseTexture = EXNMCampR.tgaHouseTexture = HC_EXNMCampR.tgaEndHouseColorBaseTexture = CUSmeagol.tgaHouseTexture = HC_CUGollum.tgaEnd;-------------------------------------------;Navy House Color;-------------------------------------------HouseColorBaseTexture = AUCorShip.tgaHouseTexture = HC_AUCorShip.tgaEndHouseColorBaseTexture = AUTransShip.tgaHouseTexture = HC_AUTransShip.tgaEndHouseColorBaseTexture = EUBomShip.tgaHouseTexture = HC_EUBomShip.tgaEndHouseColorBaseTexture = EUBtlShip.tgaHouseTexture = HC_EUBtlShip.tgaEndHouseColorBaseTexture = EUKamShip.tgaHouseTexture = HC_EUKamShip.tgaEndHouseColorBaseTexture = EUKamShipS.tgaHouseTexture = HC_EUKamShipS.tgaEndHouseColorBaseTexture = EUTranShip.tgaHouseTexture = HC_EUTranShip.tgaEndHouseColorBaseTexture = MUTranShip.tgaHouseTexture = HC_MUTranShip.tgaEndHouseColorBaseTexture = AUCorShip_update.tgaHouseTexture = HC_AUCorShip.tgaEndHouseColorBaseTexture = AUTransShip_U.tgaHouseTexture = HC_AUTransShip.tgaEndHouseColorBaseTexture = EUBomShip_U.tgaHouseTexture = HC_EUBomShip.tgaEndHouseColorBaseTexture = EUBtlShip_Update.tgaHouseTexture = HC_EUBtlShip.tgaEndHouseColorBaseTexture = EUKamShip_U.tgaHouseTexture = HC_EUKamShip.tgaEndHouseColorBaseTexture = EUKamShipS_U.tgaHouseTexture = HC_EUKamShipS.tgaEndHouseColorBaseTexture = EUTranShip_U.tgaHouseTexture = HC_EUTranShip.tgaEndHouseColorBaseTexture = MUTranShip_U.tgaHouseTexture = HC_MUTranShip.tgaEnd;-------------------------------------------;Camps and Castles House Color;-------------------------------------------HouseColorBaseTexture = GU_Banr_C.tgaHouseTexture = HC_GU_Banr.tgaEndHouseColorBaseTexture = RU_Banr_D.tgaHouseTexture = HC_RU_Banr.tgaEndHouseColorBaseTexture = IU_Banr_D.tgaHouseTexture = HC_IU_Banr.tgaEndHouseColorBaseTexture = MU_Banr_F.tgaHouseTexture = HC_MU_Banr.tgaEndHouseColorBaseTexture = MU_Banr_D.tgaHouseTexture = HC_MU_BanrD.tgaEnd;-------------------------------------------; Economy Plot flags;-------------------------------------------HouseColorBaseTexture = IU_Banr_House.tgaHouseTexture = HC_IU_Banr_House.tgaEndHouseColorBaseTexture = GU_Banr_house.tgaHouseTexture = HC_GU_Banr_house.tgaEndHouseColorBaseTexture = RU_Banr_House.tgaHouseTexture = HC_RU_Banr_House.tgaEndHouseColorBaseTexture = MU_Banr_G.tgaHouseTexture = HC_MU_Banr_G.tgaEnd;------------------------------------------; Create a Hero Models;------------------------------------------HouseColorBaseTexture = RUSMaiden_2.tgaHouseTexture = HC_RUSMaiden_2.tgaEndHouseColorBaseTexture = GU_YWizard.tgaHouseTexture = HC_GU_YWizard.tgaEndHouseColorBaseTexture = GU_YWizard.tgaHouseTexture = HC_GU_YWizard.tgaEndHouseColorBaseTexture = GU_YWizard_low.tgaHouseTexture = HC_GU_YWizard_low.tgaEndHouseColorBaseTexture = CUHeroB.tgaHouseTexture = HC_CUHeroB.tgaEndHouseColorBaseTexture = RUGamling_new.tgaHouseTexture = HC_RUGamling_new.tgaEndHouseColorBaseTexture = RUGambling.tgaHouseTexture = HC_CUHeroD.tgaEndHouseColorBaseTexture = MUMntTroll_CHERO.tgaHouseTexture = HC_MUMntTroll_CHERO.tgaEndHouseColorBaseTexture = GU_Damrod.tgaHouseTexture = HC_GU_Damrod.tgaEndHouseColorBaseTexture = CUHeroC.tgaHouseTexture = HC_CUHeroTest.tgaEndHouseColorBaseTexture = CHHW_SMN.tgaHouseTexture = HC_CHHW_SMN.tgaEndHouseColorBaseTexture = RUGambling.tgaHouseTexture = HC_CUHeroD.tgaEndHouseColorBaseTexture = CHWZ_WD.tgaHouseTexture = HC_CHWZ_WD.tgaEndHouseColorBaseTexture = MUMntTroll_CHERO_high.tgaHouseTexture = HC_MUMntTroll_CHERO.tgaEndHouseColorBaseTexture = CHSS_UK_FA.tgaHouseTexture = HC_CHSS_UK_FA.tgaEndHouseColorBaseTexture = CHSS_UK.tgaHouseTexture = HC_CHSS_UK.tgaEndHouseColorBaseTexture = CHSS_UKLeather.tgaHouseTexture = HC_CHSS_UKLeather.tgaEndHouseColorBaseTexture = CHSS_OR.tgaHouseTexture = HC_CHSS_OR.tgaEndHouseColorBaseTexture = CHSS_OR_01.tgaHouseTexture = HC_CHSS_OR_01.tgaEndHouseColorBaseTexture = CHWZ_WD_01.tgaHouseTexture = HC_CHWZ_WD_01.tgaEndHouseColorBaseTexture = CHWZ_WD_02.tgaHouseTexture = HC_CHWZ_WD_02.tgaEndHouseColorBaseTexture = CHHW_SM.tgaHouseTexture = HC_CHHW_SM.tgaEndHouseColorBaseTexture = CHHW_SM_01.tgaHouseTexture = HC_CHHW_SM_01.tgaEndHouseColorBaseTexture = CHHW_SM_02.tgaHouseTexture = HC_CHHW_SM_02.tgaEndHouseColorBaseTexture = CHHW_SMN_01.tgaHouseTexture = HC_CHHW_SMN_01.tgaEndHouseColorBaseTexture = CHHW_SMN_02.tgaHouseTexture = HC_CHHW_SMN_02.tgaEndHouseColorBaseTexture = CHAR_EL_00.tgaHouseTexture = HC_CHAR_EL_00.tgaEndHouseColorBaseTexture = CHAR_EL_01.tgaHouseTexture = HC_CHAR_EL_01.tgaEndHouseColorBaseTexture = CHAR_EL_02.tgaHouseTexture = HC_CHAR_EL_02.tgaEndHouseColorBaseTexture = CHCM_CM.tgaHouseTexture = HC_CHCM_CM.tgaEndHouseColorBaseTexture = CHCM_CM_01.tgaHouseTexture = HC_CHCM_CM_01.tgaEndHouseColorBaseTexture = CHCM_CM_02.tgaHouseTexture = HC_CHCM_CM_02.tgaEndHouseColorBaseTexture = CHCM_CM_04.tgaHouseTexture = HC_CHCM_CM_04.tgaEndHouseColorBaseTexture = CHCM_FN.tgaHouseTexture = HC_CHCM_CM.tgaEndHouseColorBaseTexture = CHCM_FN_01.tgaHouseTexture = HC_CHCM_CM_01.tgaEndHouseColorBaseTexture = CHCM_FN_02.tgaHouseTexture = HC_CHCM_CM_02.tgaEndHouseColorBaseTexture = CHCM_CM_03.tgaHouseTexture = HC_CHCM_FN_03.tgaEndHouseColorBaseTexture = CHCM_FN_03.tgaHouseTexture = HC_CHCM_FN_03.tgaEndHouseColorBaseTexture = CHCM_FN_04.tgaHouseTexture = HC_CHCM_FN_04.tgaEndHouseColorBaseTexture = CHCM_FUR.tgaHouseTexture = HC_CHCM_FUR.tgaEndHouseColorBaseTexture = CHDW_TM.tgaHouseTexture = HC_CHDW_TM.tgaEndHouseColorBaseTexture = CHDW_TM_01.tgaHouseTexture = HC_CHDW_TM_01.tgaEndHouseColorBaseTexture = CHDW_TM_02.tgaHouseTexture = HC_CHDW_TM_02.tgaEndHouseColorBaseTexture = CHDW_SG.tgaHouseTexture = HC_CHDW_SG.tgaEndHouseColorBaseTexture = CHDW_SG_01.tgaHouseTexture = HC_CHDW_SG_01.tgaEndHouseColorBaseTexture = CHDW_SG_02.tgaHouseTexture = HC_CHDW_SG_02.tgaEndHouseColorBaseTexture = CH_Dwarf_03.tgaHouseTexture = HC_CH_Dwarf_03.tgaEndHouseColorBaseTexture = CHAR_FE.tgaHouseTexture = HC_CHAR_FE.tgaEndHouseColorBaseTexture = CHAR_FE_01.tgaHouseTexture = HC_CHAR_FE_01.tgaEnd;-------------------------------------------;Living World Map;-------------------------------------------HouseColorBaseTexture = LWBanHDrogoth.tgaHouseTexture = HC_LWBanGoblin.tgaEndHouseColorBaseTexture = LWBanHShelob.tgaHouseTexture = HC_LWBanGoblin.tgaEndHouseColorBaseTexture = LWBanHGorkil.tgaHouseTexture = HC_LWBanGoblin.tgaEndHouseColorBaseTexture = LWArmyHGob.tgaHouseTexture = HC_LWArmyHGob.tgaEnd;--------------------------------------------------HouseColorBaseTexture = LWBanHDain.tgaHouseTexture = HC_LWBanDwarf.tgaEndHouseColorBaseTexture = LWBanHGimli.tgaHouseTexture = HC_LWBanDwarf.tgaEndHouseColorBaseTexture = LWBanHGloin.tgaHouseTexture = HC_LWBanDwarf.tgaEndHouseColorBaseTexture = LWArmyHDwf.tgaHouseTexture = HC_LWArmyHDwarf.tgaEnd;--------------------------------------------------HouseColorBaseTexture = LWBanHAragorn.tgaHouseTexture = HC_LWBanMoW.tgaEndHouseColorBaseTexture = LWBanHBoromir.tgaHouseTexture = HC_LWBanMoW.tgaEndHouseColorBaseTexture = LWBanHTheoden.tgaHouseTexture = HC_LWBanMoW.tgaEndHouseColorBaseTexture = LWArmyHMoW.tgaHouseTexture = HC_LWArmyHMoW.tgaEnd;--------------------------------------------------HouseColorBaseTexture = LWBanHElrond.tgaHouseTexture = HC_LWBanElven.tgaEndHouseColorBaseTexture = LWBanHHaldir.tgaHouseTexture = HC_LWBanElven.tgaEndHouseColorBaseTexture = LWBanHThranduil.tgaHouseTexture = HC_LWBanElven.tgaEndHouseColorBaseTexture = LWArmyHElvn.tgaHouseTexture = HC_LWArmyHElvn.tgaEnd;--------------------------------------------------HouseColorBaseTexture = LWBanHFBeast1.tgaHouseTexture = HC_LWBanMordor.tgaEndHouseColorBaseTexture = LWBanHFBeast2.tgaHouseTexture = HC_LWBanMordor.tgaEndHouseColorBaseTexture = LWBanHWitchKing.tgaHouseTexture = HC_LWBanMordor.tgaEndHouseColorBaseTexture = LWArmyHMor.tgaHouseTexture = HC_LWArmyHMor.tgaEnd;--------------------------------------------------HouseColorBaseTexture = LWBanHLurtz.tgaHouseTexture = HC_LWBanIsengard.tgaEndHouseColorBaseTexture = LWBanHSaruman.tgaHouseTexture = HC_LWBanIsengard.tgaEndHouseColorBaseTexture = LWBanHSharku.tgaHouseTexture = HC_LWBanIsengard.tgaEndHouseColorBaseTexture = LWArmyHIsen.tgaHouseTexture = HC_LWArmyHIsen.tgaEnd
Edited by Lauri, 10 May 2012 - 09:06 PM.
The 4th Age version 0.8 has been released: Link
#24
Posted 10 May 2012 - 11:00 PM
#27
Posted 10 May 2012 - 11:26 PM
You posted that on the previous page
Ah ok yes just saw, and I put the housecolors.ini ingame and the dwarves without the house color it looks amazing so thanks very much for that .
Awesome nice job on the fishing boat and do you have your ,rohan, elven warriors model rigged with silverthorn arrows
No they have firearrows, I will come back to that later, right now it's fine.
Edited by marsbar, 10 May 2012 - 11:28 PM.
#29
Posted 11 May 2012 - 01:08 AM
#30
Posted 11 May 2012 - 01:23 AM
I feel a bonding coming along
lol i would rather have allies than enemies at this point
I guess if you have friendships here then you can get helped out a bit
Okay cool still workin on the Skins almost done (but i need to learn more on faces and shine) might take a while with school in the way but it'll get done
thats fine no worries
#31
Posted 11 May 2012 - 05:59 PM
Or have an upgrade which can then build a hobbit porter that can create a building and heroes and units?
#32
Posted 11 May 2012 - 06:58 PM
That is to say, you can enable Heroes fairly easily, but not with a respawn ability. You can make them build like normal units, and restrict them to 1 (so you can't build two Pippins), but they will always start at one certain rank when you build or rebuild them.
So the best thing to do is make them automatically start at rank 10, because then it's fairly easy to do, not to mention; there's no problems with respawning.
The 4th Age version 0.8 has been released: Link
#33
Posted 11 May 2012 - 07:24 PM
To enable new heroes is always difficult, and can't be done in a 'normal' way. You'll always have to work around it, and it's more complicated than you might think.
That is to say, you can enable Heroes fairly easily, but not with a respawn ability. You can make them build like normal units, and restrict them to 1 (so you can't build two Pippins), but they will always start at one certain rank when you build or rebuild them.
So the best thing to do is make them automatically start at rank 10, because then it's fairly easy to do, not to mention; there's no problems with respawning.
Oh yes I forgot about the respawn thing, Yes I could try that way, hmmmm. I will probably do what you said. I would like to see Frodo, Pippin, Sam and Merry back in the game, I actually miss them, I found them annoying in BFME1, so useless.
I'll just got Fellowship of the ring extended edition (again lol for the 3rd time) today, I will watch it today, hopefully it can give me some new ideas.
Edited by marsbar, 11 May 2012 - 07:24 PM.
#34
Posted 11 May 2012 - 07:46 PM
To be honest, I found Merry and Pippin useful in vanilla BFME1, though only early-game. But the way The Elven Alliance did it makes them stronger for mid to late game, so I prefer it that way. I don't like when units\heroes are completely outdated.
The 4th Age version 0.8 has been released: Link
#35
Posted 11 May 2012 - 08:24 PM
Yeah, watching the movies are usually a great idea if you're ever losing your motivation aswell
To be honest, I found Merry and Pippin useful in vanilla BFME1, though only early-game. But the way The Elven Alliance did it makes them stronger for mid to late game, so I prefer it that way. I don't like when units\heroes are completely outdated.
Yes, I didn't want to say losing motivation infear of jinxing lol.
I can't remember BFME1 that well, i think the day I brought it I installed The Elven Alliance lol, so I basically never played the vanilla game. Those were the days when BFME2 was so popular and in its prime, before EA killed it with it's patches and server ditching
#36
Posted 11 May 2012 - 10:46 PM
Removing ringheros, lowering their strength, upping the $$$ to 15k and put them as normal heroes?
Good or bad idea? I rarely see Sauron ingame, and him being a hero actually might make me want to play as Mordor.
Edit: If anyone has ROTWK can you send me expansion1icons_003.tga please.
Edited by marsbar, 12 May 2012 - 03:33 AM.
#37
Posted 12 May 2012 - 04:27 AM
I have cut some of the ringwraiths out of the Heroes so there can only be a total of 9 at the most. And King Dain skin was re-skinned by Goldo, he's done some really nice Dwarf skins.
Mounted Nazgul are like ROTWK, they come in a horde of 6, only 1 allowed at each time.
BTW does anyone know any unused Boats in the game?
Edited by marsbar, 12 May 2012 - 04:30 AM.
#38
Posted 12 May 2012 - 06:03 AM
I will MP you the expansion1icons_003.tga when I find it.
Also I think others will appreciate it if you edit your post instead of having three posts in a row. You can use P.S. (which means Post Script, or 'I wrote this after I signed the above').
P.S. I just realised that that image has a pretty good portrait of Isildur.
Edited by MattTheLegoman, 12 May 2012 - 06:10 AM.
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#39
Posted 12 May 2012 - 02:21 PM
If you check Worldbuilder you will find some random stuff. There were boats on the Celduin Map, small fishing boats.
I will MP you the expansion1icons_003.tga when I find it.
Also I think others will appreciate it if you edit your post instead of having three posts in a row. You can use P.S. (which means Post Script, or 'I wrote this after I signed the above').
P.S. I just realised that that image has a pretty good portrait of Isildur.
Yes, one of the reasons why I wanted it along with the black rider portrait .
Edited by marsbar, 12 May 2012 - 02:21 PM.
#40
Posted 12 May 2012 - 02:33 PM
Hit The Button. Activate Building. Build Building. Build Heroes. TA-DA
so
HTBABBBBH for short. LOL but seriously thats how you do it. Start by making the building that can build the heroes and then ill show you how to add the upgrade part afterwards.
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